Files
Felis/internal/operator/reconciler.go
T
flyemoji 5d4f3063a9 feat(operator): make any Paper image joinable behind the forwarding proxy
Velocity modern forwarding is proxy-WIDE. A backend that cannot verify the signed
handshake does not degrade -- it rejects every login the proxy forwards. Until now the
only backends that could verify it were the two images Felis builds itself
(deploy/limbo, deploy/lobby), which read FELIS_FORWARDING_SECRET in their own
entrypoints. An arbitrary Paper image a user brings does not, so it passed admission,
started, reported Ready, and was UNJOINABLE. The platform's answer was to recommend the
lobby image as a base for a user's own world (0018_recommended_images.sql), which was
never a good base -- it carries the /menu plugin whose job is to TRANSFER a joining
player away, the exact opposite of a server you mean to stay on.

The fix configures forwarding from OUTSIDE the image instead of requiring it inside.
The operator now injects a root `felis init-forwarding` initContainer into every user
server; it writes the proxies.velocity block into config/paper-global.yml and forces
online-mode=false in server.properties on the /data PVC before the main container
starts. The image needs no forwarding logic of its own, so the joinable set stops being
"images that self-configure forwarding" and becomes every Paper-family image the
platform runs.

buildStatefulSet gates the injection on the ABSENCE of the system-role label: the
Felis-built system servers already consume the secret in their entrypoints and the
login gate is a limbo, not Paper. It is also gated on a non-empty felis image name --
the operator Deployment passes its own image as FELIS_IMAGE, and an operator without it
skips the injection rather than failing, because a cluster whose proxy is not in modern
mode has nothing to configure.

The init runs as root deliberately. The world volume's ownership comes from the storage
provisioner and the main container runs as whatever UID its image declares, so root is
the only UID that can reliably write these files; it then chmods them 0666/0777 so that
non-root main container can rewrite them on boot. The privilege is bounded -- the init
exits before the server container starts and the server container keeps its own UID.
The alternative, an fsGroup on the pod, is noted in the code as the upgrade path if the
init ever stops running as root.

The writer merges rather than overwrites, both because Paper expands paper-global.yml to
its full default tree on first boot and because the panel file editor may edit either
file between boots. It sets proxies.velocity.* and the single online-mode key and leaves
every other setting alone. It is a no-op on an empty secret, for the same reason the env
var is optional: a proxy that is not in modern mode provisions no Secret, and wedging
every server's init on a missing optional value would be worse than the status quo.

felis-paper (deploy/paper) is the platform's plain-Paper expression of that base and
0019 seeds it recommended: same PAPER_JAR_URL the lobby build already resolves, no /menu
plugin, no forwarding gate, and a correctly-escaped RCON channel so the console, the
online-player list and permission commands work out of the box. 0018's row is left in
place -- an admin who kept it can keep it; this only adds the better default beside it.

Three fixes ride along, each of which the 1.8 path hit in practice.

bootstrap pins ViaVersion's serverside-blockconnections off. ConnectionData.init() only
builds its block-connection provider when Via's lowest supported protocol is below 1.13;
under modern forwarding the Velocity injector reports 393, so init() returns early,
blockConnectionProvider stays null, and the first 1.12.2->1.13 chunk rewrite dereferences
it -- a 1.8 client takes an NPE on the first chunk it is sent and never finishes joining.
Every call site is behind isServersideBlockConnections(), so switching it off skips all
of them, at a cosmetic pre-1.13 cost: fences and glass panes stop drawing connected.
ViaVersion ships the option ON, so a fresh install shipped that NPE. Seeding a file with
this one key suffices -- Config#loadConfig parses the bundled default as the base map and
merges the on-disk file over it, so every other option stays current across version
bumps. The absence of "Loading block connection mappings" in the log is NOT evidence this
worked: init() gates on the protocol version too, and that half fails on its own, so the
line is missing either way. The config value is the only evidence, which is what the test
asserts.

