Files
Felis/internal/api/session.go
T

291 lines
10 KiB
Go

package api
import (
"context"
"crypto/rand"
"crypto/sha256"
"encoding/base64"
"encoding/hex"
"encoding/json"
"errors"
"fmt"
"log"
"net"
"net/http"
"strings"
"time"
)
// Local sessions (spec §B, passwordless). The remote face authenticates statelessly
// with a Cloudflare-Access JWT and sets no cookie; the passwordless console login
// (email-OTP / passkey / setup redeem), used on op.console when Zero Trust is not
// configured (and as the demo's primary web login), needs a server-minted session.
// We store only the sha-256 of the opaque cookie value, mirroring how service tokens
// are stored, so a database read never yields a usable cookie.
const (
// sessionCookieName is the host-only session cookie. It carries no Domain
// attribute, so an op.console session is never sent to the player console.
sessionCookieName = "felis_session"
// sessionTTL bounds a local session. Staff re-authenticate after it.
sessionTTL = 12 * time.Hour
// staffSessionIdle ends a staff session that has authenticated no request for
// this long; a player session has only sessionTTL. Any authenticated request
// counts, a panel tab's background refresh included, so what this ends is a
// session left behind in a closed tab or on a machine that went to sleep.
staffSessionIdle = 30 * time.Minute
// sessionTouchEvery is how stale a session's last_seen_at may grow before a
// request advances it: an active session costs one write a minute, not one per
// request, and the idle limit is honored to within this.
sessionTouchEvery = time.Minute
// maxSessionUserAgent caps the User-Agent a session keeps to name its device.
maxSessionUserAgent = 256
)
// LocalAuthEnabledKey is the platform_settings key that gates whether
// local sessions are honored. It is flipped on by `felis breakGlass`
// direct-to-Postgres at first-run and read live per-request, so enabling local
// auth needs no pod roll. Exported so the break-glass writer and this
// per-request reader share one source of truth instead of drifting copies.
const LocalAuthEnabledKey = "local_auth_enabled"
// newSessionToken returns a fresh opaque session value (256 bits, URL-safe). It
// is the cookie value; only its hash is persisted.
func newSessionToken() (string, error) {
var b [32]byte
if _, err := rand.Read(b[:]); err != nil {
return "", fmt.Errorf("generate session token: %w", err)
}
return base64.RawURLEncoding.EncodeToString(b[:]), nil
}
// hashCookie maps a cookie value to its storage key (sha-256 hex), so the raw
// cookie is never written to the database.
func hashCookie(value string) string {
sum := sha256.Sum256([]byte(value))
return hex.EncodeToString(sum[:])
}
// signInProof says whether the sign-in minting a session proved a factor of the
// account. A proven sign-in counts as a fresh reauth, so the new session may add
// a passkey or change the email straight away (requireReauth).
type signInProof bool
const (
// provenSignIn: a passkey, an email code, op-login or the setup token.
provenSignIn signInProof = true
// bindCodeSignIn: the in-game identity alone, which never unlocks the
// account's other factors.
bindCodeSignIn signInProof = false
)
// startSession mints a session for userID and sets its cookie. Every sign-in door
// ends here, so every session records the device it was minted for.
func (a *API) startSession(w http.ResponseWriter, r *http.Request, userID string, proof signInProof) error {
token, err := newSessionToken()
if err != nil {
return err
}
now := a.now()
expires := now.Add(sessionTTL)
ip := ""
if addr := a.clientIP(r); addr.IsValid() {
ip = addr.String()
}
var reauth time.Time
if proof == provenSignIn {
reauth = now
}
if err := a.Repo.CreateSession(r.Context(), NewSession{
TokenHash: hashCookie(token),
UserID: userID,
ExpiresAt: expires,
UserAgent: truncateUTF8(r.UserAgent(), maxSessionUserAgent),
ClientIP: ip,
ReauthAt: reauth,
}); err != nil {
return err
}
setSessionCookie(w, token, expires)
return nil
}
// currentSessionHash is the storage key of the session cookie r carries, or ""
// when it carries none.
func currentSessionHash(r *http.Request) string {
c, err := r.Cookie(sessionCookieName)
if err != nil || c.Value == "" {
return ""
}
return hashCookie(c.Value)
}
// setSessionCookie writes the session cookie: HttpOnly + Secure + SameSite=Lax,
// host-only (no Domain), rooted at "/". Secure means the console must be served
// over HTTPS — already a hard requirement, since WebAuthn and Zero Trust both
// demand a secure context.
func setSessionCookie(w http.ResponseWriter, value string, expires time.Time) {
http.SetCookie(w, &http.Cookie{
Name: sessionCookieName,
Value: value,
Path: "/",
Expires: expires,
HttpOnly: true,
Secure: true,
SameSite: http.SameSiteLaxMode,
})
}
// clearSessionCookie expires the session cookie (logout). The attributes must
// match setSessionCookie for the browser to overwrite it.
func clearSessionCookie(w http.ResponseWriter) {
http.SetCookie(w, &http.Cookie{
Name: sessionCookieName,
Value: "",
Path: "/",
MaxAge: -1,
HttpOnly: true,
Secure: true,
SameSite: http.SameSiteLaxMode,
})
}
// hostIsAdminConsole reports whether the request arrived on the configured
// operator console host. The session cookie is host-only, so a session minted on
// the admin host is structurally unable to reach the player console. If older
// configs omit [auth].admin_hostname, fall back to op.console.<root_domain>.
