Configure connection and storage before creating or resuming the one-time Owner login. Remove Minecraft prerequisites from setup and preserve established login credentials.
Let staff preview and confirm roles from configured authentication sources using the existing account-link storage and game UUID mapping. Retain in-game code proof for players, add client-version and lobby guidance, and support NodePort passkey origins.
Felis never actually sent mail: OTP codes for onboarding, email login and
op-login were only written to the felis-api log behind a "demo has no SMTP"
limitation, and the Settings/SMTP flow those comments promised was never
built. Combined with the bootstrap Owner's address being recorded unverified
(87279a1), op-login start always took the anti-enumeration neutral branch and
minted a fake request_id, so the in-game approve inevitably answered "No
pending operator sign-in with that code".
Give the codes a real delivery path, configured in felis.toml rather than a
web settings page so config keeps a single source of truth:
- config: new [smtp] table (host, port defaulting to 587, from, username,
password_ref). Validation requires a plausible from address and a sane
port; the password itself never enters the config file.
- internal/mail (new): stdlib net/smtp mailer implementing the api.OTPMailer
seam. Port 465 dials implicit TLS, other ports upgrade via STARTTLS when
advertised; AUTH only when a username is configured (PlainAuth itself
refuses plaintext, so the password cannot leak to a TLS-less relay).
Ping() proves reachability and credentials without sending mail. The
message shape (CRLF, Q-encoded bilingual subject) is pinned by test.
- platform: felis-smtp Secret constants and an optional FELIS_SMTP_PASSWORD
env var on the felis-api Deployment, mirroring felis-uploads-s3.
- cmd/felis api: construct the real mailer when [smtp] is configured; keep
the log fallback otherwise and say so at startup. Warn when a username is
set but the credentials env is empty.
- setup TUI: "e" on the summary/status screen opens the email form (host,
port, from, optional auth). Apply order: Ping preflight, [smtp] into both
host and pod config files, felis-smtp Secret piped to kubectl via stdin,
config Secret, felis-api rollout. A failed preflight leaves the install
untouched. SMTP is deliberately not a wizard rail step: first-run stays
mail-less by design, and the passkey minted at onboarding is the pre-SMTP
owner credential.
Also make PGRepo.UserByEmail match case-insensitively (lower(email) =
lower($1)), honoring the interface contract and the users_verified_email_
unique partial index; the fake repo already matched with EqualFold.
Existing installs need the felis-api Deployment manifest re-applied (e.g. a
bootstrap re-run) before the new env var exists; a rollout restart alone
cannot add it.
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.
- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
methods an email can use. The single sanctioned existence oracle; methods
are computed with no role branch, so staff and player accounts in the same
credential state return byte-identical bodies (staffness invisible by
construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
/auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
(migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.
Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).