Files
Felis/internal/panel/panel.go
T
Lemon-miaow adf563ffe3 feat(distributed): 支持单主控多节点部署和停服迁移
复用现有 k3s 调度和 Job 生命周期,增加 worker 接入与批准、受保护节点身份、归档传输、持久迁移锁及活动 PVC 切换;同步管理员 API、CLI、面板和隔离规则。分布式模式默认关闭,保持单机兼容。

验证:Go 全量测试与 vet;面板 874 个测试、lint/build;Linux VM 安装器测试、清单服务端 dry-run、网络命名空间防火墙实测。A/B/C 三机 WireGuard、Velocity 和迁移验收仍待完成。
2026-10-01 19:48:37 +08:00

283 lines
10 KiB
Go

// Package panel serves the embedded Felis control panel next to the external API.
package panel
import (
"bytes"
"crypto/sha256"
"embed"
"encoding/base64"
"encoding/json"
"errors"
"io"
"io/fs"
"net/http"
"path"
"regexp"
"strings"
)
//go:embed static
var static embed.FS
type runtimeConfig struct {
Distributed bool `json:"distributed,omitempty"`
APIBase string `json:"apiBase"`
RootDomain string `json:"rootDomain"`
PanelHostname string `json:"panelHostname,omitempty"`
AdminHostname string `json:"adminHostname,omitempty"`
// GamePort is the public Minecraft port, absent when it is the default 25565.
GamePort int `json:"gamePort,omitempty"`
Build buildInfo `json:"build"`
}
// buildInfo is the resolved build stamp the panel renders in its version badge.
// It is derived once, server-side, from the binary's `main.version` — the stamp
// deploy/bootstrap.sh links in per install channel — so the panel needs no brittle
// string parsing — it just renders `Release`, appending `+Commit` when `Dev`.
type buildInfo struct {
// Version is the raw resolved stamp (e.g. "v1.0.0-earlyAccess+g1a2b3c4").
Version string `json:"version"`
// Release is the "big version" — the newest tag with any commit suffix
// stripped (e.g. "v1.0.0-earlyAccess"). It is what the release channel shows.
Release string `json:"release"`
// Commit is the short commit the dev channel was built from (e.g. "1a2b3c4"),
// empty for a clean release build.
Commit string `json:"commit,omitempty"`
// Dev is true for a non-release build — the dev channel (main past the tag), an
// untagged/bare-SHA build, a dirty tree, or an un-stamped local `go build`.
Dev bool `json:"dev"`
}
// devSuffix matches the trailing "+g<sha>" that deploy/bootstrap.sh's dev channel
// appends to the newest tag — the shape a dev build actually carries. The "+" is
// deliberate and load-bearing: it is semver BUILD METADATA, ignored for ordering,
// so a dev build ahead of v1.2.3 still compares as newer than v1.2.3. The
// git-describe form below puts that distance in the PRERELEASE field instead,
// which sorts BELOW the bare tag.
var devSuffix = regexp.MustCompile(`\+g([0-9a-f]+)$`)
// describeSuffix matches the trailing "-<commits>-g<sha>" that `git describe`
// appends to the newest tag once HEAD is past it. bootstrap.sh no longer produces
// this form, but a hand-rolled `go build -ldflags "-X main.version=$(git describe)"`
// still does, and parsing it costs one case. Match is anchored at end so a tag whose
// prerelease part itself contains hyphens (v1.0.0-earlyAccess) keeps that part in
// Release.
var describeSuffix = regexp.MustCompile(`-([0-9]+)-g([0-9a-f]+)$`)
// releaseTag matches a clean released semantic-version tag (vMAJOR.MINOR.PATCH
// with an optional -prerelease), i.e. the name the release channel builds. It is
// permissive on the prerelease so tags like v1.0.0-earlyAccess qualify.
