659c8e5e9f851f718ad73413960f892502e728e4
deploy/bootstrap.sh now resolves the newest published GitHub release, downloads
the binary CI built for that tag, and builds a thin image around it. Compiling
on the target host becomes the fallback and the opt-in, not the default.
The panel is not a separate artifact. The Dockerfile copies panel/dist into
internal/panel/static before the go build, so the control plane — panel and
backend — ships as ONE file. The release channel therefore downloads exactly
one asset, felis-linux-<arch>, and needs no registry, no Go toolchain and no
checkout on the host.
The Minecraft game stack (limbo, lobby, the Velocity plugin) is still always
built locally. game_stack_source now keys on HAVE_PREBUILT_BINARY — the same
flag build_image uses — so on any prebuilt path it unpacks the tar embedded in
that binary instead of trusting a checkout an earlier install left behind.
Trusting the checkout would build the plugin from an old commit against a
freshly downloaded control plane: a silent version skew across the plugin/API
boundary.
Channels:
(default) newest published release, downloaded
FELIS_VERSION_BOOTSTRAP=dev clone main and compile
FELIS_REF=<ref> pins the tree, forces the source path
The download is best-effort. A tag whose assets are not uploaded yet, an
architecture with no published asset, or an asset that fails validation each
warn and fall back to compiling THE SAME TAG from source — never a different
commit.
The ref is resolved right after install_base, the first point curl exists and
well before docker and k3s, so a missing FELIS_GITHUB_TOKEN or an unpublished
release costs the operator seconds instead of a k3s install they then have to
unwind. It is skipped on exactly the paths that never consume the result: the
TUI, which rebuilds the binary it is already running, and FELIS_SKIP_FETCH,
which builds whatever is staged. Resolving anyway would set FELIS_VERSION to
the newest tag and stamp a staged tree as that release.
The asset is staged next to HOST_BIN rather than in TMPDIR. Validation EXECUTES
it, and /tmp is noexec on CIS-hardened images, where the exec dies 126, the
check reads it as a bad asset, and every such host silently falls back to the
full on-host compile this path exists to avoid. It also keeps a private-repo
artifact out of a world-readable 1777 directory.
git_auth, which supplies the token to git for a private-repo clone, passes an EMPTY
credential.helper before the inline one. credential.helper is multi-valued: a bare
`-c credential.helper=...` APPENDS to whatever the host has configured rather than
replacing it, and an empty value is git's documented list reset. Without it, on a host
with a persistent helper (Git for Windows ships `manager` at SYSTEM scope) two things
go wrong. Git runs `credential approve` automatically after a successful clone and
feeds every helper in the list, so a `store` helper writes the PAT to
~/.git-credentials in cleartext — the token outlives the install, in a file bootstrap
never created and never cleans up. And because the inline helper is LAST, a
pre-existing helper answers `fill` first, so a stale cached credential can win and the
clone authenticates as the wrong account — surfacing as exactly the 404-on-private-repo
the surrounding code works hard to explain. Reproduced both against a real clone, and
confirmed the reset closes both.
internal/panel parses the new stamp. The dev channel now emits "<tag>+g<sha>", which
matched neither describeSuffix ("-N-g<sha>") nor releaseTag, so a dev build fell through
to the default case and the version badge rendered the entire stamp as the release with
no commit. A devSuffix case handles it; the git-describe case stays for hand-rolled
`-ldflags "-X main.version=$(git describe)"` builds. Table test covers both forms plus
the release, dirty and unstamped cases.
CRD application no longer branches on the install path: it is always
`felis bootstrap-assets crd`. That output is byte-identical to deploy/crd/ —
bootstrap_asset.go embeds that very file — and needs no checkout, so one source
replaces a branch whose two arms had to be kept in agreement by hand.
