deploy/limbo assembles LOOHP/Limbo from its loose CI artifacts plus the felis-limbo plugin (and the shared link core), with an entrypoint that pins server-port to the operator's GamePort (25565) on every start. deploy/lobby carries the Paper + felis-paper hub image. .dockerignore re-includes plugins/limbo and plugins/shared so the plugin image build sees them.
44 lines
1.6 KiB
Markdown
44 lines
1.6 KiB
Markdown
# Lobby image (Paper + felis-paper)
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The always-on **lobby** hub. `felis setup` provisions it as a system service
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(`DesiredState=Running`, reaper-exempt) when `[velocity] lobby_image` is set in
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`felis.toml`.
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> **Code-only.** Not built by the Go CI. It compiles the `plugins/paper`
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> `/menu` face and bundles it onto a Paper server.
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## Topology & the one invariant
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```
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connect → login (limbo auth gate) → lobby (/menu hub) → target backend
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```
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The lobby is reached **only** when the login gate transfers an authenticated
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player onward. It is never a fallback or waiting-park target — routing a fresh
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connection to the lobby would drop the player past authentication. Felis enforces
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this at every layer:
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- the login system service has **no** fallback (refuse if down);
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- the lobby and every user server fall back to **login**, never to the lobby;
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- `buildSystemServer` refuses to construct any service whose fallback is `lobby`;
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- `felis setup` prints the off-cluster Velocity wiring: default landing and
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waiting-park both point at `login`.
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## Build
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```
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docker build -f deploy/lobby/Dockerfile \
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--build-arg PAPER_JAR_URL=https://<mirror>/paper-1.21.x-<build>.jar \
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-t felis-lobby:demo .
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docker save felis-lobby:demo | sudo k3s ctr images import -
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# felis.toml → [velocity] lobby_image = "felis-lobby:demo"
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sudo felis setup
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```
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## Configure (deployer's responsibility)
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- Game port must be `25565` (the CRD `GamePort`).
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- Align `online-mode` / player forwarding with the off-cluster Velocity proxy.
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- The lobby speaks only the `felis:control` plugin-message channel; it holds no
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felis-api token by design (spec §12).
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