var releaseTag = regexp.MustCompile(`^v[0-9]+\.[0-9]+\.[0-9]+(-[0-9A-Za-z.]+)?$`)
// parseBuildVersion splits a build stamp into the fields the panel version badge
// renders. Cases: a dev stamp "<tag>+gSHA" (or the git-describe "<tag>-N-gSHA") →
// Release=<tag>, Commit=SHA, Dev=true; a clean release tag "vX.Y.Z[-pre]" →
// Release=tag, Dev=false; anything else ("dev", "unknown", a bare short SHA, a
// dirty tree) → best-effort Release with Dev=true.
func parseBuildVersion(raw string) buildInfo {
raw = strings.TrimSpace(raw)
if raw == "" {
raw = "dev"
}
bi := buildInfo{Version: raw}
core := strings.TrimSuffix(raw, "-dirty")
dirty := core != raw
switch {
case devSuffix.MatchString(core):
m := devSuffix.FindStringSubmatch(core)
bi.Release = core[:len(core)-len(m[0])]
bi.Commit = m[1]
bi.Dev = true
case describeSuffix.MatchString(core):
m := describeSuffix.FindStringSubmatch(core)
bi.Release = core[:len(core)-len(m[0])]
bi.Commit = m[2]
bi.Dev = true
case releaseTag.MatchString(core) && !dirty:
bi.Release = core
bi.Dev = false
default:
bi.Release = core
bi.Dev = true
}
return bi
}
// Handler wraps the external API handler with the panel SPA. version is the
// binary's resolved build stamp (cmd/felis resolvedVersion()); it is surfaced to
// the SPA via /config.json for the version badge. panelHost and adminHost are the
// configured console.<root_domain> and op.console.<root_domain> hostnames (either
// may be empty when that face is not deployed); they let the SPA detect which home
// it is being served from by comparing location.host, so one bundle can render the
// right surface (player console vs SysAdmin console) without a rebuild. gamePort
// is the public Minecraft port ([velocity] game_port), which the SPA appends to
// the server addresses players copy; 0 or 25565 leaves them bare.
func Handler(api http.Handler, rootDomain, panelHost, adminHost string, gamePort int, version string, distributed ...bool) http.Handler {
files, err := fs.Sub(static, "static")
if err != nil {
panic(err)
}
return &handler{
api: api,
distributed: len(distributed) > 0 && distributed[0],
rootDomain: rootDomain,
panelHostname: panelHost,
adminHostname: adminHost,
gamePort: publicGamePort(gamePort),
build: parseBuildVersion(version),
files: files,
fileServer: http.FileServer(http.FS(files)),
csp: contentSecurityPolicy(files),
}
}
// defaultGamePort is the port a Minecraft client dials when the address has none.
const defaultGamePort = 25565
// publicGamePort is the port the SPA should print, or 0 when a bare hostname
// already reaches the proxy.
func publicGamePort(p int) int {
if p == defaultGamePort {
return 0
}
return p
}
type handler struct {
distributed bool
api http.Handler
rootDomain string
panelHostname string
adminHostname string
gamePort int
build buildInfo
files fs.FS
fileServer http.Handler
csp string
}
// inlineScript matches a <script> with no attributes: the pre-paint theme switch
// in index.html, the one script the page runs inline.
var inlineScript = regexp.MustCompile(`(?s)<script>(.*?)</script>`)
// contentSecurityPolicy is the policy the console's pages are served under. The
// bundle is same-origin, so scripts run only from 'self' plus, by hash, the inline
// scripts index.html carries as built (hashed here, at start, so a rebuilt page
// cannot drift from its policy). Styles allow inline: the UI library sets style
// attributes and injects style tags. Images take data: and blob: for rendered
// QR codes and downloads; every request the page makes goes to its own origin.
