The owner setup URL and the limbo login link were built from the admin host
(op.console.<root>, with an op.console.localhost fallback) and a hardcoded
console.<root>, so an operator who set a custom panel_hostname got an unreachable setup
link and a wrong login target. Thread the resolved panel host (defaultPanelHostname)
through performSetupMCBind, the MC-bind TUI, and the login system-server env
(new FELIS_PANEL_HOSTNAME); the limbo plugin prefers it and keeps console.<root> only as
the fallback for an older operator whose env predates it. This also matters for security:
the only wired WebAuthn verifier is scoped to the panel host, so passkey enrollment must
land on the panel face, never op.console.
While here, the limbo login handler checks link status before minting a bind code: an
already-linked player is sent straight to the lobby instead of being shown a useless code.
Add a root-gated "Halt a running server" operation to the break-glass
console. The operator picks a server from the live fleet and the console
flips that MinecraftServer CRD's spec.desiredState to Stopped via a
spec-only merge patch, disjoint from the operator's status writes, so it
cannot race or clobber reconciliation. It is the panel-independent
emergency stop for when the box still has root plus a kubeconfig.
System servers (login/lobby) are allowed but flagged: a system tag in the
picker and an explicit WARNING in the post-exit summary, since halting
login takes the shared auth front door down with no fallback. Audit is
best-effort so a halt still works with the audit sink down. Already-stopped
is a distinct no-op. The core (halt.go) is unit-tested against a real
controller-runtime fake client that applies the patch.
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.
- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
methods an email can use. The single sanctioned existence oracle; methods
are computed with no role branch, so staff and player accounts in the same
credential state return byte-identical bodies (staffness invisible by
construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
/auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
(migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.
Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
setup builds the always-on, reaper-exempt login/lobby MinecraftServers (create-if-absent), bakes the login limbo's non-secret config (internal API URL, root domain, lobby name) into spec.env, and replicates the felis-service-token Secret from the control namespace into the minecraft namespace so the operator's namespace-local secretKeyRef on the login pod resolves.