flyemoji d26acc20ae feat(api): let in-game staff manage any server without claiming it
The web face has always granted staff the run of the fleet (isOwnerOrAdmin
passes an admin for stop/command/console/access on any node), but the
internal face explicitly had "no admin tier": a linked administrator in game
could only wake servers they owned or that autostartPolicy permitted. The
only way to manage another player's (or an unclaimed) server from inside the
game was to claim it — seizing ownership and burning the admin's own quota.

Give authorizeWakeByUUID the admin tier on the same trust anchor the op-login
approve already uses: verified online-mode UUID -> account link -> stored
role. A linked staff member now wakes ANY node under any policy (so
`/felis go` works fleet-wide without claiming); the owner bypass and the
policy gates are unchanged, and an unlinked UUID still fails safe.

Centralize the staff-role rule while at it: staffRole(role) in auth.go
(admin, plus owner as its superset) now backs Principal.IsAdmin, the session
ViaAdminAccess grading, the op-login approve gate and the new wake tier.
That also fixes a real hole in the approve gate, which required role=admin
exactly: an Owner manually promoted to role='owner' per migration 0011's
upgrade note would have been refused by their own in-game approval door.

The lobby menu still renders "Claim & Start" on ownerless tiles — claiming
becomes optional for staff rather than the only entry — so the velocity
plugin needs no change.
2026-07-20 11:10:23 +09:00
2026-06-29 20:17:17 +08:00
2026-06-29 20:17:17 +08:00
2026-07-12 01:42:07 +08:00
2026-07-12 04:37:11 +08:00
2026-07-12 04:37:11 +08:00

Felis

A Kubernetes-driven Minecraft server hosting platform — one command to deploy, automatic lifecycle, backup, and security.
一款 Kubernetes 驱动的 Minecraft 服务器托管平台,一行命令部署,自动管理生命周期与安全。

简体中文 | English

Table of Contents

Features

  • Wake on Join: Servers start automatically when a player connects, and stop when idle — like hibernate for your server.
  • Web Dashboard: Monitor server status, online players, and resource usage from your browser, with backup and restore management.
  • Auto Backup & Restore: Scheduled world backups with one-click rollback from any backup point.
  • World Reaper: Worlds idle for more than 15 days are automatically backed up and removed to free disk space.
  • Multi-core Support: Compatible with Paper, Fabric, Forge, and NeoForge, federated behind a Velocity proxy.
  • Modpack Submission: Players submit custom modpacks; admin approval triggers automatic build and deployment.
  • Passkey Login: Passwordless authentication via fingerprint, face recognition, or hardware security keys.
  • Zero Trust Security: Panel traffic protected by Cloudflare Access; the internal API is never exposed to the internet.

Getting Started

On a prepared Linux host, run:

curl -fsSL https://raw.githubusercontent.com/MliroLirrorsIngenuity/Felis/main/deploy/bootstrap.sh | sudo bash

The script installs K3s, deploys the control plane, and launches a setup wizard. Once done, open your browser at the configured domain.

Build from Source

Felis is built with Go and Node.js:

# Backend (Go 1.26+)
go build -o felis ./cmd/felis

# Frontend (Node.js 22+)
cd panel
npm ci
npm run build

# Docker image
docker build -t felis:custom .

License

The source code is released under the MIT License.

License Notes

  1. Attribution: Any distribution of this project or derivative works must include the original copyright notice and license statement.
  2. Disclaimer: This project is provided "as is", without warranty of any kind.

Acknowledgements

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