The owner setup URL and the limbo login link were built from the admin host
(op.console.<root>, with an op.console.localhost fallback) and a hardcoded
console.<root>, so an operator who set a custom panel_hostname got an unreachable setup
link and a wrong login target. Thread the resolved panel host (defaultPanelHostname)
through performSetupMCBind, the MC-bind TUI, and the login system-server env
(new FELIS_PANEL_HOSTNAME); the limbo plugin prefers it and keeps console.<root> only as
the fallback for an older operator whose env predates it. This also matters for security:
the only wired WebAuthn verifier is scoped to the panel host, so passkey enrollment must
land on the panel face, never op.console.
While here, the limbo login handler checks link status before minting a bind code: an
already-linked player is sent straight to the lobby instead of being shown a useless code.
go-webauthn marshals CredentialCreation/CredentialAssertion as {"publicKey": {...}},
but the panel's register (Account.tsx) and username-first login (Login.tsx) read the
options flat (options.challenge, options.user.id), so base64urlToBytes(undefined) threw
"Cannot read properties of undefined (reading 'replace')" and neither ceremony could
start. Strip the envelope in the register-begin and username-login-begin handlers via a
small unwrapPublicKey helper; discoverable login keeps the envelope because it reads
options.publicKey.* plus a top-level options.login_id. The begin tests now feed a wrapped
body and assert the handlers return it flat, so they genuinely exercise the unwrap.
A premium player and a third-party player sharing a username could not both be
online. Whichever logged in second was kicked with "You are already connected to
this proxy!" -- even though the UUID rewrite had already made them two distinct
players on the backend. Velocity's player registry is keyed on the NAME (lowercased),
not the UUID, so two identities holding one name are one player as far as the proxy
is concerned, and the reclaim invariant the rewrite buys is invisible to it.
The fix needs no plugin and no state, because Velocity honours the name in the
hasJoined RESPONSE rather than pinning the one the client sent at login-start --
established by a real login, not by reading the source. So the multiplexer hands
back a different name and the collision is simply gone.
A third-party player whose name belongs to a Mojang account now joins as
PREFIX_name (LS_steve). Everyone else keeps their own name: the rename fires only
on an actual collision, decided by asking api.mojang.com whether the name is
registered. The name's owner is never the one renamed, which is 正版优先 falling out
for free -- the identity source is never rewritten, so there is no policy to encode
and no 30-day hold to track.
The premium-name answer is cached asymmetrically, because the two directions have
very different costs. "Taken" is nearly permanent (Mojang does not recycle names) and
is trusted for a day; "free" can stop being true the moment someone buys that name,
and a stale "free" leaves a squatter holding a name its real owner has just bought,
so it is trusted for ten minutes. A lookup that fails with nothing cached fails
CLOSED -- assume premium, rename the third-party player: a Mojang outage must not
become an opportunity to hold someone else's name, and being wrong that way costs a
cosmetic prefix while being wrong the other way bounces the name's owner off the
proxy. The lookup gets its own 2s client rather than sharing the 5s auth client,
since it is a SECOND Mojang round-trip on a login that already spent one.
prefix is a required, unique, 1-4 character config field rather than something
derived from the tag, because it is player-visible and no derivation can know that
"littleskin" is meant to read LS. Two sources sharing a prefix would rewrite their
same-named players onto one name, so uniqueness is enforced case-insensitively --
the proxy folds case, and LS/ls would collide there while reading as distinct here.
Also close a pre-existing hole on the path this touches: a third-party source's
profile name was relayed verbatim, so a hostile or sloppy Yggdrasil root could put
"§4admin", an empty string, or 200 characters straight into the proxy's player list.
The name is now checked against the Minecraft username charset and a bad one is a 204,
the same way a bad UUID already was.
Verified end to end on the deploy host (Velocity 3.5.1 + Paper 26.2), both branches:
premium FLYEMOJ1 -> 195fadbd-f72e-4b9b-9f8f-f92586fe16ad, name unchanged
LittleSkin FLYEMOJ1 -> LS_FLYEMOJ1, f1b7b6ae-f250-348a-b069-a2ec0fcae668
both online at once, zero "already connected" rejections
LittleSkin FelisNyaTest01 -> joins as FelisNyaTest01, no prefix, UUID still v3
The last line is the one that matters: an ordinary third-party player collides with
nobody and keeps their name, while the rewrite that keeps identities apart still ran.
Paper's "LS_FLYEMOJ1 (formerly known as li_FLYEMOJ1) joined the game" is the other
half of it -- the rename moved the player's display name and their playerdata came
along untouched, because every server-side key is the UUID and the UUID does not
depend on the name.
