feat(velocity): add /felis migrate to open an account migration (§B3 inherit)

Add the in-game /felis migrate command that a player runs to open an
account migration, the entry point for handing their owned servers to
another account (§B3 inherit, scenario A). The command posts the player's
Mojang-verified UUID to the existing handleMigrateStart backend, which puts
the account into migrate mode; the player then finishes on the web console
(prove identity, name the receiving account, redeem a one-time code).

Mirrors the existing /felis claim path: requires a real player past login
limbo, acts on the caller's account rather than the current server, expects
201 Created affirming started=true (a 201 without it is a contract breach,
not a refusal), and maps the handler refusals (404 not_linked, 409
account_retired) to player-facing guidance. On success it points the player
at https://console.<root_domain>, derived from config, never hardcoded.
Compile-verified against velocity-api:3.3.0-SNAPSHOT via the podman gradle
toolchain. Closes the code-only gap named in handlers_account_migrate.go.
This commit is contained in:
flyemoji committed 2026-07-06 23:50:57 +09:00
1 parent c2ee21ae05
commit c1aa38bac1
2 files changed
+83

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@@ -200,6 +200,29 @@ public final class FelisApiClient {
}
}
/**
* migrateStart opens an account migration for the player who ran {@code /felis
* migrate} in-game (spec §B3 inherit, scenario A). It is the internal face of that
* command: Velocity has already established the caller's Mojang-verified UUID, so the
* initiator is trustworthy, and this POST puts that UUID's linked account into migrate
* mode (state {@code initiated}). Only the migration is opened here — the sensitive
* proof (web step-up, naming the receiving account, redeeming a code) happens
* afterwards on the console. {@code POST /api/v1/internal/account/migrate/start} with
* the verified UUID; expects 201. An unlinked UUID has no account to migrate (404
* {@code not_linked}); a retired or already-migrating account cannot re-initiate (409
* {@code account_retired}). Both surface as branchable {@link LinkException}s; a 201
* that does not affirm {@code started:true} is a contract breach, not a refusal.
*/
public void migrateStart(UUID mcUuid) throws LinkException {
Objects.requireNonNull(mcUuid, "mcUuid");
String body = "{\"mc_uuid\":\"" + mcUuid + "\"}";
Map<?, ?> res = postObject("/api/v1/internal/account/migrate/start", body, 201);
Object started = res.get("started");
if (!(started instanceof Boolean) || !((Boolean) started)) {
throw new LinkException(201, "bad_response", "migrate start returned 201 without started=true");
}
}
// ---- transport ----
private Map<?, ?> getObject(String path, int expect) throws LinkException {
@@ -268,6 +268,11 @@ public final class FelisVelocityPlugin {
doClaim(ctx.getSource());
return Command.SINGLE_SUCCESS;
}))
.then(BrigadierCommand.literalArgumentBuilder("migrate")
.executes(ctx -> {
doMigrate(ctx.getSource());
return Command.SINGLE_SUCCESS;
}))
.then(BrigadierCommand.literalArgumentBuilder("web")
.executes(ctx -> {
sendWebInfo(ctx.getSource());
@@ -353,6 +358,7 @@ public final class FelisVelocityPlugin {
helpLine(source, "/felis server", "the felis servers this proxy knows");
helpLine(source, "/felis go <server>", "start a server and move you in when it's ready");
helpLine(source, "/felis claim", "take ownership of the server you're on");
helpLine(source, "/felis migrate", "move your servers to another account");
helpLine(source, "/felis web", "where the web consoles live");
helpLine(source, "/felis web op approve <code>", "approve a pending operator sign-in");
}
@@ -443,6 +449,44 @@ public final class FelisVelocityPlugin {
});
}
// doMigrate opens an account migration for the calling player (spec §B3 inherit): it
// hands their owned servers to another account. Identity-bound (acts on the caller's
// verified UUID) and out-of-limbo like claim, but server-independent — it touches the
// account, not the server the player stands on, so there is no registry/current-server
// check. The command only OPENS the migration; the player finishes it on the web
// console (prove it's them, name the receiving account, redeem a code), so on success
// we point them there.
private void doMigrate(CommandSource source) {
Player player = requirePlayer(source);
if (player == null || !ensureOutOfLimbo(player)) {
return;
}
if (!routingActive) {
player.sendMessage(routingDisabled());
return;
}
UUID uuid = player.getUniqueId();
String who = player.getUsername();
player.sendMessage(Component.text("Starting account migration…", NamedTextColor.GRAY));
async(() -> {
try {
apiClient.migrateStart(uuid);
String root = config.rootDomain();
player.sendMessage(Component.text(
"Migration started — finish it on the web console:", NamedTextColor.GREEN));
player.sendMessage(Component.text(
" " + (root == null ? "the players' web console" : "https://console." + root),
NamedTextColor.WHITE));
player.sendMessage(Component.text(
"You'll confirm it's you, name the account to receive your servers, then get a code.",
NamedTextColor.GRAY));
logger.info("Felis: account migration started in-game by {} ({})", who, uuid);
} catch (LinkException e) {
player.sendMessage(Component.text(migrateError(e), NamedTextColor.RED));
}
});
}
private void sendWebInfo(CommandSource source) {
if (!gateInfo(source)) {
return;
@@ -529,6 +573,22 @@ public final class FelisVelocityPlugin {
}
}
// migrateError maps the felis-api migrate-start refusals (spec §B3) to player-safe
// text. A 404 means the caller's UUID isn't linked to any account to migrate; a 409
// means the linked account can't start one (already migrated, or retired).
private static String migrateError(LinkException e) {
switch (e.statusCode()) {
case 404:
return "Link your account on the web console before migrating.";
case 409:
return "This account can't start a migration (already migrated or retired).";
case 0:
return "Felis is temporarily unavailable — please try again.";
default:
return "Couldn't start the migration right now. Please try again.";
}
}
// opApproveError maps the internal approve refusals to player-safe text. A 403 is
// the API's own admin re-check (defence in depth over the in-game gate); a 404
// means no live pending request carries that code.