fix(panel): 启停按钮统一为带忙碌态和失败原因的组件,有玩家在线或人数未知时停服先确认
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@@ -0,0 +1,107 @@
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import { useState } from "react";
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import { Loader2, Play, Square } from "lucide-react";
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import { useTranslation } from "react-i18next";
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import { Button } from "@/components/ui/button";
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import { api, humanizeError } from "@/lib/api";
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import { cn } from "@/lib/utils";
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interface Props {
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name: string;
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/** A pod is up or on its way (Starting/Running/Stopping): offer Stop. */
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live: boolean;
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playersOnline?: number;
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/** The operator cannot read the player count, so players may be online. */
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playerCountUnknown?: boolean;
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/** Called after the wake or stop was accepted, so the parent refetches. */
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onChanged: () => void;
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size?: "sm" | "default";
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className?: string;
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}
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// PowerButton starts or stops one server. It is busy while the call runs (no
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// double send), shows why a call was refused (quota, cooldown, a phase that
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// moved on), and asks before a stop that would disconnect players: the count
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// is in the question, and an unreadable count asks too.
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export function PowerButton({
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name,
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live,
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playersOnline,
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playerCountUnknown,
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onChanged,
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size = "sm",
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className,
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}: Props) {
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const { t } = useTranslation("servers");
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const [busy, setBusy] = useState(false);
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const [confirming, setConfirming] = useState(false);
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const [error, setError] = useState<string | null>(null);
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async function run(kind: "wake" | "stop") {
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if (busy) return;
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setBusy(true);
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setError(null);
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try {
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await (kind === "wake" ? api.wake(name) : api.stop(name));
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setConfirming(false);
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onChanged();
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} catch (e) {
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setError(humanizeError(e));
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} finally {
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setBusy(false);
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}
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}
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const players = playersOnline ?? 0;
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const askFirst = players > 0 || playerCountUnknown === true;
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const spinner = <Loader2 className="animate-spin" />;
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let control;
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if (!live) {
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control = (
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<Button size={size} onClick={() => void run("wake")} disabled={busy}>
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{busy ? spinner : <Play />}
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{busy ? t("waking") : t("wake")}
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</Button>
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);
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} else if (confirming) {
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control = (
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<div role="alert" className="flex flex-wrap items-center justify-end gap-2">
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<span className="text-xs font-medium text-foreground">
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{players > 0
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? t("stop_confirm_players", { count: players })
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: t("stop_confirm_unknown")}
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</span>
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<Button size={size} variant="ghost" onClick={() => setConfirming(false)} disabled={busy}>
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{t("common:cancel")}
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</Button>
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<Button size={size} variant="destructive" onClick={() => void run("stop")} disabled={busy}>
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{busy ? spinner : <Square />}
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{busy ? t("stopping") : t("stop")}
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</Button>
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</div>
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);
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} else {
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control = (
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<Button
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size={size}
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variant="destructive"
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onClick={() => (askFirst ? setConfirming(true) : void run("stop"))}
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disabled={busy}
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>
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{busy ? spinner : <Square />}
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{busy ? t("stopping") : t("stop")}
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</Button>
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);
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}
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return (
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<div className={cn("flex flex-col items-end gap-1", className)}>
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{control}
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{error && (
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<p role="alert" className="max-w-xs text-right text-xs text-destructive">
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{error}
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</p>
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)}
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</div>
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);
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}
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@@ -1,10 +1,11 @@
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import { useState } from "react";
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import { Link } from "react-router-dom";
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import { Play, Square, Hand, Users, ExternalLink, Terminal } from "lucide-react";
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import { Hand, Users, ExternalLink, Terminal } from "lucide-react";
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import { useTranslation } from "react-i18next";
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import { Card } from "@/components/ui/card";
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import { Button } from "@/components/ui/button";
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import { PhaseBadge } from "@/components/PhaseBadge";
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import { PowerButton } from "@/components/PowerButton";