The Velocity unit gains -Dfelis.legacy-forwarding.servers=legacy18. A protocol-47 backend
sits behind ViaVersion, which strips modern forwarding's login-plugin-message when it
down-translates the proxy->backend pipeline to 47 -- the packet is registered from 1.13
and has nowhere to go. Only the handshake address field survives Via, so the Felis fork
forwards the named servers BungeeCord-style while every other backend keeps modern+secret
untouched. v1 hardcodes the one legacy backend; rendering the list from the MinecraftServer
CRs is the upgrade path.

deploy/lobby's set_prop escapes the value before substituting it. The RCON password is
operator-provisioned arbitrary bytes, and a '|', '\' or '&' in one corrupts a bare
`sed s|...|...|` and silently kills the key -- taking the console, the online-player list
and permission commands with it. deploy/paper was written with the escaping, so the lobby
gets the same rather than leaving the sibling caller broken.

Verified: the full Go suite passes on Windows and on Fedora 44 (go1.26.4), where
TestWriteForwardingFileModes actually runs its POSIX mode assertions instead of skipping.
The new tests cover the initContainer's image, root UID, world mount and secret env; the
merge preserving unrelated config trees; the properties upsert including the commented-key
case; and the bootstrap script both writing the Via key and still calling the function
that writes it.

Not verified: the initContainer has never run in a real cluster, and the felis-paper
image is code-only here as the other game-stack images are -- no Go CI builds them.

The ViaVersion pin is the one piece with live evidence, and that evidence is what it was
written from. Before it, a client was cut within a second of "logged in with entity id"
on legacy18 while the proxy logged the NPE above -- REMAP OF LEVEL_CHUNK chained into
Protocol1_8To1_9's MAP_BULK_CHUNK. It was applied by hand to the running proxy on
2026-07-24 at 14:47 and only then written back into bootstrap. At 14:48:14 the same
player joined real Paper 1.8.8 through the fork, issued commands, approved an op-login
from in-game at 14:50:39, and held the connection until 15:30:09 -- 42 minutes.

Neither session says which client version it was. The proxy never logged a protocol
number. It bounds above at 1.16.4, from the viabackwards "(1.17->1.16.4) ... for 1.16
players and below" warning that fired for that player on the lobby leg, and no lower --
Via floors every handshake to the proxy's 393, so anything from 47 up is admissible.
Reading Protocol1_8To1_9 in the stack as a client-version tell is backwards: that chain
runs on the BACKEND leg, up-translating the 47 server's chunks to the floor. What the
NPE proves is that the pin was load-bearing, not who was holding the mouse.

That is one hand-run session on one host, and it is not a cell. The 393->47 leg has one
now, in Felis-Legacy -- FL-009 puts a genuine protocol-47 client on a stock Paper 1.8.8
behind this proxy and flips this same option: on it, cut 0.2s after JoinGame with the
fault above; off, holds. No automated test in THIS repository exercises the leg.
2026-07-28 09:13:58 +09:00

