{ "my_servers_title": "我的服务器", "my_servers_subtitle": "管理你拥有或可用的服务器。", "search_placeholder": "搜索服务器名称或地址…", "filter_status_all": "全部状态", "search_no_match": "没有匹配的服务器。", "search_clear_btn": "清除筛选", "no_servers_linked": "暂无关联的服务器", "no_servers_hint": "认领一台你拥有访问权限的服务器,或联系管理员为你分配。", "phase_running": "运行中", "phase_starting": "启动中", "phase_stopping": "停止中", "phase_stopped": "已停止", "phase_failed": "启动失败", "phase_failed_retrying": "启动超时·重试中", "phase_unknown": "未知", "online": "人在线", "console": "控制台", "claim": "认领", "claim_server_title": "认领服务器", "claim_server_desc": "确认认领服务器「{{name}}」吗?认领后你将成为该服务器的所有者,获得控制台、白名单与备份管理权限。", "claiming": "认领中…", "stop": "停止", "stopping": "停止中…", "wake": "启动", "waking": "启动中…", "retry_start": "重试启动", "retrying_start": "重试中…", "server_asleep_title": "服务器已休眠", "server_asleep_body": "启动后将拉起 Pod,实时控制台会自动连接。", "server_shutting_down_title": "服务器正在关闭", "server_shutting_down_body": "Pod 正在终止,实时控制台已断开。关闭完成后将进入休眠。", "server_waking_title": "服务器正在启动", "server_waking_body": "一般需要一两分钟。服务器运行后,这个页面会自动切换过来。", "server_stopping_title": "服务器正在关闭", "server_stopping_body": "关闭完成后可以在这里重新启动。", "server_failed_title": "服务器启动失败", "server_failed_body": "自动重试已用完。控制台里是最后一次启动的日志,找到原因修好后点「重试启动」。", "server_failed_retrying_title": "启动超时,正在自动重试", "server_failed_retrying_body": "operator 会重建 Pod 再试(已重试 {{used}}/{{max}} 次)。不想等可以点「重试启动」立即再来。", "console_offline_title": "控制台未连接", "console_offline_body": "服务器运行后,实时控制台将自动连接。", "my_servers_breadcrumb": "我的服务器", "command_label": "服务器命令", "command_placeholder": "输入命令…如 list", "log_connecting": "连接中…", "log_live": "实时", "log_reconnecting": "重连中…", "log_ended": "连接已断开", "log_reconnect_btn": "重连", "log_clear_btn": "清屏", "log_ended_empty": "连接已断开——重连后可恢复日志输出。", "log_waiting": "等待输出…", "log_jump_latest": "滚动到最新", "players_title": "玩家管理", "players_link_title": "玩家管理", "players_link_desc": "管理白名单、在线玩家、封禁与唤醒名单。", "luckperms_link_title": "LuckPerms 权限", "luckperms_link_desc": "管理玩家用户组与细粒度权限节点。", "backups_link_title": "备份与恢复", "backups_link_desc": "查看并恢复该服务器的世界备份。", "files_link_title": "服务器文件", "files_link_desc": "浏览并修复世界卷中的文件。", "system_service": "系统服务", "system_service_hint": "由平台预置并管理(felis systemservers),不接受用户操作。", "players_back_to_console": "返回控制台", "players_not_yours_title": "这不是你的服务器", "players_not_yours_body": "只有所有者或管理员才能管理此服务器的玩家。", "players_not_running_title": "服务器已休眠", "players_not_running_body": "玩家管理需要与服务器保持实时连接。