Files
Felis/internal/rcon/rcon.go
T

257 lines
7.8 KiB
Go

// Package rcon implements a minimal Source RCON client (spec §5, §7).
//
// The operator uses it for two purposes:
// - Readiness probing: a successful Dial (TCP connect + auth) is the
// loader-agnostic "RCON 探通" gate. A status ping is never sufficient.
// - Graceful shutdown: Execute("save-all flush") right before the operator
// scales a server to zero.
//
// A reply longer than one packet (Minecraft splits a command's output into
// 4096-byte bodies: banlist, whitelist list, any console command) is
// reassembled: once the reply begins, Execute sends an empty RESPONSE_VALUE
// packet, which the server answers only after the whole reply ("Unknown
// request 0" on vanilla and Paper), so that answer marks the end.
package rcon
import (
"context"
"encoding/binary"
"errors"
"fmt"
"io"
"net"
"time"
)
// Source RCON packet types.
const (
typeResponseValue = 0 // SERVERDATA_RESPONSE_VALUE
typeExecCommand = 2 // SERVERDATA_EXECCOMMAND
typeAuthResponse = 2 // SERVERDATA_AUTH_RESPONSE (same id as EXECCOMMAND)
typeAuth = 3 // SERVERDATA_AUTH
)
// authFailedID is the request id a server returns when auth fails.
const authFailedID int32 = -1
// Packet length bounds. minPacketLen is 4 (id) + 4 (type) + 2 (terminators).
const (
minPacketLen = 10
maxPacketLen = 4096
// maxReplyPacketLen admits a full 4096-byte Minecraft reply body plus the
// id, type and two terminators.
maxReplyPacketLen = maxPacketLen + minPacketLen
// maxReplyBytes bounds one reassembled reply, so a server that never sends
// the end marker cannot grow it without limit.
maxReplyBytes = 1 << 20
)
// DefaultCommandTimeout bounds a command when neither the caller's context nor
// SetDeadline gives one, so a hung server cannot hold a console request open.
const DefaultCommandTimeout = 10 * time.Second
// ErrAuthFailed is returned by Dial when the RCON password is rejected.
var ErrAuthFailed = errors.New("rcon: authentication failed")
// DefaultPort is the conventional RCON port.
const DefaultPort = 25575
// Conn is an authenticated RCON connection. It is not safe for concurrent use.
type Conn struct {
conn net.Conn
reqID int32
// deadline is the caller's SetDeadline, which a command honours in place
// of DefaultCommandTimeout.
deadline time.Time
}
// Dial opens a TCP connection to addr and authenticates with password. The
// timeout, if > 0, bounds the whole connect+auth handshake; it is cleared on
// the returned Conn so subsequent calls block unless SetDeadline is used.
func Dial(addr, password string, timeout time.Duration) (*Conn, error) {
var (
netConn net.Conn
err error
)
if timeout > 0 {
netConn, err = net.DialTimeout("tcp", addr, timeout)
} else {
netConn, err = net.Dial("tcp", addr)
}
if err != nil {
return nil, err
}
c := &Conn{conn: netConn}
if timeout > 0 {
if err := netConn.SetDeadline(time.Now().Add(timeout)); err != nil {
netConn.Close()
return nil, err
}
}
if err := c.auth(password); err != nil {
netConn.Close()
return nil, err
}
// Clear the handshake deadline so the connection is reusable.
if err := netConn.SetDeadline(time.Time{}); err != nil {
netConn.Close()
return nil, err
}
return c, nil
}
// SetDeadline sets an absolute deadline for subsequent Execute calls.
func (c *Conn) SetDeadline(t time.Time) error {
c.deadline = t
return c.conn.SetDeadline(t)
}
// Close closes the underlying connection.
func (c *Conn) Close() error { return c.conn.Close() }
// Execute runs a single command and returns the server's whole reply.
func (c *Conn) Execute(cmd string) (string, error) {
return c.ExecuteContext(context.Background(), cmd)
}
// ExecuteContext runs a single command and returns the server's whole reply,
// reassembled across packets. It gives up when ctx is done (cancelled or past
// its deadline), and otherwise at the SetDeadline deadline, or after
// DefaultCommandTimeout when none was set.
