Commit Graph
5 Commits
Author SHA1 Message Date
Lemon-miaow 7f7e459746 fix(operator): enforce startup and readiness timeouts (§5, §8)
Previously a server whose pod was ready but RCON probe kept failing
would stay in Starting phase forever. The CRD defines TimeoutSeconds
and ReadinessTimeoutSeconds but the reconciler never checked them.

- PodNotReady path: if the pod stays not-ready past timeoutSeconds
  (default 300s), transition to Failed
- RCON unreachable path: if RCON stays unreachable past
  readinessTimeoutSeconds (default 300s), transition to Failed
- Helper methods startupTimedOut/readinessTimedOut compare
  StartRequestedAt against the respective timeout, falling back to
  300s defaults when unset
- 2 new tests: ReadinessTimeoutConvertsToFailed, StartupTimeoutConvertsToFailed

Fixes the scenario where a broken backend (bad jar, crash-looping
process) would permanently occupy a Starting server slot.
2026-07-05 16:22:08 +08:00
Lemon-miaow 91bfa27e8c feat(operator): implement idle auto-stop (spec §8)
Adds empty-server auto-stop to the reconciler. When Idle.AutoStopEnabled
is true and the RCON player tally is zero for EmptySecondsBeforeStop seconds,
the operator flips desiredState to Stopped, which triggers the normal
graceful-shutdown path.

- Add EmptySince status field to track empty duration
- Clear EmptySince on stop and when players return
- Reuse existing RCON probe's player count (zero extra network cost)
- 4 new test cases covering timestamp, timeout, player-join reset, and
  disabled-by-default
2026-07-05 01:52:45 +08:00
flyemoji 98739044a5 fix(operator): populate Status.Players from an RCON list probe
A Running, ready server always reported 0/0 players: markRunningReady
never wrote Status.Players, and markStopped only cleared it. The panel
therefore showed an empty tally for live servers.

Extend the readiness probe to also sample the player count. Prober.Probe
now returns a PlayerCount{Online, Max}: RconProber still gates readiness
on Dial+auth, then runs a best-effort `list` and parses the vanilla
reply ("There are N of a max of M players online"). A failed or
unparseable tally is swallowed (0/0) so it never blocks readiness. The
reconciler threads the count into markRunningReady, which writes
Status.Players; markStopped still resets it to zero.
2026-06-30 20:04:46 +09:00
flyemoji 8ac5e64d8a feat(metrics): observe felis_start_duration_seconds across the start lifecycle
Wire the fourth mandated §23 metric to a real producer. The histogram
spans two reconcile passes, so anchor and observation must persist in
status:

- Add status.startRequestedAt, set once on the first Starting reconcile
  of a start attempt and cleared on Stopped so the next start re-anchors.
- Observe felis_start_duration_seconds exactly when readiness is first
  reached (ReadySignalAt - StartRequestedAt), guarded so a server that
  reaches ready without a Starting pass records nothing.
- Mirror the field into the deepcopy and the structural CRD schema so the
  apiserver does not prune it on patchStatus round-trips.
- Promote prometheus/client_golang and client_model to direct deps now
  that the operator and its tests import them.

Tests drive a step clock through Starting -> Running asserting the exact
observed duration, and through Running -> Stopped asserting the metric is
observed once and the anchor clears.
2026-06-30 13:11:49 +09:00
flyemoji 78b8cf6ded feat(operator): add MinecraftServer controller and reconcilers
The Kubernetes controller that drives MinecraftServer resources through their lifecycle and issues RCON where readiness requires it.
2026-06-26 23:31:58 +09:00