# Felis login-limbo image: LOOHP/Limbo + the felis-limbo readiness plugin. # # CODE-ONLY in this repo — it is not built by the Go CI. It packages the always-on # "login" auth gate the setup provisioner points [velocity] login_image at. # # LOOHP/Limbo has no official image and no release zip. Its CI # (ci.loohpjames.com/job/Limbo) publishes two LOOSE artifacts per build: # - target/Limbo-.jar (the server jar; Main-Class com.loohp.limbo.Limbo) # - spawn.schem (the default spawn schematic) # There is no bundled server.properties — Limbo writes a default on first run. # So the runtime is assembled from those two URLs (not a zip) via --build-arg: # # . <(grep '^LIMBO_' deploy/game-stack.lock) # docker build -f deploy/limbo/Dockerfile \ # --build-arg LIMBO_JAR_URL="$LIMBO_JAR_URL" --build-arg LIMBO_JAR_SHA256="$LIMBO_JAR_SHA256" \ # --build-arg LIMBO_SCHEM_URL="$LIMBO_SCHEM_URL" --build-arg LIMBO_SCHEM_SHA256="$LIMBO_SCHEM_SHA256" \ # --build-arg LIMBO_VERSION="$LIMBO_VERSION" \ # -t felis-limbo:demo . # # Note LIMBO_VERSION (the maven API version the plugin compiles against, e.g. # 2026.0.2-ALPHA) differs from the jar's CI build-qualified filename (e.g. # Limbo-2026.0.2-ALPHA-26.2.jar): the CI qualifier is not published to the maven # repo. Then import it the same way as the control-plane image (k3s ctr import) # and set [velocity] login_image = "felis-limbo:demo" in felis.toml before setup. # # Two contracts the operator depends on: # 1. The game server listens on 25565 (the CRD's GamePort). # 2. The felis-limbo readiness endpoint listens on 8080 (StartupSpec.HealthHTTPPort, # overridable via FELIS_HEALTH_PORT) and returns 200 only after the first tick. # ---- build the felis-limbo plugin jar ---- # The same pinned Gradle image as the lobby build (see deploy/lobby/Dockerfile). Its JDK # must be >= 21 because current LOOHP/Limbo releases ship Java 21 API classes # (class-file major 65); a JDK 17 fails to read them with "wrong version 65.0, should be # 61.0". build.gradle still targets release 17 bytecode so the plugin loads on Java 17+. # On the build platform: the jar is plain bytecode, identical for every architecture, so a # release building the arm64 image on an amd64 runner compiles it natively instead of under # QEMU (deploy/build-release-artifacts.sh). The runtime stage below stays on the target. FROM --platform=$BUILDPLATFORM gradle:9.8.0-jdk25@sha256:2b2fc1b1dfc3604a2acc916839f36eb5ee48fd7f232427fc5faca224c73bcb01 AS plugin WORKDIR /src # Copy what the limbo module needs: its own tree plus the shared link core it # srcDir-includes (../shared/src/main/java → /src/plugins/shared/src/main/java), so # the account-link client + config loader compile straight into the jar. COPY plugins/limbo/ ./plugins/limbo/ COPY plugins/shared/ ./plugins/shared/ # The Limbo API release to compile against: deploy/game-stack.lock's LIMBO_VERSION, which # bootstrap passes. Required — the API is checked against the checksum # plugins/limbo/gradle/verification-metadata.xml holds for that release. ARG LIMBO_VERSION RUN if [ -z "${LIMBO_VERSION:-}" ]; then \ echo "LIMBO_VERSION is required (deploy/game-stack.lock)" >&2; exit 1; \ fi \ && cd plugins/limbo \ && gradle --no-daemon --console=plain --init-script ../shared/build-progress.gradle -PlimboVersion="$LIMBO_VERSION" build \ && cp build/libs/*.jar /felis-limbo.jar # ---- assemble the runtime ---- # 21-jre: the Limbo jar is Java 21 bytecode (class-file major 65), so a Java 17 # JRE cannot run it (UnsupportedClassVersionError). A 21 JRE also runs the # plugin's release-17 bytecode fine. FROM eclipse-temurin:21-jre@sha256:49e21e16e3c86eb7816a44a67549910ed090fbeb40c29c525d58bf5e02e91b0f ARG LIMBO_JAR_URL ARG LIMBO_JAR_SHA256 ARG LIMBO_SCHEM_URL ARG LIMBO_SCHEM_SHA256 WORKDIR /limbo # Pull the two loose LOOHP/Limbo CI artifacts: the server jar (required, saved as # Limbo.jar) and the default spawn schematic (optional). Each is checked against the # digest deploy/game-stack.lock names (bootstrap.sh passes it): the login gate is the # first thing every player's connection reaches, and Limbo's CI publishes no digest of # its own. RUN set -eu; \ if [ -z "${LIMBO_JAR_URL:-}" ]; then \ echo "ERROR: --build-arg LIMBO_JAR_URL= is required" >&2; exit 1; \ fi; \ if [ -z "${LIMBO_JAR_SHA256:-}" ]; then \ echo "ERROR: --build-arg LIMBO_JAR_SHA256= is required" >&2; exit 1; \ fi; \ if [ -n "${LIMBO_SCHEM_URL:-}" ] && [ -z "${LIMBO_SCHEM_SHA256:-}" ]; then \ echo "ERROR: --build-arg LIMBO_SCHEM_SHA256= is required with LIMBO_SCHEM_URL" >&2; exit 1; \ fi; \ apt-get update && apt-get install -y --no-install-recommends curl ca-certificates; \ curl -fSL "$LIMBO_JAR_URL" -o /limbo/Limbo.jar; \ echo "$LIMBO_JAR_SHA256 /limbo/Limbo.jar" | sha256sum -c; \ if [ -n "${LIMBO_SCHEM_URL:-}" ]; then \ curl -fSL "$LIMBO_SCHEM_URL" -o /limbo/spawn.schem; \ echo "$LIMBO_SCHEM_SHA256 /limbo/spawn.schem" | sha256sum -c; \ fi; \ apt-get purge -y curl && apt-get autoremove -y && rm -rf /var/lib/apt/lists/*; \ mkdir -p /limbo/plugins # Drop the login+readiness plugin in beside Limbo.jar. COPY --from=plugin /felis-limbo.jar /limbo/plugins/felis-limbo.jar # The entrypoint pins the game port AND enables Velocity modern forwarding — refusing to # start without the secret, because a login gate that derives offline UUIDs would let # anyone claim any Minecraft identity (the Owner's included). COPY deploy/limbo/entrypoint.sh /usr/local/bin/felis-entrypoint.sh # The operator mounts the world PVC at /data. Runtime state lives there; /limbo # remains the immutable image seed copied into the volume by the entrypoint. WORKDIR /data # Run as the game uid (naming.GameUID in the Go tree). The operator pins the same uid in # the pod securityContext whatever USER an image declares; declaring it here as well # keeps a plain `docker run` of this image off root, and chowning the empty /data seed # lets that run write its world. The jar seed above stays root-owned and read-only to # the server. RUN chown 1000:1000 /data USER 1000:1000 ENV FELIS_HEALTH_PORT=8080 # FELIS_GAME_PORT is the port the entrypoint pins Limbo to; it MUST equal the operator's # GamePort (internal/operator/builders.go). Default 25565 — override only in lockstep # with the operator. ENV FELIS_GAME_PORT=25565 EXPOSE 25565 8080 # felis-entrypoint.sh pins server-port + velocity-modern/forwarding-secrets, then execs # `java -jar Limbo.jar --nogui` from /data (headless: the pod has no console). Limbo writes # the rest of server.properties on the persistent volume and loads ./spawn.schem as the # spawn world. Invoked via `sh` so no +x bit is needed from the (Windows) build host. ENTRYPOINT ["/bin/sh", "/usr/local/bin/felis-entrypoint.sh"]