Dockerfile gains a FELIS_VERSION build arg wired into -X main.version, declared
after `go mod download` so a version bump does not invalidate that layer. Both
build stages are pinned to $BUILDPLATFORM so a multi-platform buildx run never
emulates them: the panel's output is architecture-independent and the Go stage
cross-compiles via TARGETARCH. The final stage stays on the target platform and
is COPY-only, which BuildKit performs without QEMU.
.github/workflows/release.yml publishes on a vX.Y.Z tag: vet, tests, then one
buildx run producing both architectures through the repo Dockerfile. Not a bare
`go build` — internal/panel/static holds a tracked placeholder index.html so the
//go:embed compiles without node, which means a direct build succeeds and
quietly ships a release whose panel is that placeholder.
The stamp is asserted end to end, because it fails silently: an unstamped binary
reports "dev", which the updater refuses to compare, disabling update reporting
for every install built from that release. The arm64 artifact is checked by ELF
machine type rather than by running it — runners have binfmt registered, so
executing an amd64 binary misnamed arm64 would succeed.
Prerelease tags are flagged explicitly. The trigger glob is v*, gh does not read
semver out of a tag name, and an RC published as a full release becomes
/releases/latest — the single endpoint the default channel installs from and
`felis update` polls.
No SHA256SUMS. A checksum fetched over the same TLS session, with the same
credential, from the same host as the binary adds no trust root; signing is the
real answer and is a separate decision.
Not verified: the download -> validate -> image -> k3s path has never run on a
host against a real published release, because no tag exists yet. The shell
logic around it is verified out of tree; the network and exec behaviour is not.
Felis
A Kubernetes-driven Minecraft server hosting platform — one command to deploy, automatic lifecycle, backup, and security.
一款 Kubernetes 驱动的 Minecraft 服务器托管平台,一行命令部署,自动管理生命周期与安全。
Table of Contents
Features
- Wake on Join: Servers start automatically when a player connects, and stop when idle — like hibernate for your server.
- Web Dashboard: Monitor server status, online players, and resource usage from your browser, with backup and restore management.
- Auto Backup & Restore: Scheduled world backups with one-click rollback from any backup point.
- World Reaper: Worlds idle for more than 15 days are automatically backed up and removed to free disk space.
- Multi-core Support: Compatible with Paper, Fabric, Forge, and NeoForge, federated behind a Velocity proxy.
- Modpack Submission: Players submit custom modpacks; admin approval triggers automatic build and deployment.
- Passkey Login: Passwordless authentication via fingerprint, face recognition, or hardware security keys.
- Zero Trust Security: Panel traffic protected by Cloudflare Access; the internal API is never exposed to the internet.
Getting Started
On a prepared Linux host, run:
curl -fsSL https://raw.githubusercontent.com/MliroLirrorsIngenuity/Felis/main/deploy/bootstrap.sh | sudo bash
The script installs K3s, deploys the control plane, and launches a setup wizard. Once done, open your browser at the configured domain.
Build from Source
Felis is built with Go and Node.js:
# Backend (Go 1.26+)
go build -o felis ./cmd/felis
# Frontend (Node.js 22+)
cd panel
npm ci
npm run build
# Docker image
docker build -t felis:custom .
License
The source code is released under the MIT License.
License Notes
- Attribution: Any distribution of this project or derivative works must include the original copyright notice and license statement.
- Disclaimer: This project is provided "as is", without warranty of any kind.
Acknowledgements
- Kubernetes: Container orchestration engine
- K3s: Lightweight Kubernetes distribution
- Cloudflare Zero Trust: Zero trust security infrastructure
- PostgreSQL: Data persistence
- React: User interface framework
- Vite: Frontend build tool
- TailwindCSS: CSS framework
- Bubble Tea: TUI framework
- Minecraft: What makes this all worthwhile
Description
No description provided
https://felismc.com
9.2 MiB
0 Stars
2 Watchers
0 Forks
Languages
Go
62.7%
TypeScript
22.5%
Shell
7.4%
Java
7.1%
Dockerfile
0.2%
Other
0.1%