Remove password authentication everywhere; the only session doors are
passkey (WebAuthn), email OTP, in-game bind codes, QR scan-login, and
op-login vouching. Remediates the 33-finding cross-check review across
backend, CLI, panel, plugins, and docs.
Backend/CLI:
- Drop password routes and fields from account/user/onboard/auth
handlers; align tests (new account subtests, naming reserves
"console", op-login/onboard/qr-login test updates).
- Add migrations 0016_op_login.sql and 0017_drop_password.sql.
- Thread panel/admin hostnames from hostcfg through api.go,
setup_panel.go, tui_root.go and tui_preflight.go instead of
hardcoding; bootstrap.sh writes panel-hostname/admin-hostname
into felis.toml.
- Reword breakglass and TUI copy for passwordless flows.
Panel:
- Delete the ChangePassword page and all password UI; align
login/auth/api/types with the passwordless contract; add the
migration and op-login approval flows.
- i18n: convert ImageBuildPage durations/status badges and
ServerLuckPerms strings to translation keys; drop 72 orphan keys
per locale; unify the title as "Felis - Console".
Plugins (all six rebuilt):
- Velocity waiting router returns 503 at_capacity during wake;
MOTD/control-channel copy and config comments.
- Paper zh menu title; Limbo bind-code TTL 600s with panel_url
preference; unified /link lines in fabric/forge/neoforge; shared
link-client javadoc contract fixes.
Docs: openapi.yaml, sequence-diagrams.md, deploy/limbo/README.md and
plugins/README.md aligned with the implementation.
BREAKING CHANGE: migration 0017 irreversibly drops
users.password_hash and users.must_change_password; password login
cannot be restored after migrating.
The owner setup URL and the limbo login link were built from the admin host
(op.console.<root>, with an op.console.localhost fallback) and a hardcoded
console.<root>, so an operator who set a custom panel_hostname got an unreachable setup
link and a wrong login target. Thread the resolved panel host (defaultPanelHostname)
through performSetupMCBind, the MC-bind TUI, and the login system-server env
(new FELIS_PANEL_HOSTNAME); the limbo plugin prefers it and keeps console.<root> only as
the fallback for an older operator whose env predates it. This also matters for security:
the only wired WebAuthn verifier is scoped to the panel host, so passkey enrollment must
land on the panel face, never op.console.
While here, the limbo login handler checks link status before minting a bind code: an
already-linked player is sent straight to the lobby instead of being shown a useless code.
Add the in-game /felis migrate command that a player runs to open an
account migration, the entry point for handing their owned servers to
another account (§B3 inherit, scenario A). The command posts the player's
Mojang-verified UUID to the existing handleMigrateStart backend, which puts
the account into migrate mode; the player then finishes on the web console
(prove identity, name the receiving account, redeem a one-time code).
Mirrors the existing /felis claim path: requires a real player past login
limbo, acts on the caller's account rather than the current server, expects
201 Created affirming started=true (a 201 without it is a contract breach,
not a refusal), and maps the handler refusals (404 not_linked, 409
account_retired) to player-facing guidance. On success it points the player
at https://console.<root_domain>, derived from config, never hardcoded.
Compile-verified against velocity-api:3.3.0-SNAPSHOT via the podman gradle
toolchain. Closes the code-only gap named in handlers_account_migrate.go.
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.
- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
methods an email can use. The single sanctioned existence oracle; methods
are computed with no role branch, so staff and player accounts in the same
credential state return byte-identical bodies (staffness invisible by
construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
/auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
(migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.
Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
The login limbo now performs the onboarding inside Limbo: on join it checks the collision blacklist, mints a bind code, opens a book linking the player to console.<root_domain> (guiding them to the system browser), polls link-status, and transfers to the lobby via BungeeCord Connect — fail-closed on blacklist, mint/transport error, or window elapse. FelisApiClient gains linkStatus/isBlacklisted on the existing internal transport.
Server-side integration plugins: the Velocity proxy plugin plus Fabric, Forge, NeoForge, and Paper mods with a shared module. Gradle build output is not tracked.