启动后即可管理白名单、在线玩家与封禁。", "access_refresh": "刷新", "access_search_placeholder": "搜索玩家…", "access_search_no_match": "没有匹配「{{query}}」的玩家。", "access_search_count": "显示 {{shown}} / {{total}}", "access_total_count": "共 {{total}} 人", "access_page_prev": "上一页", "access_page_next": "下一页", "access_page_indicator": "第 {{page}} / {{pages}} 页", "access_player_placeholder": "玩家 ID,如 Notch", "access_player_invalid": "玩家 ID 仅支持字母、数字和下划线,最多 16 位。", "access_whitelist_title": "白名单", "access_whitelist_desc": "白名单开启时,仅名单内玩家可进服。", "access_whitelist_add": "添加", "access_whitelist_empty": "白名单暂无玩家。", "access_whitelist_empty_hint": "在上方添加玩家即可放行进服。", "access_whitelist_remove": "将 {{player}} 移出白名单", "access_remove": "移除", "access_whitelist_load_error": "无法加载白名单。", "access_whitelist_added": "已将 {{player}} 加入白名单。", "access_whitelist_removed": "已将 {{player}} 移出白名单。", "access_whitelist_raw": "查看服务器原始返回", "access_online_title": "在线玩家", "access_online_desc": "当前在服务器上的玩家。", "access_online_load_error": "无法加载在线玩家。", "access_online_empty": "当前无人在线。", "access_online_names_unavailable": "{{count}} 人在线,但无法解析名单。", "access_online_names_unavailable_hint": "在下方查看服务器原始返回获取名单。", "access_online_raw": "查看服务器原始返回", "access_updated_at": "更新于 {{time}}", "access_kick_btn": "踢出", "access_kicked": "已踢出 {{player}}。", "access_ban_title": "封禁", "access_ban_desc": "封禁会将玩家踢出并禁止再次进入。展开可查看当前封禁名单并一键解封,也可输入完整玩家 ID 直接封禁。", "access_ban_btn": "封禁", "access_pardon_btn": "解封", "access_ban_confirm": "确认封禁 {{player}}?此玩家将被踢出并无法再进入。", "access_ban_confirm_yes": "确认封禁", "access_ban_empty": "暂无封禁玩家。", "access_ban_empty_hint": "被封禁的玩家会显示在这里,可随时一键解封。", "access_ban_load_error": "无法加载封禁名单。", "access_ban_raw": "查看服务器原始返回", "access_cancel": "取消", "access_banned": "已封禁 {{player}}。", "access_pardoned": "已解封 {{player}}。", "wake_list_title": "唤醒名单", "wake_list_desc": "自动启动策略设为「唤醒名单」时,服务器休眠后只有你、管理员和这里能唤醒的玩家可以把它启动。玩家第一次进服会自动加入;取消某人的唤醒权限后,他再进服也不会恢复,需要时在这里重新允许。服务器换主人时名单清空。", "wake_list_inactive_owner": "当前自动启动策略是「仅所有者」,休眠时只有你和管理员能启动,这份名单暂不生效。在控制台的「编辑服务器配置」里改成「唤醒名单」后生效。", "wake_list_inactive_public": "当前自动启动策略是「公开」,任何玩家进服都能启动,这份名单暂不生效。在控制台的「编辑服务器配置」里改成「唤醒名单」后,只有名单里能唤醒的玩家可以启动。", "wake_list_load_error": "无法加载唤醒名单。", "wake_list_empty": "还没有玩家进过这台服务器。", "wake_list_empty_hint": "玩家第一次进服后会出现在这里。", "wake_list_unlinked": "未绑定账号的玩家", "wake_list_joined": "{{when}}首次进服", "wake_list_revoked_badge": "已取消", "wake_list_revoke": "取消唤醒", "wake_list_restore": "重新允许", "wake_list_revoke_aria": "取消 {{player}} 的唤醒权限", "wake_list_restore_aria": "重新允许 {{player}} 唤醒服务器", "wake_list_revoked": "已取消 {{player}} 的唤醒权限。", "wake_list_restored": "已重新允许 {{player}} 唤醒服务器。", "create_server_btn": "新建服务器", "create_server_title": "创建服务器", "create_server_desc": "从白名单镜像及规格中选择,平台自动处理其余配置。