496 lines
19 KiB
Go

// Package operator reconciles MinecraftServer objects (spec §4, §5, §7). The
// CRD is the lifecycle source-of-truth; this controller renders the
// StatefulSet/Service/PVC from it, gates readiness on an RCON probe, and injects
// graceful shutdown. It never reads or writes business-layer (Postgres) fields.
package operator
import (
"context"
"crypto/rand"
"encoding/hex"
"fmt"
"time"
"felis.lolicon.best/internal/apis/felis/v1alpha1"
"felis.lolicon.best/internal/metrics"
appsv1 "k8s.io/api/apps/v1"
corev1 "k8s.io/api/core/v1"
apierrors "k8s.io/apimachinery/pkg/api/errors"
"k8s.io/apimachinery/pkg/api/meta"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/runtime"
"k8s.io/apimachinery/pkg/types"
ctrl "sigs.k8s.io/controller-runtime"
"sigs.k8s.io/controller-runtime/pkg/client"
"sigs.k8s.io/controller-runtime/pkg/controller/controllerutil"
)
// Requeue cadences for the transient phases.
const (
requeueStarting = 5 * time.Second
requeueStopping = 5 * time.Second
requeueSecret = 10 * time.Second
defaultTimeoutSeconds = 300
defaultReadinessTimeoutSec = 300
)
// Reconciler reconciles a MinecraftServer with its managed children.
type Reconciler struct {
client.Client
Scheme *runtime.Scheme
// Prober gates readiness on RCON reachability.
Prober Prober
// FelisImage is this operator's own image, used for the forwarding-config
// initContainer injected into user servers. Empty (an operator Deployment
// without FELIS_IMAGE) disables that injection rather than failing.
FelisImage string
// Now is injectable for deterministic timestamps in tests; defaults to
// metav1.Now.
Now func() metav1.Time
}
func (r *Reconciler) now() metav1.Time {
if r.Now != nil {
return r.Now()
}
return metav1.Now()
}
// SetupWithManager wires the controller to watch MinecraftServers and the
// children it owns.
func (r *Reconciler) SetupWithManager(mgr ctrl.Manager) error {
return ctrl.NewControllerManagedBy(mgr).
For(&v1alpha1.MinecraftServer{}).
Owns(&appsv1.StatefulSet{}).
Owns(&corev1.Service{}).
Complete(r)
}
// Reconcile drives a single MinecraftServer toward spec.desiredState.
func (r *Reconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
var server v1alpha1.MinecraftServer
if err := r.Get(ctx, req.NamespacedName, &server); err != nil {
// Deletion is handled by owner references on the children.
return ctrl.Result{}, client.IgnoreNotFound(err)
}
desired := server.Spec.DesiredState
if desired == "" {
desired = v1alpha1.DesiredStopped
}
if desired == v1alpha1.DesiredStopped {
return r.reconcileStopped(ctx, &server)
}
return r.reconcileRunning(ctx, &server)
}
func (r *Reconciler) reconcileRunning(ctx context.Context, server *v1alpha1.MinecraftServer) (ctrl.Result, error) {
endpointAddress, err := r.ensureServices(ctx, server)
if err != nil {
return ctrl.Result{}, err
}
// Before the StatefulSet, not after: buildEnv wires RCON_PASSWORD as a
// secretKeyRef, so a pod created ahead of its Secret never starts — it sits in
// CreateContainerConfigError, which reads like a broken image rather than a
// missing key.
if err := r.ensureRconSecret(ctx, server); err != nil {
r.markStarting(server, "RconSecretUnavailable", err.Error())
if perr := r.patchStatus(ctx, server); perr != nil {
return ctrl.Result{}, perr
}
return ctrl.Result{RequeueAfter: requeueSecret}, nil
}
desired, err := buildStatefulSet(server, 1, r.FelisImage)
if err != nil {
// A malformed spec (e.g. bad storage quantity) is terminal until edited.
r.markFailed(server, "InvalidSpec", err.Error())
return ctrl.Result{}, r.patchStatus(ctx, server)
}
if err := controllerutil.SetControllerReference(server, desired, r.Scheme); err != nil {
return ctrl.Result{}, err
}
if err := r.applyStatefulSet(ctx, desired); err != nil {
return ctrl.Result{}, err