Known ceiling, left alone deliberately: two players of one source whose names agree
on their first 16-len(prefix)-1 characters truncate onto the same in-game name, and a
prefixed name may itself happen to be a premium name. Both cost an "already connected"
bounce, not an identity -- the UUID rewrite does not depend on the name at all.
BREAKING CHANGE: every [[auth_source]] now requires prefix = "XX" (1-4 letters or
digits, unique across sources). An existing nano felis.toml without it fails to load
with an error naming the field, rather than silently keeping the collision.
`felis nano` serves the vanilla sessionserver protocol
(GET /session/minecraft/hasJoined) as a federating multiplexer over
Mojang plus any number of third-party Yggdrasil roots, with no k3s,
Postgres, or panel — a MultiLogin-style auth front-end delivered as a
subcommand of the single felis binary rather than a separate build.
- config.LoadNano reads only [[auth_source]] blocks; it skips the
database.url / root_domain / archive requirements the full server
needs. Zero sources is valid (Mojang-only).
- Mojang is prepended in code (Identity:true), never from config, so it
is always the sole identity root. Third-party profiles are rewritten
to canonical = UUIDv3(felisAuthNS, tag+":"+nativeID).
- validateAuthSources rejects unknown keys, duplicate tags, and
scheme-less URLs — a malformed nano config fails loud at load.
- Reuses api.HasJoinedHandler with a stub Repo (no blacklist backend);
a rejected login is a 204, matching the vanilla sessionserver.
- nano.go binds the -listen flag and ignores [server] listen in config.
Verified on WSL (go1.26.4): go build/vet/test ./... green; a runtime
smoke against the template config returns 204 on a miss and logs
"Mojang + 0 third-party source(s)"; a duplicate-tag config exits
non-zero citing "unique".
handleRestoreBackup's owner-or-admin gate was not pinned by any test: the former-owner gate backstopped every non-owner case the suite exercised, so a broken owner gate would not redden. Add the mirror of the former-owner test — a released former owner (still the backup's former_owner, no longer the current owner) must get 403 — the sole subtest that fails when the owner gate is disabled. Found by the round-2 backup/restore mutation audit; production code unchanged.
Adds a break-glass console operation that snapshots a stopped world by
calling the felis-api internal face while the API is alive, rather than
rendering the backup Job locally: the Job needs felis-api deployment
coordinates the console does not hold.
The peer resolves the felis-api-internal ClusterIP Service + service
token from the control namespace, POSTs the internal backup endpoint
with the operator os_user for audit attribution, and maps 409/503/404
to friendly outcome cards. Core decision logic lives in backupnow.go
(unit-tested against a fake client + httptest); tui_backupnow.go is the
untested bubbletea glue mirroring tui_halt.go.
Add POST /api/v1/internal/servers/{name}/backup so the on-node break-glass
console can snapshot a stopped world while felis-api is alive. It goes through
the API (not direct-to-CRD like halt) because rendering the backup Job needs
deployment coordinates (FELIS_IMAGE, FELIS_BACKUP_PVC) only felis-api holds.
Service-token auth (no Principal); the middleware IS the authorization, since
the operator already has root on the node. Refactor the RWO stopped-gate,
optional-Backuper 503, async hand-off and audit+202 into a shared enqueueBackup
tail so the external (owner/admin) and internal (break-glass) faces cannot
diverge on the security-critical stopped-gate. The internal audit is attributed
to break-glass/internal so a console-initiated backup is distinguishable from an
owner self-service one.
Add POST /api/v1/servers/{name}/backup: an owner or admin snapshots a
stopped server's world into the archive store on demand, recorded as a
first-class world_backups row (reason `manual`) — restorable by the
existing restore path and expired by the reaper's retention pass, so it
never leaks as an orphan archive. This is the break-glass "Sync" op,
resolved as immediate/on-demand backup.
felis-api cannot archive in-process (the world PVC is RWO, held by the
operator StatefulSet), so the work hands off to a one-shot Kubernetes Job
(new internal/backupjob) that mounts the world PVC read-only and the
backup PVC read-write, plus the felis config Secret so it self-records
its row atomically like the reaper. The Pod mirrors restore's weak-SA
isolation (SA token un-mounted, non-root, read-only rootfs, drop ALL);
the one reviewed departure is that config-Secret mount, frozen by
jobspec_test.go. Handler answers 202 backing_up; gated on the server
being Stopped (RWO world PVC), owner-or-admin, and FELIS_IMAGE +
FELIS_BACKUP_PVC being wired (else 503 backup_unavailable).