不暴露原始集群配置。", "create_server_name": "名称", "create_server_name_placeholder": "survival", "create_server_name_hint": "3–32 位小写字母、数字或连字符。", "create_server_name_invalid": "请用 3–32 位小写字母、数字或连字符,首尾不能是连字符。", "create_server_name_reserved": "“{{name}}” 是平台保留的名字,请换一个。", "create_server_subdomain": "子域名", "create_server_subdomain_placeholder": "survival", "create_server_subdomain_hint": "访问地址:{{host}}", "create_server_display_name": "显示名称(选填)", "create_server_display_name_placeholder": "生存世界", "create_server_image": "镜像", "create_server_image_loading": "加载镜像列表中…", "create_server_image_choose": "选择一个镜像", "create_server_image_unavailable": "镜像列表未读到", "create_server_image_failed": "镜像列表读取失败:{{reason}}", "create_server_image_none": "暂无白名单镜像", "create_server_memory": "内存", "create_server_storage": "存储", "create_server_policy": "自动启动策略", "create_server_policy_owner": "仅所有者——通过面板启动", "create_server_policy_public": "公开——任意玩家加入即启动", "create_server_policy_allowlist": "唤醒名单——进过服、未被取消唤醒的玩家可启动", "create_server_cancel": "取消", "create_server_submit": "创建", "edit_server_title": "编辑服务器配置", "edit_server_desc": "配置显示名、自启策略、镜像、内存、CPU 与空闲停服", "edit_server_desc_long": "正在修改服务器的 spec 配置。未修改的项将保持原样。", "edit_server_submit": "保存配置", "edit_server_image_build": "构建 {{id}}", "edit_server_image_pinned_hint": "已锁定在构建 {{id}}:镜像标签以后指向新构建(比如重跑安装器)不会影响这台服务器,只有在这里更换镜像才会。", "edit_server_image_warning": "保存后,服务器会换用这个镜像标签现在指向的构建;重新选择原来的标签,拿到的也是它最新的构建。如果 Minecraft 版本变了,世界会在下次启动时升级,升级过的区块无法再用旧版本打开。", "edit_server_image_confirm": "我已备份世界,确认更换镜像", "luckperms_group_name": "用户组名称", "luckperms_node": "权限节点", "luckperms_action": "操作类型", "luckperms_value": "权限值 (Value)", "luckperms_value_grant": "允许 (True)", "luckperms_value_deny": "拒绝 (False)", "luckperms_world": "世界范围 context (可选)", "luckperms_error_invalid_player": "玩家用户名格式错误 (支持1-16位英文字母、数字和下划线)", "luckperms_error_invalid_node": "权限节点格式错误 (支持1-64位字母、数字、点号、横线、下划线及通配符*)", "luckperms_error_invalid_world": "世界范围格式错误 (支持1-48位字母、数字、横线和下划线)", "luckperms_desc": "精细化管理服务器上玩家的权限节点与用户组(需要 LuckPerms 插件处于运行状态)。", "luckperms_back_to_console": "返回控制台", "luckperms_select_player_prompt": "请在左侧选择在线玩家,或在上方输入玩家名进行查询", "luckperms_add_group_btn": "添加用户组", "luckperms_add_perm_btn": "添加权限", "luckperms_remove_group_btn": "移除用户组", "luckperms_remove_perm_btn": "移除权限", "luckperms_perm_form_title": "添加或移除权限", "luckperms_remove_perm_hint": "移除会清掉该世界范围里的这个节点,授予和拒绝都一样清掉;权限值只对添加生效。", "luckperms_groups_unread": "读不到这名玩家现有的用户组。要移除某个组,在下面填上组名后点「移除用户组」。", "luckperms_perms_unread": "读不到这名玩家现有的权限节点。