func (c *Conn) ExecuteContext(ctx context.Context, cmd string) (string, error) {
dl := c.deadline
if dl.IsZero() {
dl = time.Now().Add(DefaultCommandTimeout)
}
if err := c.conn.SetDeadline(dl); err != nil {
return "", err
}
stop := context.AfterFunc(ctx, func() { _ = c.conn.SetDeadline(time.Unix(1, 0)) })
defer stop()
id, end := c.nextID(), c.nextID()
if err := writePacket(c.conn, id, typeExecCommand, cmd); err != nil {
return "", c.ctxErr(ctx, err)
}
var reply []byte
sentEnd := false
for {
respID, _, body, err := readPacket(c.conn)
if err != nil {
return "", c.ctxErr(ctx, err)
}
switch {
case respID == id:
if len(reply)+len(body) > maxReplyBytes {
return "", fmt.Errorf("rcon: reply exceeds %d bytes", maxReplyBytes)
}
reply = append(reply, body...)
// The end marker goes out only once the reply has begun: Minecraft
// drops a connection whose read holds more than one packet, and it
// sends every fragment before it reads again, so the marker's answer
// follows the last one.
if !sentEnd {
if err := writePacket(c.conn, end, typeResponseValue, ""); err != nil {
return "", c.ctxErr(ctx, err)
}
sentEnd = true
}
case respID == end:
return string(reply), nil
default:
// A leftover from an earlier exchange (a server that answers the end
// marker twice); it belongs to no live request.
}
}
}
// ctxErr prefers ctx's error when a cancellation is what cut the exchange.
func (c *Conn) ctxErr(ctx context.Context, err error) error {
if ctxErr := ctx.Err(); ctxErr != nil {
return ctxErr
}
return err
}
// auth performs the SERVERDATA_AUTH handshake. Some servers emit an empty
// RESPONSE_VALUE before the auth response, so non-auth packets are skipped.
func (c *Conn) auth(password string) error {
id := c.nextID()
if err := writePacket(c.conn, id, typeAuth, password); err != nil {
return err
}
for {
respID, respType, _, err := readPacket(c.conn)
if err != nil {
return err
}
if respType != typeAuthResponse {
// Empty RESPONSE_VALUE echo; keep reading for the real answer.
continue
}
if respID == authFailedID {
return ErrAuthFailed
}
if respID != id {
return fmt.Errorf("rcon: auth id mismatch: got %d want %d", respID, id)
}
return nil
}
}
func (c *Conn) nextID() int32 {
c.reqID++
if c.reqID < 0 {
c.reqID = 1
}
return c.reqID
}
// writePacket encodes one RCON packet: little-endian length, id, type, the
// null-terminated body, and a trailing null byte.
func writePacket(w io.Writer, id, typ int32, body string) error {
// Bounded on the body, before the int32 conversion: one past 2 GiB would
// wrap the length negative and slip under a check made after it.
if len(body) > maxPacketLen-minPacketLen {
return fmt.Errorf("rcon: outgoing packet too large: %d bytes", len(body)+minPacketLen)
}
bodyBytes := []byte(body)
length := int32(4 + 4 + len(bodyBytes) + 2)
buf := make([]byte, 0, 4+length)
buf = appendInt32(buf, length)
buf = appendInt32(buf, id)
buf = appendInt32(buf, typ)
buf = append(buf, bodyBytes...)
buf = append(buf, 0, 0)
_, err := w.Write(buf)
return err
}
// readPacket decodes one RCON packet.
func readPacket(r io.Reader) (id, typ int32, body []byte, err error) {
var lenBuf [4]byte
if _, err = io.ReadFull(r, lenBuf[:]); err != nil {
return 0, 0, nil, err
}
length := int32(binary.LittleEndian.Uint32(lenBuf[:]))
if length < minPacketLen || length > maxReplyPacketLen {
return 0, 0, nil, fmt.Errorf("rcon: invalid packet length %d", length)
}
payload := make([]byte, length)
if _, err = io.ReadFull(r, payload); err != nil {
return 0, 0, nil, err
}
id = int32(binary.LittleEndian.Uint32(payload[0:4]))
typ = int32(binary.LittleEndian.Uint32(payload[4:8]))
// Strip the two trailing null bytes from the body.
body = payload[8 : length-2]
return id, typ, body, nil
}
func appendInt32(buf []byte, v int32) []byte {
var b [4]byte
binary.LittleEndian.PutUint32(b[:], uint32(v))
return append(buf, b[:]...)
}