Each request mints a unique Job name (backup-<server>-<rand>) so a repeat
on-demand backup produces a fresh archive rather than colliding with a
just-finished Job still inside its TTL window and silently no-op'ing the
retry.
Old account runs /felis migrate in-game to open a migration, proves control via a
fresh web step-up (passkey forced when enrolled, else email-OTP), names the target
and mints a one-time code. The target redeems it while authenticated AS that target:
in one transaction the source's owned servers re-point to the target and the source
is retired (sessions revoked, disabled, soft-deleted), which also spends the code so
it cannot be replayed. Only server ownership moves; the mc_uuid link and web
credentials stay with the source, so migrate is not a credential-theft primitive.
- 0015 migration: account_migrations state machine (initiated -> confirmed ->
code_issued -> redeemed), one live migration per source
- Repo/PGRepo: Start/ForSource/Confirm/IssueCode/Redeem
- 8 routes (1 internal /felis side, 7 web) with openapi parity
- passkey step-up runs the same clone-signal (sign-count) check as the login door
- code bound to the named target at issue and at redeem
Quota is grandfathered at redeem: no per-target quota re-check when servers move.
Previously /readyz only verified Repo != nil && Cluster != nil — a
process-liveness check, not a dependency-health check. The spec
requires the readyz probe to verify DB, K8s API, and CRD informer
are live before declaring the pod ready.
- Repo interface gains Ping(context.Context) error
- Cluster interface gains Ping(context.Context) error
- PGRepo.Ping delegates to sql.DB.PingContext
- K8sCluster.Ping lists MinecraftServer CRDs (Limit=1) in the
configured namespace, exercising both the API and CRD informer
- handleReadyz iterates ping checks; any failure returns 503 with
the failing dependency name in the error message
- fakeRepo and fakeCluster gain configurable pingErr for hermetic
test coverage of the failure paths
New test: TestReadyzPingsDependencies verifies 200 when healthy,
503 when DB or K8s API is down.
Both login doors (username-first and discoverable) now run a shared applyAssertionCounter after a verified assertion. A signature-counter regression — go-webauthn's CloneWarning, the possible-cloned-authenticator signal — is refused fail-closed with the same opaque passkey_login_invalid envelope any other finish failure returns (no clone oracle to a prober) and audited distinctly as auth.passkey_clone_rejected under the resolved account. A clean assertion advances the stored sign_count to the asserted value and stamps last_used_at, before any session is minted.
Counter-less/synced authenticators report 0 and never warn, so they pass through and simply re-stamp 0; the check gates only counter-keeping hardware authenticators, where a rollback is the meaningful signal. Email-OTP and username-first passkey remain fallbacks, so a rejected clone is never bricked.
Adds Repo.AdvanceCredentialSignCount (pgrepo UPDATE by credential_id) and surfaces CloneWarning from the internal/passkey adapter's FinishLogin/FinishDiscoverableLogin. Proven by real-crypto adapter tests (a counter regression still verifies but flags CloneWarning), handler tests (advance-and-stamp on success, fail-closed on clone), and a symmetric test on each door so both call sites of the shared helper are covered.
Anchor the username-collision reclaim's UUID-keyed, proxy-detected design to
the multi-Yggdrasil reference: CaaMoe/MultiLogin v6 binds identity as
serviceId+online-UUID via "identity cards" that decouple the in-game name from
online identity — keyed by UUID, never by name. Note that §B3's Mojang-priority
reclaim goes beyond the common "protect the first-bound name" behavior by
evicting a squatter once the genuine Mojang owner appears and stashing the
squatter's data for the code-only inherit path.
A from-zero login door: the browser calls navigator.credentials.get() with an
empty allowCredentials, the authenticator returns an assertion carrying the
resident credential's userHandle, and the server resolves the account from that
handle alone — nothing is typed or client-named.
Routes (both Public):
POST /api/v1/auth/passkey/login/discoverable/begin
POST /api/v1/auth/passkey/login/discoverable/finish
Begin stashes the ceremony SessionData server-side keyed by an opaque login_id
under a global cap; finish consumes it single-use, hands the
authenticator-revealed userHandle to a UserByID resolver, and mints a session
only for the account the assertion actually verified to. Every finish rejection
— no live challenge, expired, bad assertion, unresolvable handle — collapses to
one passkey_login_invalid envelope, so finish is never an existence/state
oracle. SignCount is surfaced but not yet consumed, exactly as the
username-first door, so the from-zero path offers no clone-detection bypass.
