Files

4.5 KiB

Lobby image (Paper + felis-paper)

The always-on lobby hub. felis setup provisions it as a system service (DesiredState=Running, reaper-exempt) when [velocity] lobby_image is set in felis.toml.

Code-only. Not built by the Go CI. It compiles the plugins/paper /menu face and bundles it onto a Paper server.

Topology & the one invariant

connect → login (limbo auth gate) → lobby (/menu hub) → target backend

The lobby is reached only when the login gate transfers an authenticated player onward. It is never a fallback or waiting-park target — routing a fresh connection to the lobby would drop the player past authentication. Felis enforces this at every layer:

  • the login system service has no fallback (refuse if down);
  • the lobby and every user server fall back to login, never to the lobby;
  • buildSystemServer refuses to construct any service whose fallback is lobby;
  • felis setup prints the off-cluster Velocity wiring: default landing and waiting-park both point at login.

Build

docker build -f deploy/lobby/Dockerfile \
  --build-arg PAPER_JAR_URL=https://<mirror>/paper-26.3-<build>.jar \
  --build-arg PAPER_JAR_SHA256=<sha256 of that jar> \
  -t felis-lobby:demo .
# Publish into the cluster's registry (on the node; docker treats 127.0.0.1 as
# insecure by default — or through a `kubectl -n felis port-forward svc/registry
# 5000:5000`, which is equivalent: only the path after the host matters).
docker tag  felis-lobby:demo 127.0.0.1:5000/felis/lobby:demo
docker push 127.0.0.1:5000/felis/lobby:demo
# felis.toml → [velocity] lobby_image = "registry.felis.svc:5000/felis/lobby:demo"
sudo felis setup

Customize in the panel

Administrators open Login & lobby (/admin/lobby). Stop the selected space before reading or saving its settings, then start it to apply them. The lobby form configures welcome text, menu titles, join behavior, game mode, building protection, damage/hunger/void handling, difficulty, time/weather and world rules. Settings live in /data/felis-experience.json, independently of the image, and retain unknown keys when saved. Existing installations without this file use the same protected-lobby defaults as before.

The page also exposes the existing file manager (including upload and ZIP extraction), console, backups/restore, builder permissions and image/resource settings. To replace a map: back up and stop the lobby, upload a world ZIP, extract it at the volume root, verify the world directory directly contains level.dat, and set level-name in server.properties. Use setworldspawn x y z in the running lobby console to set its spawn. Plugin JARs go in plugins/ and must match Paper's version; the bundled Felis and LuckPerms JARs are refreshed from the image at boot. A custom image must retain the menu/control plugin.

The operator reuses its init-forwarding YAML merge for the lobby, preserving custom Paper globals while refreshing mandatory authentication settings. The image only rewrites that file for standalone runs without a managed forwarding initContainer. RCON secrets and the proxy forwarding secret remain managed.

Configure (deployer's responsibility)

  • Game port must be 25565 (the CRD GamePort).
  • Align online-mode / player forwarding with the off-cluster Velocity proxy.
  • The lobby speaks only the felis:control plugin-message channel; it holds no felis-api token by design (spec §12).

Default lobby behavior

felis-paper's LobbyGuard keeps the lobby a hub that nobody can hurt, get hurt in, or leave a mark on:

  • every world is peaceful, with natural spawning, PvP, mob griefing and TNT off, time frozen at noon, clear weather and inventories kept;
  • players take no damage and never go hungry; a fall into the void lands at spawn;
  • a player without felis.lobby.build joins at spawn in adventure mode and cannot break or place blocks, use buckets, trample farmland, light fires, or harm mobs, item frames, paintings, armor stands or vehicles. Buttons, doors, pressure plates and containers keep working;
  • every join gets a chat line with a click that runs /menu.

felis.lobby.build defaults to ops. To let an admin build the lobby, grant it with LuckPerms (lp user <name> permission set felis.lobby.build true on the lobby console) or op them.

The entrypoint seeds max-players=200 when absent, over Paper's default of 20; subsequent file-editor changes survive restarts: every authenticated player passes through here, and a stopped server's players arrive all at once.