}
var current appsv1.StatefulSet
if err := r.Get(ctx, client.ObjectKeyFromObject(desired), &current); err != nil {
return ctrl.Result{}, err
}
// The pod must first pass its tcpSocket readiness (readyReplicas >= 1).
if current.Status.ReadyReplicas < 1 {
r.markStarting(server, "PodNotReady", "waiting for pod TCP readiness")
if r.startupTimedOut(server) {
r.markFailed(server, "StartupTimeout", "pod did not become ready within startup timeout")
}
if err := r.patchStatus(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{RequeueAfter: requeueStarting}, nil
}
if endpointAddress == "" {
r.markStarting(server, "ServiceAddressPending", "waiting for the client Service ClusterIP")
if err := r.patchStatus(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{RequeueAfter: requeueStarting}, nil
}
// Then the operator gates true readiness on an RCON probe (spec §5), which
// also samples the current player tally for Status.Players.
var players PlayerCount
if server.Spec.Rcon.Enabled {
password, err := r.rconPassword(ctx, server)
if err != nil {
r.markStarting(server, "RconSecretUnavailable", err.Error())
if perr := r.patchStatus(ctx, server); perr != nil {
return ctrl.Result{}, perr
}
return ctrl.Result{RequeueAfter: requeueSecret}, nil
}
pc, err := r.Prober.Probe(ctx, rconAddress(server), password)
if err != nil {
r.markStarting(server, "RconNotReachable", err.Error())
if r.readinessTimedOut(server) {
r.markFailed(server, "ReadinessTimeout", "RCON probe did not succeed within readiness timeout")
}
if perr := r.patchStatus(ctx, server); perr != nil {
return ctrl.Result{}, perr
}
return ctrl.Result{RequeueAfter: requeueStarting}, nil
}
players = pc
}
// Idle auto-stop (spec §8): when enabled, the server is Running, and the
// player tally is zero, track the empty duration and auto-stop when the
// configured timeout expires. The existing RCON probe already supplies
// the player count — no extra network cost.
// Rcon.Enabled is part of the condition because `players` is only a real tally
// when the probe above ran: with RCON off it keeps its zero value, which this
// branch would read as "empty" and use to stop a server full of people.
if server.Spec.Rcon.Enabled && server.Spec.Idle.AutoStopEnabled && server.Spec.Idle.EmptySecondsBeforeStop > 0 {
if players.Online == 0 {
if server.Status.EmptySince == nil {
t := r.now()
server.Status.EmptySince = &t
} else if r.now().Time.Sub(server.Status.EmptySince.Time).Seconds() >=
float64(server.Spec.Idle.EmptySecondsBeforeStop) {
server.Spec.DesiredState = v1alpha1.DesiredStopped
server.Status.EmptySince = nil
if err := r.Update(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{}, nil
}
} else if server.Status.EmptySince != nil {
server.Status.EmptySince = nil
}
}
r.markRunningReady(server, players, endpointAddress)
return ctrl.Result{}, r.patchStatus(ctx, server)
}
func (r *Reconciler) reconcileStopped(ctx context.Context, server *v1alpha1.MinecraftServer) (ctrl.Result, error) {
var sts appsv1.StatefulSet
err := r.Get(ctx, types.NamespacedName{Namespace: server.Namespace, Name: server.Name}, &sts)
if apierrors.IsNotFound(err) {
r.markStopped(server)
return ctrl.Result{}, r.patchStatus(ctx, server)
}
if err != nil {
return ctrl.Result{}, err
}
// Scaling to zero triggers each pod's preStop RCON save+stop (spec §7).
if sts.Spec.Replicas == nil || *sts.Spec.Replicas != 0 {
zero := int32(0)
sts.Spec.Replicas = &zero
if err := r.Update(ctx, &sts); err != nil {
return ctrl.Result{}, err
}
}
if sts.Status.Replicas > 0 || sts.Status.ReadyReplicas > 0 {
r.markStopping(server)
if err := r.patchStatus(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{RequeueAfter: requeueStopping}, nil
}
r.markStopped(server)
return ctrl.Result{}, r.patchStatus(ctx, server)