The discoverable VERIFY path is Oracle-verified end to end against a virtual
authenticator (internal/passkey): it resolves the account from the signed
userHandle, fails closed when the handle names no account, and rejects an
assertion signed by a credential not bound to the resolved user — the
impersonation guard unique to usernameless login. Enrollment now requests a
resident key (authenticatorSelection.residentKey=preferred), the only
server-side half a unit test can pin.
Whether an authenticator actually stores a resident key is a device property no
test can reach, so this door is INERT for a credential until its owner enrolls a
NEW passkey against these options; "preferred" (not "required") preserves the
no-lockout fallback to username-first + email-OTP.
Add per-user resource quota enforcement across all four dimensions:
max_servers, max_cpu_milli, max_memory_mb, and max_storage_gb.
- Migration 0013: add cached_cpu_milli, cached_memory_mb, cached_storage_mb
columns to servers table for pure-SQL per-owner aggregation
- SeedServer now writes resource cache alongside server row
- QuotaCheck replaces QuotaAvailable at claim time, checking all four caps
against the owning user's cumulative usage
- handlePatchServer checks owner's quota before allowing memory/resource
changes on owned servers; unowned servers skip the gate
- handleInternalClaim mirrors the full quota check
- UpdateServerResources keeps the cache in sync after spec mutations
- Reaper zeros resource cache on ReleaseWorld so released resources
are not counted against a former owner
- quantityToMilli/quantityToMB helpers convert K8s quantities to
quota-comparable integers
19 test packages pass.
The passwordless migration left ResetMailer (SendPasswordReset) and its API field with zero callers and no wiring; the web console authenticates via email-OTP and passkey only. Remove both, plus the now-orphaned context import that the interface was the last user of in handlers_users.go.
Reconcile the DeleteAllPasskeyCredentialsForUser docs in repo.go and pgrepo.go: they claimed there was no production caller, but 2f22027 wired the owner-tier DELETE /users/{id}/passkeys. Both now note that a complete authenticator remediation pairs the unbind with a session revoke (unbinding alone leaves the live hijacked session; revoking alone leaves a re-enrollable credential), and the OpenAPI operation carries the same guidance in a new description. Reword the stale local-password test-fake header, since the passwordless fakes carry no must_change_password field.
No behavior change. gofmt, build, and the full test tree are green; OpenAPI parity and passkey-unbind tests pass; a grep confirms ResetMailer/SendPasswordReset are gone from the Go tree.
Add DELETE /api/v1/users/{id}/passkeys (owner-only) to unbind every passkey a
target account holds — the authenticator remediation that stops a passkey planted
or retained via a transiently-hijacked session from surviving as a standing login
foothold. It wires the previously-uncalled DeleteAllPasskeyCredentialsForUser and
is deliberately not a lockout: the account re-enters via the email-OTP door
(players) or op-login's in-game approval (staff), then re-enrolls. Documented in
the OpenAPI, so the served/documented parity gate covers it.
Remove RevokeUserSessionsExcept: a change-password-era orphan with no callers
since the passwordless migration. Its keep-one ("log out my other devices")
semantics is inherently self-service, and no such slice is on the roadmap; the
admin remediation path already uses RevokeAllUserSessions.
The passwordless migration (b330d77) removed the password-login route, leaving
concurrencyLimiter — its bcrypt concurrency cap — with no caller, and scattered
stale "local-password" / "change-password" references through the surviving auth
code's comments.
- Remove the dead concurrencyLimiter (type + newConcurrencyLimiter + acquire):
no caller, no struct field, no test. Reword the one streamLimiter doc that
contrasted against it.
- Realign comments in repo.go, pgrepo.go, session.go, util.go to the passwordless
reality: staff lookups feed email-OTP / passkey / setup redeem, not a password
compare; RevokeUserSessionsExcept and DeleteAllPasskeyCredentialsForUser are
retained (uncalled) for the P5 account-remediation path (#78); "local sessions"
no longer implies a password.
Comments and dead code only; no behavior change. Full WSL test tree green.
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.
- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
methods an email can use. The single sanctioned existence oracle; methods
are computed with no role branch, so staff and player accounts in the same
credential state return byte-identical bodies (staffness invisible by
construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
/auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
(migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.
Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
StartupSpec.HealthHTTPPort/Path switch pod readiness from plain-TCP to an HTTP GET for RCON-less loaders (LOOHP/Limbo) that report 'started' only after the first tick. User servers now default FallbackServer to the login gate, never the lobby, so a stopped/starting backend keeps authentication in front of a fresh connection.
handleChangePassword revoked other sessions but never cleared webauthn_credentials, and enrollment needs no step-up. A passkey planted through a transiently-hijacked session needs no password, so it survived the reset + session-revoke as a standing login foothold. Add DeleteAllPasskeyCredentialsForUser and call it in the change-password remediation so every passkey is unbound alongside the session revoke. Removing zero rows is a successful no-op. Email-OTP remains the fallback factor, so this never locks anyone out; the user re-enrolls a passkey afterward if they want one.
Enrollment set no AuthenticatorSelection, so user verification defaulted to preferred (not enforced), and the UV/backup flags the ceremony reported were discarded. Set UserVerification=required so a bound passkey always proves possession AND user (a UV-incapable device falls back to email-OTP), and capture user_verified/backup_eligible/backup_state through VerifiedCredential -> PasskeyCredential -> webauthn_credentials (migration 0009) so a future login path can enforce UV per credential. Adds a negative test proving a presence-only authenticator is rejected, and asserts the roundtrip records UV=true.
The supersede DELETE in CreatePasskeyChallenge filtered consumed_at IS NULL, so it only reaped the prior LIVE challenge; the row that each finish stamps consumed_at on was left behind. A begin->finish loop therefore accumulated one dead row per cycle, unbounded. Drop the consumed_at clause so a fresh begin reaps ALL prior rows for (user, purpose), bounding the table at one row per (user, purpose) with zero net growth per cycle. Deleting an already-consumed row is safe: it has been redeemed and nothing reads it. The fake mirrors the widened supersede.
handlePasskeyRegisterFinish logged an empty target for account.passkey.registered, while the delete half logs the credential id. An operator auditing the log could see that a passkey was bound but not which one. Pass cred.ID as the audit target so bind and unbind are symmetric, and tighten the enrollment test to assert both halves name the credential id.
The MyServers query lists both a user's own servers and unclaimed (owner_id IS NULL) servers, but computed owned as s.owner_id = $1. For an ownerless row that comparison is SQL NULL, which fails to scan into the Go bool and 500s the whole listing. Wrap it in COALESCE(..., false) so an ownerless row reports owned=false while still surfacing as claimable.
The per-write deadline that severs a stalled SSE reader was never cleared on
return. Server.WriteTimeout is deliberately unset -- a WriteTimeout would sever
a healthy long-lived stream -- and with it unset net/http never resets the
connection write deadline between keep-alive requests. So the deadline the last
writeChunk left set leaks onto the next request that reuses the pooled
connection and fails its first write for no reason. Clear it to the zero value
on return via a deferred rc.SetWriteDeadline; best-effort, a no-op on writers
without deadline support.
Also record honestly at the header flush that the connect-time stall stays
bounded only by the per-principal stream cap, not severed by this guard -- only
the mid-stream stall is closed. Adds a test pinning the clear (fails closed:
neutering the deferred clear leaves a +writeTimeout deadline set on return).
QuotaAvailable and ClaimServer run as two separate statements, so the
count read is not serialized against a concurrent claim's UPDATE: two
claims by one user for two different ownerless servers can both pass the
gate and both succeed, leaving the user one server over quota. It is low
severity — quota over-provisioning under a deliberate burst, not an
authorization, ownership, or isolation break, since each server is still
claimed atomically via UPDATE ... WHERE owner_id IS NULL.
Closing it requires Postgres transaction semantics (advisory-xact-lock on
the user, or SERIALIZABLE with retry) folding the gate into a single repo
method — verifiable only against a real Postgres, not the hermetic
fakeRepo suite. Documented at QuotaAvailable with back-references from the
two claim gates (handleClaim and the internal UUID claim) rather than
patched blind.
relayLogStream copied a pod-log follow to the client with a plain
flusher.Flush per event. On a client that stays connected but stops
reading (its TCP receive window shut), net/http buffers the small
"data:" line and only touches the socket at Flush, which then blocks
forever inside the write. The select's <-ctx.Done() branch is never
reached, because r.Context() cancels on an actual disconnect, not on a
stall, so the relay goroutine and its upstream apiserver follow leak for
the life of the process.
Route every event's write+flush through http.ResponseController with a
per-write deadline (writeTimeout, 30s): a stalled flush now returns
os.ErrDeadlineExceeded, the error plain http.Flusher.Flush swallows, and
the relay abandons the stream so the deferred cancel + src.Close release
the follow. SetWriteDeadline and rc.Flush are best-effort: a writer
without deadline support (httptest recorder; some HTTP/2 origins) ignores
the deadline and behaves exactly as before, so the guard degrades
gracefully.
