fix(panel): 备份页轮询服务器状态,立即备份按去向判断并在已有备份或回档时等待,重读失败保留页面
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@@ -15,6 +15,7 @@
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"backup_now": "Back up now",
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"backup_in_progress": "Starting backup…",
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"backup_started": "Backup started — its progress shows under recent operations below.",
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"backup_world_busy": "A backup or restore is already running; back up once it finishes.",
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"backup_requires_stopped": "Stop the server before backing it up.",
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"expires_in": "Expires {{when}}",
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"expired": "Expired",
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@@ -15,6 +15,7 @@
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"backup_now": "立即备份",
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"backup_in_progress": "正在启动备份……",
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"backup_started": "已开始备份——进度可在下方“最近操作”中查看。",
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"backup_world_busy": "已有备份或回档在进行,等它结束再备份。",
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"backup_requires_stopped": "备份前需要先停止服务器。",
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"expires_in": "{{when}}过期",
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"expired": "已过期",
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@@ -5,6 +5,7 @@ import userEvent from "@testing-library/user-event";
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import { MemoryRouter, Route, Routes } from "react-router-dom";
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import i18next from "i18next";
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import { ServerBackups } from "./ServerBackups";
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import { humanizeError } from "@/lib/api";
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import type { BackupView } from "@/lib/types";
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const calls = vi.hoisted(() => ({
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@@ -154,3 +155,65 @@ describe("ServerBackups", () => {
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expect(screen.getByText(i18next.t("backups:stop_timeout"))).toBeTruthy();
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});
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});
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describe("ServerBackups back up now", () => {
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const backUp = () => screen.getByRole("button", { name: "Back up now" }) as HTMLButtonElement;
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it("follows the server, so a stop lands on the page without a reload", async () => {
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vi.useFakeTimers({ shouldAdvanceTime: true });
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calls.status.mockResolvedValue({ name: "survival", displayName: "Survival", phase: "Running", desiredState: "Running" });
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renderPage();
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await screen.findByText("Page 1 of 3");
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expect(backUp().disabled).toBe(true);
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expect(backUp().title).toBe("Stop the server before backing it up.");
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calls.status.mockResolvedValue({ name: "survival", displayName: "Survival", phase: "Stopped", desiredState: "Stopped" });
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await act(() => vi.advanceTimersByTimeAsync(14_000));
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expect(backUp().disabled).toBe(true);
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await act(() => vi.advanceTimersByTimeAsync(1_000));
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expect(backUp().disabled).toBe(false);
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expect(backUp().title).toBe("");
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});
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it("rereads fast while the server is on its way somewhere", async () => {
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vi.useFakeTimers({ shouldAdvanceTime: true });
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calls.status.mockResolvedValue({ name: "survival", displayName: "Survival", phase: "Stopping", desiredState: "Stopped" });
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renderPage();
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await screen.findByText("Page 1 of 3");
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const before = calls.status.mock.calls.length;
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await act(() => vi.advanceTimersByTimeAsync(4_000));
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expect(calls.status.mock.calls.length).toBe(before + 1);
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});
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it("counts a server just woken as starting and offers no backup", async () => {
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calls.status.mockResolvedValue({ name: "survival", displayName: "Survival", phase: "Stopped", desiredState: "Running" });
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renderPage();
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await screen.findByText("Page 1 of 3");
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expect(backUp().disabled).toBe(true);
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expect(screen.getByText("Starting")).toBeTruthy();
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});
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it.each([
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["a backup running", { name: "backup-survival-aa", kind: "backup", state: "running" }],
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// The safety snapshot is done and the restore it leads to has yet to start.