}
func (r *Reconciler) ensureServices(ctx context.Context, server *v1alpha1.MinecraftServer) (string, error) {
endpointAddress := ""
for _, svc := range []*corev1.Service{buildHeadlessService(server), buildClientService(server)} {
if err := controllerutil.SetControllerReference(server, svc, r.Scheme); err != nil {
return "", err
}
if err := r.applyService(ctx, svc); err != nil {
return "", err
}
if svc.Name == server.Name {
var current corev1.Service
if err := r.Get(ctx, client.ObjectKeyFromObject(svc), &current); err != nil {
return "", err
}
if current.Spec.ClusterIP != "" && current.Spec.ClusterIP != corev1.ClusterIPNone {
endpointAddress = fmt.Sprintf("%s:%d", current.Spec.ClusterIP, GamePort)
}
}
}
return endpointAddress, nil
}
// ensureRconSecret creates the per-server RCON password Secret named by
// spec.rcon.secretRef the first time a server with RCON enabled reconciles, and
// leaves it alone afterwards. Provisioning lives here rather than in felis-api's
// CreateServer for three reasons: it is declarative (a server whose Secret was
// deleted heals on the next pass instead of staying permanently unreachable), the
// controller reference makes Kubernetes garbage-collect the Secret with the server
// so no delete path has to remember it, and it backfills — a server created before
// RCON existed only needs spec.rcon filled in, and the password appears without
// anyone handling it. felis-api never mints the password and never needs to: it
// reads the Secret at command time (internal/api/console.go rconPassword).
//
// The password is 32 hex chars from crypto/rand. It is generated once and never
// rotated here: rewriting it would leave the running server authenticating with
// the old value until its pod restarts, so rotation belongs to an explicit
// operation, not to a reconcile that runs every few seconds.
func (r *Reconciler) ensureRconSecret(ctx context.Context, server *v1alpha1.MinecraftServer) error {
if !server.Spec.Rcon.Enabled {
return nil
}
ref := server.Spec.Rcon.SecretRef
if ref.Name == "" || ref.Key == "" {
return fmt.Errorf("rcon.secretRef.name and .key are required when rcon is enabled")
}
var existing corev1.Secret
err := r.Get(ctx, types.NamespacedName{Namespace: server.Namespace, Name: ref.Name}, &existing)
if err == nil {
if _, ok := existing.Data[ref.Key]; ok {
return nil
}
return fmt.Errorf("secret %s exists but has no key %q", ref.Name, ref.Key)
}
if !apierrors.IsNotFound(err) {
return err
}
password, err := randomRconPassword()
if err != nil {
return err
}
secret := &corev1.Secret{
ObjectMeta: metav1.ObjectMeta{
Name: ref.Name,
Namespace: server.Namespace,
Labels: map[string]string{v1alpha1.LabelServer: server.Name},
},
Type: corev1.SecretTypeOpaque,
// Data, not StringData: StringData is a write-only convenience the API server
// folds into Data, so anything reading the object back — including this
// package's own tests — would see an empty value. Encoding here keeps the
// object self-consistent the moment it is built.
Data: map[string][]byte{ref.Key: []byte(password)},
}
if err := controllerutil.SetControllerReference(server, secret, r.Scheme); err != nil {
return err
}
if err := r.Create(ctx, secret); err != nil {
// Another reconcile (or a racing replica) won: that Secret is as good as
// this one, so treat the collision as success rather than thrashing.
if apierrors.IsAlreadyExists(err) {
return nil
}
return err
}
return nil
}
// randomRconPassword returns 16 crypto/rand bytes as hex. Hex, not base64: the
// value is written verbatim into server.properties, whose parser treats the line
// as raw text to end-of-line, and hex avoids every character (=, :, \, whitespace)
// that a properties file or a shell round-trip could interpret.