This closes the leak the per-principal stream cap only bounded the blast
radius of. Verified by a deterministic test with a deadline-aware
ResponseWriter whose flush blocks until the deadline; the test times out
(fails closed) if the guard is removed.
Console and build-log relays hold a Server-Sent Event connection open for the
life of a client's attachment; a stalled reader pins the relay goroutine plus
its upstream kube-apiserver follow. Without a bound, one authenticated
principal could open these repeatedly and accumulate leaked control-plane
connections.
Add a per-principal stream cap (streamLimiter) enforced before either relay
opens its follow stream, returning 429 too_many_streams past the limit.
cmd/felis wires it to 16; zero disables it, matching the "zero disables"
idiom of the other levers.
This bounds the blast radius of the stalled-stream leak; it does not close the
leak itself -- the per-write deadline that severs a stalled stream is a
separate change.
withRequestID honored any inbound X-Request-Id verbatim, and that value is
echoed on the response, embedded in the error envelope, and persisted into
audit_logs.request_id. An unvalidated caller-supplied id is therefore an
audit-integrity vector: an arbitrarily long value bloats the audit row, and a
stray control byte (CR/LF) could smuggle a forged entry into a log sink.
Accept an inbound id only when it is well-formed — non-empty, at most 64
bytes, and restricted to a log-safe charset ([A-Za-z0-9._-]) — otherwise mint
a fresh server id. A rejected request loses its inbound trace link, which is
strictly better than storing attacker-controlled text in the audit trail.
The public /auth/login route runs a full-cost bcrypt compare on every
request — including the anti-enumeration dummy-hash compare for an unknown
user — with no bound on how many run at once. A flood of concurrent logins
therefore pins every core in bcrypt, starving the rest of the API.
Cap the simultaneous compares with a small non-blocking concurrency limiter
(a buffered-channel semaphore): a login that cannot take a slot is shed with
429 auth_busy before the compare, rather than piling more work onto the
scheduler. The slot guards only the hash and is released the instant the
compare returns. It is a concurrency cap, not a per-account lockout, so it
never fences out the one admin trying to break-glass in, and the 429 lands
before any credential distinction so it leaks nothing about the username.
The cap follows the existing "zero disables" lever idiom (WakeCooldown,
MaxRunningServers); cmd/felis wires it to the core count (floored at 4).
The passkey login/assertion HTTP handler stays deferred after its design
checkpoint; capture the reasoning in the handler header so the decision is
durable in the repo rather than only in task notes.
- RP boundary (resolved): felis-api is the app-login relying party (panel.*);
the WebAuthn security gate lives at the Cloudflare Access edge. Spec §14 ties
WebAuthn/posture to admin.* (Access) while panel.* is plain app login, so
there is neither a spec-required assertion handler nor a backend step-up
consumer for one.
- Identifier (blocking): a from-zero login needs a unique, human-typable handle
to resolve an account, but users.email is nullable and non-unique and a
player's username is their Minecraft uuid. Username-first assertion has
nothing to key on; re-link stays the returning-player door.
Discoverable (usernameless) credentials are the future enabler; the adapter
crypto is already verified so that slice inherits correct crypto.
Build the assertion (login) half of the WebAuthn ceremony crypto in the
internal/passkey adapter, Oracle-verified against a virtual authenticator.
- BeginLogin/FinishLogin over go-webauthn BeginLogin/ValidateLogin,
username-first (allowCredentials scoped to the known user's bound
passkeys). Discoverable/usernameless login stays out of scope: the
enrolled credentials are non-resident and the challenge store is
user-keyed (migration 0007), so it would need a future migration.
- WebAuthnCredentials() now populates the stored COSE public key and
signature counter (assertion validation needs both to verify the
signature and detect clones); enrollment ignores them, so the change
is backward-compatible and the enrollment tests guard it.
- VerifiedAssertion seam output: which credential signed plus the raw
signature counter. Clone/regression policy is deliberately NOT here —
the counter is a ceremony fact and the future handler, which holds the
previously stored counter, decides reject/warn.
Scope: crypto adapter only. The login HTTP handlers, session minting,
and the panel.* relying-party boundary/tier decision remain a deferred
slice (no unauthenticated login route is added). BeginLogin/FinishLogin
live on the concrete adapter, not the api.PasskeyVerifier interface,
which grows only when a handler consumes them.
Tests (virtualwebauthn): a real enrollment chained into a real assertion
exercises the COSE public-key decode path and surfaces the advanced
signature counter, plus origin-mismatch and unbound-credential rejection.
