Configure connection and storage before creating or resuming the one-time Owner login. Remove Minecraft prerequisites from setup and preserve established login credentials.
Let staff preview and confirm roles from configured authentication sources using the existing account-link storage and game UUID mapping. Retain in-game code proof for players, add client-version and lobby guidance, and support NodePort passkey origins.
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.
- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
methods an email can use. The single sanctioned existence oracle; methods
are computed with no role branch, so staff and player accounts in the same
credential state return byte-identical bodies (staffness invisible by
construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
/auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
(migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.
Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
WebAuthn is unusable inside the WeChat/QQ in-app WebViews, so a document navigation carrying those UAs is served a bilingual 'open in your system browser' interstitial instead of the passkey-centric SPA. API/config/health/asset requests pass through, and an ack cookie (ua_ack) lets a determined user or false-positive continue. Backend-only; the SPA is untouched.