func randomRconPassword() (string, error) {
var b [16]byte
if _, err := rand.Read(b[:]); err != nil {
return "", fmt.Errorf("generate rcon password: %w", err)
}
return hex.EncodeToString(b[:]), nil
}
func (r *Reconciler) rconPassword(ctx context.Context, server *v1alpha1.MinecraftServer) (string, error) {
ref := server.Spec.Rcon.SecretRef
if ref.Name == "" || ref.Key == "" {
return "", fmt.Errorf("rcon.secretRef.name and .key are required when rcon is enabled")
}
var secret corev1.Secret
if err := r.Get(ctx, types.NamespacedName{Namespace: server.Namespace, Name: ref.Name}, &secret); err != nil {
return "", err
}
b, ok := secret.Data[ref.Key]
if !ok {
return "", fmt.Errorf("secret %q has no key %q", ref.Name, ref.Key)
}
return string(b), nil
}
// applyStatefulSet creates the StatefulSet or, if it exists, updates only its
// mutable fields (StatefulSet selector/serviceName/volumeClaimTemplates are
// immutable and must not be re-sent).
func (r *Reconciler) applyStatefulSet(ctx context.Context, desired *appsv1.StatefulSet) error {
var existing appsv1.StatefulSet
err := r.Get(ctx, client.ObjectKeyFromObject(desired), &existing)
if apierrors.IsNotFound(err) {
return r.Create(ctx, desired)
}
if err != nil {
return err
}
existing.Labels = desired.Labels
existing.Spec.Replicas = desired.Spec.Replicas
existing.Spec.Template = desired.Spec.Template
return r.Update(ctx, &existing)
}
// applyService creates or updates a Service, preserving the cluster-assigned
// ClusterIP so the update does not orphan the address.
func (r *Reconciler) applyService(ctx context.Context, desired *corev1.Service) error {
var existing corev1.Service
err := r.Get(ctx, client.ObjectKeyFromObject(desired), &existing)
if apierrors.IsNotFound(err) {
return r.Create(ctx, desired)
}
if err != nil {
return err
}
desired.ResourceVersion = existing.ResourceVersion
desired.Spec.ClusterIP = existing.Spec.ClusterIP
desired.Spec.ClusterIPs = existing.Spec.ClusterIPs
return r.Update(ctx, desired)
}
func (r *Reconciler) patchStatus(ctx context.Context, server *v1alpha1.MinecraftServer) error {
return r.Status().Update(ctx, server)
}
// --- status mutators -------------------------------------------------------
func (r *Reconciler) markStarting(server *v1alpha1.MinecraftServer, reason, msg string) {
server.Status.Phase = v1alpha1.PhaseStarting
server.Status.Ready = false
server.Status.ObservedGeneration = server.Generation
// Anchor felis_start_duration_seconds (spec §23) at the first Starting pass of
// this start attempt. Set-once (cleared on stop) so re-entrant Starting
// reconciles preserve the original anchor and the observed duration spans the
// whole start, not just the last requeue. A server that reaches readiness
// without ever passing through Starting leaves this nil, and markRunningReady
// skips the observation rather than recording a bogus one.
if server.Status.StartRequestedAt == nil {
t := r.now()
server.Status.StartRequestedAt = &t
}
server.Status.Endpoint = v1alpha1.EndpointStatus{Mode: v1alpha1.EndpointFallback, Address: server.Spec.FallbackServer}
server.Status.LiveMotd = server.Spec.Motd.Starting
r.setCondition(server, v1alpha1.ConditionReady, metav1.ConditionFalse, reason, msg)
r.setCondition(server, v1alpha1.ConditionRconReached, metav1.ConditionFalse, reason, msg)
}
func (r *Reconciler) markRunningReady(server *v1alpha1.MinecraftServer, players PlayerCount, endpointAddress string) {
server.Status.Phase = v1alpha1.PhaseRunning
server.Status.Ready = true
server.Status.ObservedGeneration = server.Generation
// Refresh the player tally sampled by this reconcile's RCON probe so the panel
// reports live occupancy instead of the 0/0 markStopped leaves behind.
server.Status.Players = v1alpha1.PlayersStatus{Online: players.Online, Max: players.Max}