func contentSecurityPolicy(files fs.FS) string {
scripts := "'self'"
if index, err := fs.ReadFile(files, "index.html"); err == nil {
for _, m := range inlineScript.FindAllSubmatch(index, -1) {
sum := sha256.Sum256(m[1])
scripts += " 'sha256-" + base64.StdEncoding.EncodeToString(sum[:]) + "'"
}
}
return strings.Join([]string{
"default-src 'self'",
"script-src " + scripts,
"style-src 'self' 'unsafe-inline'",
"img-src 'self' data: blob:",
"font-src 'self' data:",
"connect-src 'self'",
"object-src 'none'",
"base-uri 'none'",
"form-action 'self'",
"frame-ancestors 'none'",
}, "; ")
}
// setPageHeaders marks every response the console serves: no framing (the
// passkey and approval buttons must not sit under someone else's page), no
// sniffing, no referrer carrying a setup token off the site, and HSTS when the
// request came through a TLS edge. The API sets its own, stricter set on /api/.
func (h *handler) setPageHeaders(w http.ResponseWriter, r *http.Request) {
hdr := w.Header()
hdr.Set("Content-Security-Policy", h.csp)
hdr.Set("X-Content-Type-Options", "nosniff")
hdr.Set("X-Frame-Options", "DENY")
hdr.Set("Referrer-Policy", "no-referrer")
hdr.Set("Permissions-Policy", "camera=(), microphone=(), geolocation=(), payment=()")
// The tunnel reaches this listener over TLS too, so what the browser saw is
// the edge's X-Forwarded-Proto. A browser straight on the self-signed listener
// sends none, and HSTS over a certificate error is ignored (RFC 6797 §8.1).
if strings.EqualFold(r.Header.Get("X-Forwarded-Proto"), "https") {
hdr.Set("Strict-Transport-Security", "max-age=31536000")
}
}
func (h *handler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
if r.URL.Path == "/healthz" || r.URL.Path == "/readyz" || strings.HasPrefix(r.URL.Path, "/api/") {
h.api.ServeHTTP(w, r)
return
}
h.setPageHeaders(w, r)
// WeChat/QQ in-app browsers cannot run WebAuthn, so steer their document
// navigations to a "open in your system browser" interstitial before the SPA
// (which is built around passkey enrollment) ever loads. See webview.go.
if guardInAppWebView(w, r) {
return
}
switch {
case r.URL.Path == "/config.json":
w.Header().Set("Content-Type", "application/json")
w.Header().Set("Cache-Control", "no-store")
_ = json.NewEncoder(w).Encode(runtimeConfig{
APIBase: "/api/v1",
Distributed: h.distributed,
RootDomain: h.rootDomain,
PanelHostname: h.panelHostname,
AdminHostname: h.adminHostname,
GamePort: h.gamePort,
Build: h.build,
})
case h.hasStaticFile(r.URL.Path):
// Vite names every file under assets/ by its content hash, so a cached
// copy can never go stale; everything else revalidates.
if strings.HasPrefix(r.URL.Path, "/assets/") {
w.Header().Set("Cache-Control", "public, max-age=31536000, immutable")
} else {
w.Header().Set("Cache-Control", "no-cache")
}
h.fileServer.ServeHTTP(w, r)
default:
w.Header().Set("Cache-Control", "no-cache")
h.serveIndex(w, r)
}
}
func (h *handler) hasStaticFile(urlPath string) bool {
name := strings.TrimPrefix(path.Clean("/"+urlPath), "/")
if name == "" {
name = "index.html"
}
info, err := fs.Stat(h.files, name)
return err == nil && !info.IsDir()
}
func (h *handler) serveIndex(w http.ResponseWriter, r *http.Request) {
f, err := h.files.Open("index.html")
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
http.Error(w, "panel assets missing", http.StatusServiceUnavailable)
return
}
http.Error(w, "open panel index", http.StatusInternalServerError)
return
}
defer f.Close()
info, err := f.Stat()
if err != nil {
http.Error(w, "stat panel index", http.StatusInternalServerError)
return
}
body, err := io.ReadAll(f)
if err != nil {
http.Error(w, "read panel index", http.StatusInternalServerError)
return
}
http.ServeContent(w, r, "index.html", info.ModTime(), bytes.NewReader(body))
}