The admin API persists the auto-update maintenance window as lowercase
JSON {"start","end"} (platform_settings key "update_window"), but
updates.Window had no json tags, so it marshaled/unmarshaled with
capitalized keys. The natural decode the update runner will use --
json.Unmarshal(stored, &updates.Window{}) -- would therefore miss every
key and silently yield the zero Window. That fails closed (a zero window
Contains nothing, so notify-only, never a rogue apply), so it is safe but
a latent silent-zero trap for the not-yet-built runner.
Add json:"start"/json:"end" to updates.Window so the obvious decode is
correct by construction; value time.Time treats a stored null as a no-op,
so a cleared/never-set window still decodes to the zero Window. Nothing
in the package serialized Window before, so this changes no existing
behavior.
Guarded by a cross-package contract test in internal/api that marshals
the real api.updateWindow DTO and unmarshals it into updates.Window --
asserting the interval survives (Contains(mid) is true) and that an empty
window decodes to the fail-closed zero Window -- so the two shapes cannot
drift apart silently.
Two admin-tier routes read and set a single platform-wide maintenance
window for the auto-update subsystem (decision core internal/updates):
GET /api/v1/updates/window
PUT /api/v1/updates/window
The window is stored as JSON {"start","end"} (RFC3339, or null when
unset) under the platform_settings key "update_window", reusing the
existing GetSetting/SetSetting KV seam -- no new Repo method, no
migration. Pointer times keep "unset" (null) distinct from a real
instant on both decode and encode; a never-set and an explicitly
cleared window both read back as {null,null}.
Validation mirrors the core's fail-closed Window: a window is either
fully set (both ends, end strictly after start) or fully cleared (both
null). A half-set, inverted, or empty-interval body is 400 and is never
persisted. Reads treat only a missing key as unset (ErrNotFound -> 200
nulls); any other store error 500s rather than fail open.
This is API + PERSISTENCE ONLY. Nothing consumes the stored window yet
-- the runner, the ReleaseSource/Notifier/Applier executors, and the
scheduler CronJob remain INTEGRATION-ONLY. Setting a window changes no
behavior until those land; it is the durable input they will read.
Nothing here force-updates ("不要强制自动更新").
Adds POST /api/v1/auth/bind, the one public pre-account entrypoint of the
player console (console.<root_domain>). An account-less player redeems the
one-time Bind Code minted in the in-game Login Lobby; in a single step the
platform creates a role=user player, links it to the verified in-game UUID,
and mints a host-only felis_session. Login is thus not forced at the edge
while operations stay app-authenticated.
The operator console (op.console.<root_domain>) is unaffected and stays
behind Zero Trust: a code whose UUID resolves to a staff (role=admin)
account is refused with 403 (ErrPlayerBindForbidden) without consuming the
code, so the public door provably never yields an admin principal — the
session it mints carries ViaAdminAccess=false and is host-only to console,
never sent to op.console.
Repo layer: new RedeemPlayerBindCode on the Repo interface, implemented on
PGRepo (single tx: resolve code, create-or-fetch the player, consume) and
the test fake. The returning-player branch is idempotent and is a deliberate
standing "log in via the game" door, not just first-time onboarding.
Honest labeling:
- ORACLE-VERIFIED (Go): account/session logic — role=user, refuse-staff,
idempotent create-or-fetch, single-use code, and the op.console redline
(player session rejected on admin routes). Covered by handlers_onboard_test
and the OpenAPI parity gate.
- INTEGRATION-dependent: the endpoint's security rests on the Bind Code having
been minted against an online-mode-Yggdrasil-authenticated UUID, a
precondition that lives in velocity/Java and is not verifiable from this
repo (CODE-ONLY). The Go layer proves the logic, not that identity guarantee.
- No app-level attempt cap: rate-limiting is deferred to the edge as for the
public /auth/login; the ~1e12 keyspace, single use and short TTL make a
blind app-level cap non-critical.
Phase 6 WebAuthn bind, enrollment-only slice (spec section 14), web app face.
An already-authenticated principal binds a passkey to their own account and
manages the credentials they have bound; email-OTP stays the fallback factor.
- four account routes: POST register/begin mints a credential-creation
challenge, POST register/finish verifies the attestation against the
server-stashed SessionData and binds the credential, GET/DELETE credentials
list and unbind the caller's OWN passkeys. App-tier, principal-scoped (the
body never names a user).
- PasskeyVerifier seam keeps go-webauthn out of this package: ceremony state
crosses as opaque bytes, attestation as an io.Reader, result as a plain
VerifiedCredential. A nil verifier makes begin/finish report 503 so the
authenticated boundary is exercised before the real verifier is wired in.