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import { api, humanizeError } from "@/lib/api";
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import { hostFor, type RuntimeConfig } from "@/lib/config";
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import type { ServerInfo } from "@/lib/types";
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@@ -18,11 +19,11 @@ interface Props {
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export function ServerCard({ server, cfg, onChanged }: Props) {
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const { t } = useTranslation("servers");
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const [busy, setBusy] = useState<null | "wake" | "stop" | "claim">(null);
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const [busy, setBusy] = useState<null | "claim">(null);
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const [error, setError] = useState<string | null>(null);
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const host = hostFor(server.subdomain, cfg);
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async function act(kind: "wake" | "stop" | "claim", fn: () => Promise<unknown>) {
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async function act(kind: "claim", fn: () => Promise<unknown>) {
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setBusy(kind);
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setError(null);
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try {
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@@ -93,26 +94,15 @@ export function ServerCard({ server, cfg, onChanged }: Props) {
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<Hand /> {busy === "claim" ? t("claiming") : t("claim")}
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</Button>
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)}
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{server.owned &&
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(running || transitioning ? (
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<Button
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size="sm"
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variant="destructive"
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disabled={busy !== null}
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onClick={() => act("stop", () => api.stop(server.name))}
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>
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<Square /> {busy === "stop" ? t("stopping") : t("stop")}
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</Button>
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) : (
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<Button
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size="sm"
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variant="default"
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disabled={busy !== null}
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onClick={() => act("wake", () => api.wake(server.name))}
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>
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<Play /> {busy === "wake" ? t("waking") : t("wake")}
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</Button>
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))}
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{server.owned && (
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<PowerButton
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name={server.name}
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live={running || transitioning}
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playersOnline={server.playersOnline}
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playerCountUnknown={server.playerCountUnknown}
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onChanged={onChanged}
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/>
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)}
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</div>
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</Card>
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);
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@@ -1,7 +1,7 @@
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import { Loader2, AlertTriangle, Inbox, ShieldX, Construction, Moon, SearchX } from "lucide-react";
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import { Link } from "react-router-dom";
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import { useTranslation } from "react-i18next";
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import { Button } from "@/components/ui/button";
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import { PowerButton } from "@/components/PowerButton";
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import { humanizeError } from "@/lib/api";
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export function Loading({ label }: { label?: string }) {
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@@ -136,11 +136,13 @@ export function NotYours({ title, body, linkTo = "/servers", linkLabel }: NotYou
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export interface NotRunningProps {
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title: string;
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body: string;
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wakeLabel: string;
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onWake: () => void;
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/** The server to wake from here. */
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serverName: string;
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/** Called once the wake was accepted, so the page refetches its status. */
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onWoken: () => void;
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}
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export function NotRunning({ title, body, wakeLabel, onWake }: NotRunningProps) {
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export function NotRunning({ title, body, serverName, onWoken }: NotRunningProps) {
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return (
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<div className="flex flex-col items-center justify-center gap-4 rounded-lg border border-dashed border-border bg-muted/20 py-16 text-center">
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<Moon className="h-8 w-8 text-muted-foreground/70" />
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@@ -148,9 +150,7 @@ export function NotRunning({ title, body, wakeLabel, onWake }: NotRunningProps)
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<p className="font-medium">{title}</p>
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<p className="mx-auto mt-1 max-w-sm text-sm text-muted-foreground">{body}</p>
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</div>
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<Button size="sm" onClick={onWake}>
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{wakeLabel}
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</Button>
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<PowerButton name={serverName} live={false} onChanged={onWoken} className="items-center" />
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</div>
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);
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}
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@@ -178,5 +178,8 @@
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"idle_stop_never": "Never",
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"idle_stop_seconds": "{{count}} s",
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"idle_stop_minutes": "{{count}} min",
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"idle_stop_hours": "{{count}} h"
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"idle_stop_hours": "{{count}} h",
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"stop_confirm_players_one": "1 player is online and will be disconnected. Stop anyway?",
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"stop_confirm_players_other": "{{count}} players are online and will be disconnected. Stop anyway?",
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"stop_confirm_unknown": "The player count can't be read, so players may be online. Stop anyway?"
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}
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@@ -178,5 +178,7 @@
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"idle_stop_never": "从不",
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"idle_stop_seconds": "{{count}} 秒",
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"idle_stop_minutes": "{{count}} 分钟",
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"idle_stop_hours": "{{count}} 小时"
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"idle_stop_hours": "{{count}} 小时",
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"stop_confirm_players": "{{count}} 名玩家在线,停服会断开他们。确定停止?",
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"stop_confirm_unknown": "读不到在线人数,可能有玩家在线。确定停止?"