// Local bootstrap may also use the node's private/loopback IP directly when
// wildcard DNS is unavailable; that is treated as the local admin face.
func hostIsAdminConsole(r *http.Request, rootDomain, adminHostname string) bool {
want := strings.TrimSpace(adminHostname)
if want == "" {
if rootDomain == "" {
return false
}
want = "op.console." + rootDomain
}
host := r.Host
if h, _, err := net.SplitHostPort(host); err == nil {
host = h
}
if ip := net.ParseIP(strings.Trim(host, "[]")); ip != nil {
return ip.IsLoopback() || ip.IsPrivate()
}
return strings.EqualFold(strings.TrimSuffix(host, "."), strings.TrimSuffix(want, "."))
}
// SessionAuth is the composite ExternalAuth for the web face. It prefers a
// local session cookie and otherwise delegates to the remote JWT
// verifier, so both auth models coexist on one face:
//
// - No cookie → delegate to Delegate (the Cloudflare-Access JWT path).
// - Cookie set → local auth MUST be enabled (a missing or non-true
// local_auth_enabled setting is treated as disabled — fail closed); the
// session hash must resolve to a live user. On any failure the request is
// rejected and does NOT fall through to the JWT delegate, so a stale or
// forged cookie can never be laundered into a JWT attempt.
type SessionAuth struct {
Repo Repo
Delegate ExternalAuth
RootDomain string
AdminHostname string
Now func() time.Time
}
func (s SessionAuth) now() time.Time {
if s.Now != nil {
return s.Now()
}
return time.Now()
}
// Authenticate resolves the caller from a session cookie or delegates to the JWT
// verifier (see the type comment for the fail-closed rules).
func (s SessionAuth) Authenticate(r *http.Request) (*Principal, error) {
cookie, err := r.Cookie(sessionCookieName)
if err != nil || cookie.Value == "" {
// No usable session cookie: this is the remote JWT path.
if s.Delegate == nil {
return nil, fmt.Errorf("external auth not configured")
}
return s.Delegate.Authenticate(r)
}
ctx := r.Context()
enabled, err := localAuthEnabledStatus(ctx, s.Repo)
if err != nil {
// The session store is unreachable: this is an outage, not a verdict on
// the caller's credentials, so the middleware answers 503 rather than a
// misleading "please log in".
return nil, fmt.Errorf("%w: %v", errAuthBackend, err)
}
if !enabled {
// A cookie was presented but local auth is off: reject, never fall through.
return nil, fmt.Errorf("local auth disabled")
}
hash, now := hashCookie(cookie.Value), s.now()
u, err := s.Repo.SessionUser(ctx, hash, now)
switch {
case errors.Is(err, ErrNotFound):
return nil, fmt.Errorf("invalid session: %w", err)
case err != nil:
return nil, fmt.Errorf("%w: %v", errAuthBackend, err)
}
if now.Sub(u.LastSeenAt) >= sessionTouchEvery {
// A failed touch costs at most an early idle sign-out, so the request goes on.
if err := s.Repo.TouchSession(ctx, hash, now); err != nil {
log.Printf("api: record session activity (request_id=%s): %v", requestIDFromContext(ctx), err)
}
}
return &Principal{
UserID: u.ID,
Username: u.Username,
Email: u.Email,
Role: u.Role,
ViaAdminAccess: staffRole(u.Role) && hostIsAdminConsole(r, s.RootDomain, s.AdminHostname),
EmailVerified: u.EmailVerified,
ViaSession: true,
ReauthAt: u.ReauthAt,
}, nil
}
// errAuthBackend marks an authentication failure caused by the session store
// being unreachable (e.g. Postgres down) rather than by a missing or invalid
// credential. Middleware maps it to 503 so an outage is not misreported as 401.
var errAuthBackend = errors.New("auth backend unavailable")
// localAuthEnabled reports whether the runtime local_auth_enabled toggle is true.
// A missing setting, a read error, or a non-true value all read as disabled — the
// gate fails closed so local sessions are honored, and new ones minted, only on an
// explicit opt-in. Both SessionAuth (honoring a cookie) and the login handler
// (minting one) consult it, so the two never disagree about whether local auth is
// live.
func localAuthEnabled(ctx context.Context, repo Repo) bool {
enabled, _ := localAuthEnabledStatus(ctx, repo)
return enabled
}
// localAuthEnabledStatus is localAuthEnabled with the outage case kept apart: a
// MISSING setting (ErrNotFound — never enabled) reads as (false, nil), while a
// store read failure reads as (false, err) so SessionAuth can tell "local auth
// is off" (401) from "the database is down" (503). An unreadable value still
// fails closed as disabled — it is a config fault, not an outage.
func localAuthEnabledStatus(ctx context.Context, repo Repo) (bool, error) {
raw, err := repo.GetSetting(ctx, LocalAuthEnabledKey)
switch {
case errors.Is(err, ErrNotFound):
return false, nil
case err != nil:
return false, err
}
var enabled bool
if err := json.Unmarshal(raw, &enabled); err != nil {
return false, nil
}
return enabled, nil
}
// ensure SessionAuth satisfies ExternalAuth at compile time.
var _ ExternalAuth = SessionAuth{}