Lemon-miaow bb68fefe04 fix(quota): make the claim gate atomic, and stop zeroing the storage cache
Two defects in the §9.3 quota path, both invisible to the hermetic suite:

- Audit #4's TOCTOU was real and documented: QuotaCheck and ClaimServer were
  separate statements, so two concurrent claims by one user for two different
  ownerless servers both read count < max_servers and both won. The gate now
  lives inside ClaimServer, in the SAME transaction as the ownership write,
  under pg_advisory_xact_lock(hashtext(user_id)) — the aggregate read, the
  four-dimension re-check (shared with QuotaCheck via one helper so the two
  cannot drift), and the UPDATE are one serialized decision. The loser gets
  ErrQuotaExceeded, which both claim handlers map to the same 403 the
  sequential path gives; the server row is additionally taken FOR UPDATE so
  same-server races still resolve to exactly one winner.

- The server PATCH path called UpdateServerResources(..., 0) for storage even
  though a resources patch cannot change storage. The cached columns are the
  ONLY input to the quota aggregate, so every resource patch silently dropped
  that server's storage contribution from its owner's cap. The handler now
  reads the current spec and passes storage through.

Red-then-green: the new pgint test drives two real concurrent claims against
max_servers=1 (before: both win; now: exactly one win + one gated 403, and the
DB shows one owned row); the hermetic suite pins the 403 mapping and the
storage-preserving cache write.
2026-09-23 03:37:59 +08:00
2026-07-12 01:42:07 +08:00

Felis

A Kubernetes-driven Minecraft server hosting platform — one command to deploy, automatic lifecycle, backup, and security.
一款 Kubernetes 驱动的 Minecraft 服务器托管平台,一行命令部署,自动管理生命周期与安全。

简体中文 | English

Table of Contents

Features

  • Wake on Join: Servers start automatically when a player connects, and stop when idle — like hibernate for your server.
  • Web Dashboard: Monitor server status, online players, and resource usage from your browser, with backup and restore management.
  • Backup & Restore: One-click snapshots of a server's whole data volume (worlds, config, plugins/mods — the entire /data volume) into the cluster's archive store, with rollback from any backup point — enabled by default (the installer renders the archive PVC and its path).
  • World Reaper (opt in): Worlds idle for more than 15 days are automatically backed up and removed to free disk space. Enable it by setting FELIS_WORLDS_HOST_PATH at install time (on k3s: /var/lib/rancher/k3s/storage); without it, no world is ever deleted.
  • Multi-core Support: Compatible with Paper, Fabric, Forge, and NeoForge, federated behind a Velocity proxy.
  • Modpack Submission: Players submit custom modpacks; admin approval triggers automatic build and deployment.
  • Passkey Login: Passwordless authentication via fingerprint, face recognition, or hardware security keys.
  • Zero Trust Security: Panel traffic protected by Cloudflare Access; the internal API is never exposed to the internet.

Getting Started

On a prepared Linux host, run:

curl -fsSL https://raw.githubusercontent.com/MliroLirrorsIngenuity/Felis/main/deploy/bootstrap.sh | sudo bash

The script installs K3s, deploys the control plane, and launches a setup wizard. Once done, open your browser at the configured domain.

Build from Source

Felis is built with Go and Node.js:

# Backend (Go 1.26+)
go build -o felis ./cmd/felis

# Frontend (Node.js 22+)
cd panel
npm ci
npm run build

# Docker image
docker build -t felis:custom .

License

The source code is released under AGPL-3.0-only.

License Notes

  1. Derivative works are AGPL too: Any distribution of this project or of software derived from it must be released under AGPL-3.0 and must include the original copyright notice and license statement.
  2. Running it as a network service also triggers the source obligation (AGPL section 13): if you host a modified Felis for other people to use, you must offer those users the complete source of your modified version — even if you never distribute a binary. This is the one substantive difference between AGPL and GPL, and since Felis is a hosting platform reached over a network, it will essentially always apply.
  3. Disclaimer: This project is provided "as is", without warranty of any kind.

Acknowledgements

Languages
Go 62.7%
TypeScript 22.5%
Shell 7.4%
Java 7.1%
Dockerfile 0.2%
Other 0.1%