要移除某个节点,在下面填上节点名(按世界设置的再填世界)后点「移除权限」。", "luckperms_groups_title": "所属用户组", "luckperms_permissions_title": "拥有权限节点", "luckperms_node_column": "权限节点", "luckperms_value_column": "状态值", "luckperms_world_column": "生效世界", "luckperms_actions_column": "操作", "luckperms_custom_group_placeholder": "输入自定义组名...", "luckperms_batch_players": "玩家用户名列表", "luckperms_player_lookup": "按名称查询玩家", "luckperms_recent_actions": "最近操作历史", "luckperms_no_recent_actions": "暂无最近操作历史。", "luckperms_revert": "撤销", "luckperms_revert_to_set": "撤销会把 {{node}} 改回 {{value}}", "luckperms_revert_to_unset": "撤销会移除 {{node}}", "luckperms_revert_unknown": "无法撤销:原值未知", "luckperms_remove_group": "移除权限组 {{group}}", "luckperms_remove_perm": "移除权限 {{node}}", "luckperms_revert_failed": "撤销失败:{{reason}}", "luckperms_revert_success": "已成功撤销该操作!", "luckperms_presets": "预设", "luckperms_no_parent_groups": "未分配任何父组", "luckperms_no_reply": "这台服上的 LuckPerms 不通过 RCON 回话,所以显示不出玩家现有的用户组和权限节点。添加和移除照常生效:在下面填上组名或节点名即可。按玩家名的操作只对「自 LuckPerms 安装以来进过本服」的玩家可靠,对没进过服的玩家名可能静默不生效。", "luckperms_no_output": "(服务器未返回输出,无法确认结果)", "luckperms_global": "全局", "luckperms_no_perms": "尚未分配任何权限节点", "luckperms_rcon_output": "RCON 控制台输出", "luckperms_clear_history": "清除历史记录", "edit_server_cpu": "CPU 限制", "edit_server_cpu_placeholder": "例如 1、1.5、500m,留空不限制", "edit_server_cpu_invalid": "填核数(1、1.5)或毫核(500m),要大于 0。", "owned_filter_mine": "我", "edit_server_idle": "空闲自动停服", "edit_server_idle_hint": "没人在线达到这个时长就自动停服,省下内存和 CPU;玩家下次进服时自动唤醒。", "edit_server_idle_unknown": "现在读不到在线人数,空闲停服暂停中,直到能读到为止。", "idle_stop_never": "从不", "idle_stop_seconds": "{{count}} 秒", "idle_stop_minutes": "{{count}} 分钟", "idle_stop_hours": "{{count}} 小时", "stop_confirm_players": "{{count}} 名玩家在线。停服会先在游戏里提醒他们,30 秒后断开。确定停止?", "stop_confirm_unknown": "读不到在线人数,可能有玩家在线。确定停止?", "retire_card_title": "放弃服务器", "retire_card_title_admin": "放弃或删除服务器", "retire_card_desc": "不再需要时交还给平台:世界归档后,服务器释放给其他人认领。", "retire_card_desc_admin": "放弃会归档世界并释放服务器;删除会归档世界并移除服务器,名称和子域名可以重新使用。", "retire_release": "放弃服务器", "retire_delete": "删除服务器", "retire_release_title": "放弃「{{name}}」?", "retire_delete_title": "删除「{{name}}」?", "retire_step_stop": "服务器会立即停止,处理完之前不能启动。", "retire_step_release": "下一次每日回收运行时,世界先归档(默认保留 90 天),然后删除世界存储,服务器释放给其他人认领。", "retire_step_delete": "下一次每日回收运行时,世界先归档(默认保留 90 天),然后删除世界存储和这台服务器,名称和子域名释放出来。", "retire_step_cancel_owner": "回收运行之前可以在控制台撤销;在此之前它仍计入你的配额。", "retire_step_cancel_admin": "回收运行之前管理员可以在控制台撤销。", "retire_confirm_label": "输入服务器名称以确认:", "retire_confirm_release": "放弃服务器", "retire_confirm_delete": "删除服务器", "retiring_title_release": "这台服务器已被放弃", "retiring_title_delete": "这台服务器即将被删除", "retiring_body_release": "{{when}}提出。下一次每日回收运行时会归档世界,然后删除世界存储并释放服务器。在此之前它保持停止、不能启动,仍计入配额。", "retiring_body_delete": "{{when}}提出。下一次每日回收运行时会归档世界,然后删除世界存储和这台服务器。在此之前它保持停止、不能启动。", "retiring_cancel": "撤销", "retiring_cancel_admin_only": "删除由管理员提出,只有管理员可以撤销。", "retiring_badge_release": "等待回收", "retiring_badge_delete": "等待删除", "retiring_badge_hint": "已放弃或正在删除,下一次每日回收时处理;在此之前不能启动。" }