handleEmailOTPStart minted and mailed a code on every call, so an authenticated caller could drive unbounded mail to any address they typed — an email-bomb primitive against arbitrary mailboxes. Add a separate otpLimiter (its own sync.Once and map, distinct from the wake limiter) and throttle each send on two keys before anything is minted: the caller (user:<id>) and the recipient (email:<lower>). A refused send mints no code and mails nothing; both cooldowns are recorded only after delivery succeeds, mirroring the wake path so a failed mint or delivery never consumes the throttle. The two-key design stops both one account fanning out across addresses and many accounts converging on one mailbox.
223 lines
8.8 KiB
Go
223 lines
8.8 KiB
Go
package api
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import (
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"context"
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"crypto/rand"
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"encoding/hex"
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"errors"
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"fmt"
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"log"
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"math/big"
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"net/http"
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"strings"
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"time"
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)
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// Player email verification (spec §B2 onboarding). Forced web onboarding proves a
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// player controls an email before it is bound to their account: they request a
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// one-time code, the platform mails it, and they type it back. Only a matching,
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// unexpired, unconsumed code flips users.email_verified true. The two halves are
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// app-tier external routes — verifying your OWN email is an ordinary authenticated
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// operation, scoped entirely to the principal (the body never names a user).
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//
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// The code is a short numeric secret, so two independent defenses bound brute
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// force: a short TTL (otpTTL) and a per-code attempt cap (otpMaxAttempts) checked
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// inside VerifyEmailOTP. Only the sha-256 of the code is ever stored; the digits
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// live only in the email.
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const (
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// otpTTL bounds how long a freshly mailed code is accepted. Long enough to
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// switch to an inbox and back, short enough that a leaked code is useless soon.
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otpTTL = 10 * time.Minute
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// otpMaxAttempts caps wrong guesses against one code before it locks (429). With
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// a 6-digit code (1e6 keyspace) five tries is a ~5e-6 chance of a blind hit; the
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// cap is enforced in VerifyEmailOTP (Repo), not here, so the fake and PG agree.
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otpMaxAttempts = 5
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// otpPurposeOnboard scopes a code to the onboarding email-proof flow. The column
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// exists so later flows (e.g. email change) can mint codes that never collide
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// with an onboarding code for the same user.
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otpPurposeOnboard = "onboard_email"
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// otpCodeDigits is the code length; otpCodeBound is its exclusive upper bound, so
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// a value in [0, otpCodeBound) zero-pads to exactly otpCodeDigits digits.
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otpCodeDigits = 6
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otpCodeBound = 1_000_000
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// otpResendCooldown is the minimum spacing between OTP sends. Without it,
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// handleEmailOTPStart is an email-bomb primitive: an authenticated caller could
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// drive unbounded mail to any address they type. The cooldown is enforced on two
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// keys (principal and recipient) so neither one account fanning out across many
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// addresses, nor many accounts converging on one address, can flood a mailbox.
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otpResendCooldown = 60 * time.Second
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)
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// OTPMailer delivers a one-time code to an email address. It is a seam, not a
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// dependency: the demo ships without SMTP, so a nil Mailer logs the code
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// server-side instead of mailing it (a KNOWN-LIMITATION, never a code returned to
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// the client). Production wires a real sender.
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type OTPMailer interface {
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SendOTP(ctx context.Context, email, code string) error
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}
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// newEmailOTP returns a cryptographically random otpCodeDigits-digit numeric code.
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// crypto/rand.Int over a 10^digits bound is uniform with no modulo bias; the value
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// is zero-padded so every code is exactly otpCodeDigits long.
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func newEmailOTP() (string, error) {
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n, err := rand.Int(rand.Reader, big.NewInt(otpCodeBound))
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if err != nil {
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return "", err
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}
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return fmt.Sprintf("%0*d", otpCodeDigits, n.Int64()), nil
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}
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// newOTPID returns an opaque random row id (128 bits, hex) for an email_otps row.
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func newOTPID() (string, error) {
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var b [16]byte
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if _, err := rand.Read(b[:]); err != nil {
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return "", err
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}
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return hex.EncodeToString(b[:]), nil
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}
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// otpCodeHash maps a code to its storage key (sha-256 hex), reusing the session
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// helper so the raw digits are never written to the database.
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func otpCodeHash(code string) string { return hashCookie(code) }
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// looksLikeEmail is a deliberately small sanity check, not RFC 5322: it rejects the
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// obvious garbage (empty, no/multiple '@', '@' at an edge, whitespace, no dot in the
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// domain) so a code is never minted against an un-mailable string. Real validation
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// is delivery itself — a wrong-but-plausible address simply never yields a code.
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func looksLikeEmail(s string) bool {
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if len(s) < 3 || len(s) > 254 || strings.ContainsAny(s, " \t\r\n") {
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return false
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}
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at := strings.IndexByte(s, '@')
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if at <= 0 || at != strings.LastIndexByte(s, '@') || at == len(s)-1 {
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return false
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}
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domain := s[at+1:]
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dot := strings.IndexByte(domain, '.')
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return dot > 0 && dot < len(domain)-1
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}
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// emailOTPStartRequest is the start-onboarding-verification body: the address the
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// player wants to prove control of.