- the view never leaks the public key; credential_id collisions map to 409.
- OpenAPI: the four paths plus the PasskeyCredential schema, keeping the
served-routes parity gate green.
Scope: ENROLLMENT only. The passkey login/assertion path (proving a passkey
from an unauthenticated state) is deferred; every ceremony here rides on a
known principal.
Tests: handler + challenge state machine against a fake repo and a fake
verifier (no real attestation crypto, no SQL). The decisive assertion is the
session-data round-trip -- the finish body carries no challenge, so the only
path for the stashed blob into FinishRegistration is store-stash then consume,
proving the challenge is server-held and never client-echoed. Also covers
supersede-on-begin, single-use, expiry, 503-unavailable, 409-already-bound,
owner-scoped list/delete, and external-only face separation.
Phase 6 WebAuthn bind, enrollment-only slice (spec section 14). Adds the data
layer an already-authenticated principal needs to bind and manage passkeys:
- migration 0007: webauthn_credentials (one bound passkey per row, public
attestation material only) and webauthn_challenges (server-stashed ceremony
state between begin and finish, single-use via consumed_at). Both rows are
bound to a known user_id; there is no usernameless login lookup, since the
assertion/login path is a deferred slice.
- PasskeyCredential type and five Repo methods (create/consume challenge,
create/list/delete credential) with the PG semantics the handlers rely on:
supersede-prior-live on begin, expiry-before-consume single-use on finish,
credential_id UNIQUE -> ErrConflict, owner-scoped delete -> ErrNotFound.
- ErrPasskeyChallengeInvalid sentinel for a missing/expired/consumed ceremony.
cooldownLimiter began as the wake-only throttle; the OTP-start hardening
reused it via the atomic reserve/release. Its type comment still called it
a per-server wake limiter and justified the per-replica behaviour as
"acceptable because the operator reconcile is idempotent" -- true for wake,
false for OTP, whose every admitted send is a non-idempotent email.
Rewrite the comment to describe the shared per-key limiter and record the
honest KNOWN-LIMITATION: the atomic reserve/release closes the
intra-replica concurrent burst, but the in-memory map throttles per
replica, so cross-replica bounding still needs a shared store. No
behaviour change.
The email-OTP resend cooldown checked the window with a peek (allowed)
and only recorded it after delivery. For OTP that throttle is the sole
defense and each admitted send is a real, non-idempotent email, so a
burst of truly concurrent starts all passed the peek before any recorded
and every one mailed: N concurrent starts bombed a mailbox with N codes.
Add an atomic reserve/release pair to cooldownLimiter: reserve checks and
records the window in one critical section under the mutex, so a
concurrent burst yields exactly one winner; release rolls a reservation
back only if it is still the current one, so a slow failing caller never
clobbers a newer holder. handleEmailOTPStart now reserves both the
principal and the recipient key up front and defers a rollback that frees
both windows on any mint, create, or delivery error — preserving the old
"a failed send does not consume the cooldown" property, now race-free.
The wake path keeps allowed→record: its real gate is the running cap and
its side effect (SetDesiredState) is idempotent, so the peek gap is
harmless there.
Tests: a frozen-clock gate-mailer fires 8 concurrent starts for one
victim from one principal and asserts exactly one mail and one 202; a
flaky-mailer test proves a failed delivery releases the window so an
immediate retry in the same instant is admitted.
handleEmailOTPStart minted and mailed a code on every call, so an
authenticated caller could drive unbounded mail to any address they
typed — an email-bomb primitive against arbitrary mailboxes.
Add a separate otpLimiter (its own sync.Once and map, distinct from the
wake limiter) and throttle each send on two keys before anything is
minted: the caller (user:<id>) and the recipient (email:<lower>). A
refused send mints no code and mails nothing; both cooldowns are
recorded only after delivery succeeds, mirroring the wake path so a
failed mint or delivery never consumes the throttle. The two-key design
stops both one account fanning out across addresses and many accounts
converging on one mailbox.
A wake refused by the §9.1 running-server cap returns 503, but the
per-server cooldown was recorded before the cap check ran. A player
held because the cluster was momentarily full would then also have to
wait out the wake cooldown once a slot freed, even though their refused
wake never actually flipped desiredState.
Split cooldownLimiter.allow into allowed (peek, no record) and record
(commit). Both wake paths now consult allowed for the 429, then call
record only after SetDesiredState succeeds — so neither a 503
at_capacity nor a SetDesiredState error consumes the cooldown. The
split is safe against the running cap, which counts CRD truth via
ListServers and is independent of the limiter.