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}
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@@ -3,7 +3,6 @@ import { Link, useParams } from "react-router-dom";
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import { Terminal, Moon, Shield, ShieldAlert, HelpCircle, Loader2, Users, Archive, FolderOpen, ChevronRight, type LucideIcon } from "lucide-react";
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import { useTranslation } from "react-i18next";
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import { Card, CardContent } from "@/components/ui/card";
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import { Button } from "@/components/ui/button";
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import { BackLink } from "@/components/BackLink";
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import { PhaseBadge } from "@/components/PhaseBadge";
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import { PageHeader } from "@/components/PageHeader";
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@@ -16,6 +15,7 @@ import { canManage } from "@/lib/ownership";
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import { hostFor } from "@/lib/config";
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import type { Phase, AutostartPolicy } from "@/lib/types";
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import { EditServerDialog } from "@/components/EditServerDialog";
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import { PowerButton } from "@/components/PowerButton";
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// notStreamingCopy explains why there is no live feed for a phase that has no
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// streamable pod. The read path only has something to relay once a pod is up, so
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@@ -226,19 +226,13 @@ export function ServerConsole() {
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actions={
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<div className="flex items-center gap-2">
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<PhaseBadge phase={data.phase} />
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{streamable ? (
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<Button
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variant="destructive"
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size="sm"
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onClick={() => api.stop(name).then(reload)}
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>
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{t("stop")}
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</Button>
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) : (
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<Button variant="default" size="sm" onClick={() => api.wake(name).then(reload)}>
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{t("wake")}
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</Button>
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)}
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<PowerButton
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name={name}
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live={streamable || data.phase === "Stopping"}
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playersOnline={data.playersOnline}
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playerCountUnknown={data.playerCountUnknown}
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onChanged={reload}
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/>
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</div>
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}
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className="mb-6"
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@@ -325,7 +325,7 @@ export function ServerLuckPerms() {
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) : !owned ? (
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<NotYours title={t("players_not_yours_title")} body={t("players_not_yours_body")} />
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) : phase !== "Running" ? (
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<NotRunning title={t("players_not_running_title")} body={t("players_not_running_body")} wakeLabel={t("wake")} onWake={() => api.wake(name).then(reload)} />
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<NotRunning title={t("players_not_running_title")} body={t("players_not_running_body")} serverName={name} onWoken={reload} />
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) : (
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<div className="grid grid-cols-1 lg:grid-cols-4 gap-6 items-start">
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{/* Left Directory Sidebar: Single card for Search + Online Players */}
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@@ -84,7 +84,7 @@ export function ServerPlayers() {
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) : !owned ? (
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<NotYours title={t("players_not_yours_title")} body={t("players_not_yours_body")} />
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) : phase !== "Running" ? (
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<NotRunning title={t("players_not_running_title")} body={t("players_not_running_body")} wakeLabel={t("wake")} onWake={() => api.wake(name).then(reload)} />
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<NotRunning title={t("players_not_running_title")} body={t("players_not_running_body")} serverName={name} onWoken={reload} />
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) : (
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<div className="space-y-4">
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{/* Ordered as a who-may-be-here gradient: who is on right now → who may
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@@ -3,7 +3,6 @@ import { Link } from "react-router-dom";
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import {
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Network,
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Play,
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Square,
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Terminal,
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ExternalLink,
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RefreshCw,
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@@ -33,6 +32,7 @@ import {
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SelectItem,
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} from "@/components/ui/select";
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import { PhaseBadge, PHASE_KEY, PHASE_COLOR } from "@/components/PhaseBadge";
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import { PowerButton } from "@/components/PowerButton";
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import { Loading, ErrorState, EmptyState } from "@/components/States";
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import { Pagination } from "@/components/Pagination";
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import { CreateServerDialog } from "@/components/CreateServerDialog";
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@@ -78,6 +78,7 @@ interface UnifiedServer {
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autostartPolicy?: AutostartPolicy;
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playersOnline: number;
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playersMax: number;
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playerCountUnknown?: boolean;
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owner?: string;
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endpointAddress?: string | null;
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claimable?: boolean;
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@@ -139,6 +140,7 @@ export function ServersPage() {
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autostartPolicy: s.autostartPolicy,
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playersOnline: s.playersOnline ?? 0,
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playersMax: s.playersMax ?? 0,
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playerCountUnknown: s.playerCountUnknown,
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owner: s.owned ? t("servers:owned_filter_mine") || "me" : undefined,
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claimable: s.claimable,
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owned: s.owned,
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@@ -402,11 +404,11 @@ function ServerRow({
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}) {
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const { t } = useTranslation("ops");
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const { t: ts } = useTranslation("servers");
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const [busy, setBusy] = useState<null | "wake" | "stop" | "claim">(null);
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const [busy, setBusy] = useState<null | "claim">(null);
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const [confirmOpen, setConfirmOpen] = useState(false);
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const [error, setError] = useState<string | null>(null);
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async function act(kind: "wake" | "stop" | "claim", fn: () => Promise<unknown>) {
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async function act(kind: "claim", fn: () => Promise<unknown>) {
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setBusy(kind);
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setError(null);
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try {
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@@ -538,25 +540,13 @@ function ServerRow({
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</>
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) : (
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<>
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{live ? (
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<Button
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size="sm"
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variant="destructive"
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disabled={busy !== null}
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onClick={() => act("stop", () => api.stop(server.name))}
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>
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<Square /> {busy === "stop" ? ts("stopping") : ts("stop")}
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</Button>
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) : (
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<Button
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size="sm"
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variant="default"
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disabled={busy !== null}
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onClick={() => act("wake", () => api.wake(server.name))}
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>
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<Play /> {busy === "wake" ? ts("waking") : ts("wake")}
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</Button>
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)}
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<PowerButton
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name={server.name}
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live={live}
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playersOnline={server.playersOnline}
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playerCountUnknown={server.playerCountUnknown}
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onChanged={onChanged}
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/>
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{(server.owned || isAdmin) && (
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<Link to={`/servers/${server.name}`}>
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<Button size="sm" variant="outline">
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Reference in new issue
Block a user