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type emailOTPStartRequest struct {
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Email string `json:"email"`
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}
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// handleEmailOTPStart mints and delivers a one-time code for the caller's chosen
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// email (spec §B2, external app face). The code is bound to the principal's user_id
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// and the onboarding purpose; a re-request supersedes the prior code. The response
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// NEVER carries the code — it is delivered out of band — only that it was sent and
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// when it expires.
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func (a *API) handleEmailOTPStart(w http.ResponseWriter, r *http.Request) {
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p := principalFromContext(r.Context())
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var req emailOTPStartRequest
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if err := decodeJSON(w, r, &req); err != nil {
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writeError(w, r, err)
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return
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}
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email := strings.TrimSpace(req.Email)
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if !looksLikeEmail(email) {
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writeError(w, r, newError(http.StatusBadRequest, "bad_request", "a valid email is required"))
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return
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}
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// Throttle sends on both the caller and the recipient before minting anything,
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// so a refused request mints no code and mails nothing. The recipient key is
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// lower-cased so case variants of one address can't sidestep the per-mailbox cap.
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userKey, emailKey := "user:"+p.UserID, "email:"+strings.ToLower(email)
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lim := a.otpLimiter()
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if !lim.allowed(userKey, otpResendCooldown) || !lim.allowed(emailKey, otpResendCooldown) {
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writeError(w, r, newError(http.StatusTooManyRequests, "otp_resend_cooldown",
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"a code was sent recently; wait a moment before requesting another"))
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return
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}
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code, err := newEmailOTP()
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if err != nil {
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writeError(w, r, err)
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return
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}
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id, err := newOTPID()
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if err != nil {
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writeError(w, r, err)
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return
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}
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expiresAt := a.now().Add(otpTTL)
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if err := a.Repo.CreateEmailOTP(r.Context(), id, p.UserID, email, otpCodeHash(code), otpPurposeOnboard, expiresAt); err != nil {
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writeError(w, r, err)
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return
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}
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if err := a.deliverOTP(r.Context(), email, code); err != nil {
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writeError(w, r, err)
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return
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}
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// Start both cooldowns only after a code was actually sent: a failed mint or
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// delivery above must not consume the throttle, mirroring the wake path.
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lim.record(userKey)
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lim.record(emailKey)
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a.audit(r, auditActor(p), "account.email.otp_sent", "")
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writeJSON(w, http.StatusAccepted, map[string]any{
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"sent": true,
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"expires_at": expiresAt.UTC(),
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})
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}
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// emailOTPVerifyRequest is the verify body: the code the player read from the email.
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type emailOTPVerifyRequest struct {
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Code string `json:"code"`
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}
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// handleEmailOTPVerify redeems a code for the caller (spec §B2, external app face).
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// Outcomes mirror the link-verify shape: an invalid/expired/mismatched code → 400
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// invalid_code, a locked code (too many wrong guesses) → 429 otp_locked, and on
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// success the user's email is written and email_verified flips true. The verified
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// address is echoed so the panel can render it.
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func (a *API) handleEmailOTPVerify(w http.ResponseWriter, r *http.Request) {
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p := principalFromContext(r.Context())
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var req emailOTPVerifyRequest
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if err := decodeJSON(w, r, &req); err != nil {
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writeError(w, r, err)
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return
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}
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code := strings.TrimSpace(req.Code)
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if code == "" {
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writeError(w, r, newError(http.StatusBadRequest, "bad_request", "code is required"))
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return
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}
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email, err := a.Repo.VerifyEmailOTP(r.Context(), p.UserID, otpPurposeOnboard, otpCodeHash(code), a.now())
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switch {
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case errors.Is(err, ErrOTPLocked):
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writeError(w, r, newError(http.StatusTooManyRequests, "otp_locked",
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"too many incorrect attempts; request a new code"))
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return
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case errors.Is(err, ErrOTPInvalid):
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writeError(w, r, newError(http.StatusBadRequest, "invalid_code", "email code is invalid or expired"))
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return
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case err != nil:
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writeError(w, r, err)
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return
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}
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a.audit(r, auditActor(p), "account.email.verified", "")
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writeJSON(w, http.StatusOK, map[string]any{"verified": true, "email": email})
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}
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// deliverOTP hands the code to the configured Mailer, or — when none is wired (the
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// demo) — logs it server-side as a KNOWN-LIMITATION. The code is logged ONLY in the
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// no-mailer fallback and ONLY to the server log; it is never put in an HTTP response.
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func (a *API) deliverOTP(ctx context.Context, email, code string) error {
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if a.Mailer == nil {
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log.Printf("email-otp: no Mailer configured; code for %s is %s (KNOWN-LIMITATION: demo has no SMTP)", email, code)
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return nil
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}
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return a.Mailer.SendOTP(ctx, email, code)
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}
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// auditActor picks the most identifying actor string for a principal: the audited
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// Access email when present, else the stable user id. A player mid-onboarding may
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// not have a verified email yet, so the id keeps the audit row attributable.
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func auditActor(p *Principal) string {
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if p.Email != "" {
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return p.Email
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}
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return p.UserID
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}
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