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["a restore about to start", { name: "backup-survival-bb", kind: "backup", state: "succeeded", then_restore: "pending" }],
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])("waits for %s", async (_, job) => {
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calls.serverJobs.mockResolvedValue([job]);
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renderPage();
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await screen.findByText("Page 1 of 3");
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await vi.waitFor(() => expect(backUp().disabled).toBe(true));
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expect(backUp().title).toBe("A backup or restore is already running; back up once it finishes.");
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});
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it("keeps the page when a reread fails, and says the status may be stale", async () => {
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vi.useFakeTimers({ shouldAdvanceTime: true });
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renderPage();
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await screen.findByText("Page 1 of 3");
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const outage = { status: 503, code: "unavailable", message: "status unavailable" };
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calls.status.mockRejectedValue(outage);
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await act(() => vi.advanceTimersByTimeAsync(15_000));
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expect((await screen.findByRole("alert")).textContent).toContain(humanizeError(outage));
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expect(screen.getByText("Page 1 of 3")).toBeTruthy();
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expect(backUp().disabled).toBe(false);
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});
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});
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@@ -27,12 +27,12 @@ import {
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DialogTitle,
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DialogTrigger,
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} from "@/components/ui/dialog";
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import { PhaseBadge } from "@/components/PhaseBadge";
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import { Loading, ErrorState, EmptyState, NotYours } from "@/components/States";
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import { PhaseBadge, pendingPower, shownPhase, startFailure } from "@/components/PhaseBadge";
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import { Loading, ErrorState, EmptyState, NotYours, RefreshError } from "@/components/States";
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import { PageHeader } from "@/components/PageHeader";
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import { Pagination } from "@/components/Pagination";
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import { api, humanizeError } from "@/lib/api";
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import { useAsync } from "@/lib/hooks";
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import { useAsync, usePolling, STATUS_POLL_FAST_MS, STATUS_POLL_SLOW_MS } from "@/lib/hooks";
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import { useTier } from "@/lib/tier";
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import { canManage, ownershipPending } from "@/lib/ownership";
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import { formatBytes, formatRelative, formatAbsolute, isExpired } from "@/lib/format";
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@@ -459,6 +459,16 @@ export function ServerBackups() {
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const { t, i18n } = useTranslation("backups");
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const { isAdmin, loading: tierLoading } = useTier();
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const statusQ = useAsync(() => api.status(name), [name]);
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// "Back up now" and the badge follow the server, so a wake from the lobby or an
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// idle stop shows here without a reload: reread fast while it is on its way
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// somewhere, slow while nothing is due.
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const moving =
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!!statusQ.data &&
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(statusQ.data.phase === "Starting" ||
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statusQ.data.phase === "Stopping" ||
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pendingPower(statusQ.data) !== null ||
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startFailure(statusQ.data) === "retrying");
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usePolling(statusQ.reload, moving ? STATUS_POLL_FAST_MS : STATUS_POLL_SLOW_MS);
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const mineQ = useAsync(
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() => (isAdmin ? Promise.resolve([]) : api.myServers()),
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[isAdmin, name],
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@@ -541,7 +551,7 @@ export function ServerBackups() {
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</>
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);
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}
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if (statusQ.error) {
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if (statusQ.error && !statusQ.data) {
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return (
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<>
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{back}
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@@ -560,6 +570,11 @@ export function ServerBackups() {
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.sort((a, b) => Date.parse(b.created_at) - Date.parse(a.created_at));
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const total = backupsQ.data?.total ?? 0;
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const latestID = page === 1 ? all.find((b) => !b.corrupt)?.id : undefined;
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// A server just woken still reads Stopped until its pod starts, so the gate is
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// where it is heading. A backup or restore already under way holds the world
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// (the API would answer 409), so the button waits for it too.
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const phase = shownPhase(statusQ.data);
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const worldBusy = (jobsQ.data ?? []).some((j) => j.state === "running" || j.then_restore === "pending");
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const header = (
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<PageHeader
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@@ -573,9 +588,13 @@ export function ServerBackups() {
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size="sm"
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variant="outline"
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onClick={handleBackupNow}
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disabled={backingUp || statusQ.data.phase !== "Stopped"}
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disabled={backingUp || phase !== "Stopped" || worldBusy}
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title={
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statusQ.data.phase !== "Stopped" ? t("backup_requires_stopped") : undefined
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phase !== "Stopped"
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? t("backup_requires_stopped")
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: worldBusy
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? t("backup_world_busy")
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: undefined
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}
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>
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{backingUp ? (
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@@ -586,7 +605,7 @@ export function ServerBackups() {
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{backingUp ? t("backup_in_progress") : t("backup_now")}
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</Button>
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)}
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<PhaseBadge phase={statusQ.data.phase} />
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<PhaseBadge phase={phase} failure={startFailure(statusQ.data)} autoRestarts={statusQ.data.autoRestarts} />
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</div>
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}
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className="mb-6"
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@@ -597,6 +616,7 @@ export function ServerBackups() {
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<>
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{back}
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{header}
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{!!statusQ.error && <RefreshError error={statusQ.error} className="mb-4" />}
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{pending ? (
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<Loading />
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) : mineQ.error ? (
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