The panel has a full permission surface — internal/api/handlers_access.go issues
`lp user <player> permission set/unset` and `lp user <player> parent add/remove`
over RCON, and projects the result back at
GET /api/v1/servers/{name}/access/luckperms/{player} — but nothing in this tree
ever installed LuckPerms. The lobby image copied felis-paper.jar into the plugin
directory and stopped there, so every grant the panel sent reached a server that
answered "Unknown command". Confirmed on the demo host: /data/plugins held only
FelisPaper/, bStats/, felis-paper.jar and spark/.
This is the other half of the RCON change. That one gave the control plane a
channel to send commands on; this one puts something at the far end that
understands them. Neither is useful alone.
The jar is resolved at build time rather than pinned in the Dockerfile, the same
way PAPER_JAR_URL already is: metadata.luckperms.net publishes the current build
for every platform, and asking upstream keeps this tree from going stale on every
LuckPerms release. Unlike Paper it is not version-matched to MC_VERSION — LuckPerms
ships one Bukkit build covering the whole supported Minecraft range, so there is no
per-version endpoint to ask. The resolver's pattern pins the /bukkit/loader/ path
segment deliberately: the metadata endpoint hands back the fabric, forge, velocity
and bukkit-legacy URLs in the same payload, and a looser match would happily return
a jar Paper cannot load, or the legacy build that targets Minecraft 1.8-1.12.
A missing LUCKPERMS_JAR_URL fails the build. That is a harsher default than the
RCON password, which only warns, and the difference is where the failure surfaces:
a lobby without RCON degrades visibly at once, whereas a lobby without LuckPerms
starts perfectly, runs perfectly, and only reveals itself when an owner tries to
grant somebody a permission. Build time is the cheap place to notice.
The entrypoint refreshes the jar from the image seed on every boot exactly as it
does for paper.jar and felis-paper.jar, so the executable artifact tracks the image
while LuckPerms' H2 database and config under plugins/LuckPerms/ stay on the PVC.
That split is the point: every grant ever issued lives in that directory, so the
refresh must never become a wipe.
Check: the three files that have to agree about LuckPerms — bootstrap.sh resolving
and passing the build-arg, the Dockerfile requiring that arg name and writing a
fixed path, the entrypoint copying from that same path — are pinned against each
other. Nothing compiles them together, and a typo in the path is invisible until a
lobby boots and `set -e` turns the failed cp into a crashloop on the hub every
authenticated player is transferred to. The test reads all three back out of the
embedded FS rather than off disk, since that is what the TUI install path ships.
Deployed installs are NOT fixed by this commit, for the same reason the RCON change
was not: the felis-lobby image has to be rebuilt and re-imported, and the pods
recreated, before the jar exists on the volume.
The lobby image had never been built and two defects blocked it: the felis image .dockerignore excluded plugins/* and only re-included limbo/shared, so the lobby Dockerfile's COPY plugins/paper landed empty; and the plugin stage used eclipse-temurin:21-jdk, which ships no gradle (and the tree vendors no wrapper), failing with 'gradle: not found'. Re-include plugins/paper and build the paper plugin on gradle:8.14-jdk21, matching the limbo image. Verified: both images build and boot (limbo /healthz 200 on 25565; lobby reaches 'Done' with felis-paper enabled).
deploy/limbo assembles LOOHP/Limbo from its loose CI artifacts plus the felis-limbo plugin (and the shared link core), with an entrypoint that pins server-port to the operator's GamePort (25565) on every start. deploy/lobby carries the Paper + felis-paper hub image. .dockerignore re-includes plugins/limbo and plugins/shared so the plugin image build sees them.