if server.Status.ReadySignalAt == nil {
t := r.now()
server.Status.ReadySignalAt = &t
// Observe felis_start_duration_seconds (spec §23) exactly once, when
// readiness is first reached. StartRequestedAt was persisted by an earlier
// Starting reconcile; if it is nil the server became ready without a
// Starting pass and there is no meaningful start interval to record.
if server.Status.StartRequestedAt != nil {
metrics.StartDurationSeconds.Observe(t.Sub(server.Status.StartRequestedAt.Time).Seconds())
}
}
server.Status.Endpoint = v1alpha1.EndpointStatus{Mode: v1alpha1.EndpointDirect, Address: endpointAddress}
server.Status.LiveMotd = server.Spec.Motd.Running
r.setCondition(server, v1alpha1.ConditionRconReached, metav1.ConditionTrue, "Probed", "RCON probe succeeded")
r.setCondition(server, v1alpha1.ConditionReady, metav1.ConditionTrue, "RconReached", "server is accepting RCON")
}
func (r *Reconciler) markStopping(server *v1alpha1.MinecraftServer) {
server.Status.Phase = v1alpha1.PhaseStopping
server.Status.Ready = false
server.Status.ObservedGeneration = server.Generation
server.Status.Endpoint = v1alpha1.EndpointStatus{Mode: v1alpha1.EndpointFallback, Address: server.Spec.FallbackServer}
server.Status.LiveMotd = server.Spec.Motd.Stopped
r.setCondition(server, v1alpha1.ConditionReady, metav1.ConditionFalse, "Stopping", "scaling down")
}
func (r *Reconciler) markStopped(server *v1alpha1.MinecraftServer) {
server.Status.Phase = v1alpha1.PhaseStopped
server.Status.Ready = false
server.Status.ObservedGeneration = server.Generation
server.Status.ReadySignalAt = nil
// Clear the start anchor so the next Running transition re-anchors and
// felis_start_duration_seconds measures the new start, not since the last one.
server.Status.StartRequestedAt = nil
server.Status.EmptySince = nil // reset idle auto-stop timer
server.Status.Players = v1alpha1.PlayersStatus{}
server.Status.Endpoint = v1alpha1.EndpointStatus{Mode: v1alpha1.EndpointFallback, Address: server.Spec.FallbackServer}
server.Status.LiveMotd = server.Spec.Motd.Stopped
r.setCondition(server, v1alpha1.ConditionReady, metav1.ConditionFalse, "Stopped", "desiredState is Stopped")
r.setCondition(server, v1alpha1.ConditionRconReached, metav1.ConditionFalse, "Stopped", "server is stopped")
}
func (r *Reconciler) markFailed(server *v1alpha1.MinecraftServer, reason, msg string) {
server.Status.Phase = v1alpha1.PhaseFailed
server.Status.Ready = false
server.Status.ObservedGeneration = server.Generation
r.setCondition(server, v1alpha1.ConditionReady, metav1.ConditionFalse, reason, msg)
r.setCondition(server, v1alpha1.ConditionProvisioned, metav1.ConditionFalse, reason, msg)
}
func (r *Reconciler) setCondition(server *v1alpha1.MinecraftServer, condType string, status metav1.ConditionStatus, reason, msg string) {
meta.SetStatusCondition(&server.Status.Conditions, metav1.Condition{
Type: condType,
Status: status,
Reason: reason,
Message: msg,
ObservedGeneration: server.Generation,
LastTransitionTime: r.now(),
})
}
func (r *Reconciler) startupTimedOut(server *v1alpha1.MinecraftServer) bool {
if server.Status.StartRequestedAt == nil {
return false
}
timeout := time.Duration(server.Spec.Startup.TimeoutSeconds) * time.Second
if timeout <= 0 {
timeout = defaultTimeoutSeconds * time.Second
}
return r.now().Time.Sub(server.Status.StartRequestedAt.Time) >= timeout
}
func (r *Reconciler) readinessTimedOut(server *v1alpha1.MinecraftServer) bool {
if server.Status.StartRequestedAt == nil {
return false
}
timeout := time.Duration(server.Spec.Startup.ReadinessTimeoutSeconds) * time.Second
if timeout <= 0 {
timeout = defaultReadinessTimeoutSec * time.Second
}
return r.now().Time.Sub(server.Status.StartRequestedAt.Time) >= timeout
}