Adds POST /api/v1/auth/bind, the one public pre-account entrypoint of the
player console (console.<root_domain>). An account-less player redeems the
one-time Bind Code minted in the in-game Login Lobby; in a single step the
platform creates a role=user player, links it to the verified in-game UUID,
and mints a host-only felis_session. Login is thus not forced at the edge
while operations stay app-authenticated.
The operator console (op.console.<root_domain>) is unaffected and stays
behind Zero Trust: a code whose UUID resolves to a staff (role=admin)
account is refused with 403 (ErrPlayerBindForbidden) without consuming the
code, so the public door provably never yields an admin principal — the
session it mints carries ViaAdminAccess=false and is host-only to console,
never sent to op.console.
Repo layer: new RedeemPlayerBindCode on the Repo interface, implemented on
PGRepo (single tx: resolve code, create-or-fetch the player, consume) and
the test fake. The returning-player branch is idempotent and is a deliberate
standing "log in via the game" door, not just first-time onboarding.
Honest labeling:
- ORACLE-VERIFIED (Go): account/session logic — role=user, refuse-staff,
idempotent create-or-fetch, single-use code, and the op.console redline
(player session rejected on admin routes). Covered by handlers_onboard_test
and the OpenAPI parity gate.
- INTEGRATION-dependent: the endpoint's security rests on the Bind Code having
been minted against an online-mode-Yggdrasil-authenticated UUID, a
precondition that lives in velocity/Java and is not verifiable from this
repo (CODE-ONLY). The Go layer proves the logic, not that identity guarantee.
- No app-level attempt cap: rate-limiting is deferred to the edge as for the
public /auth/login; the ~1e12 keyspace, single use and short TTL make a
blind app-level cap non-critical.
Phase 6 WebAuthn bind, enrollment-only slice (spec section 14). Adds the data
layer an already-authenticated principal needs to bind and manage passkeys:
- migration 0007: webauthn_credentials (one bound passkey per row, public
attestation material only) and webauthn_challenges (server-stashed ceremony
state between begin and finish, single-use via consumed_at). Both rows are
bound to a known user_id; there is no usernameless login lookup, since the
assertion/login path is a deferred slice.
- PasskeyCredential type and five Repo methods (create/consume challenge,
create/list/delete credential) with the PG semantics the handlers rely on:
supersede-prior-live on begin, expiry-before-consume single-use on finish,
credential_id UNIQUE -> ErrConflict, owner-scoped delete -> ErrNotFound.
- ErrPasskeyChallengeInvalid sentinel for a missing/expired/consumed ceremony.
Forced web onboarding proves a player controls an email before it is
bound to their account. POST /api/v1/account/email/start mints a random
6-digit code, mails it (or logs it server-side when no Mailer is wired —
the demo has no SMTP), and POST /api/v1/account/email/verify redeems it,
flipping users.email_verified in the same transaction that consumes the
code.
Brute force is bounded two ways: a 10-minute TTL and a 5-attempt cap,
both enforced in the repo so the fake and Postgres agree. Only the
sha-256 of the code is stored; the digits live only in the email. Both
routes are app-tier external — verifying your own email is scoped to the
principal, never names another user.
Add username+password login for Owner/Operator staff accounts on
op.console, the primary web login when Zero Trust is not in front of the
API. Three handlers form the whole surface: login mints a server-side
session cookie, logout revokes it idempotently, and change-password
re-verifies the current password before rotating the hash and clearing
must_change_password.
- Session cookies are HttpOnly+Secure+SameSite=Lax, host-only, stored
server-side as a SHA-256 hash with a 12h TTL.
- Login is anti-enumeration: every failure runs a uniform bcrypt compare
against a dummy hash and returns the same vague error.
- Credential-bearing writes require Content-Type: application/json,
returning 415 otherwise, to close the cross-site form-POST forgery
vector as a belt to the SameSite cookie.
- Local auth fails closed: login is rejected unless local_auth_enabled
is set, so a Zero-Trust-only deployment never accepts a local password.
- Extend the users table with a nullable password_hash and
must_change_password; staff are role=admin rows with a hash, players
are role=user rows with hash NULL.
- /me now reports must_change_password so the panel can force a
first-login change.
Covered by Go unit tests (handlers, content-type guard, anti-enumeration,
forced-change lockdown) and the OpenAPI route-parity gate.
The dual-faced felis-api: internal (service) and external (public/app/admin) routes behind a Zero-Trust guard. Includes the access domain (whitelist, ban, and LuckPerms permission/group control over the owner-gated RCON path), the modpack submission endpoints, and the admin-tier SysAdmin fleet read. Structured access fields are charset-validated before assembly so no field can splice a second RCON command.