Commit Graph
10 Commits
Author SHA1 Message Date
Lemon-miaow 38288e1c60 fix(api): 删除未接通的 Access JWT 委托,外部面只认会话 cookie,admin 主机的 IP 判定只认安装指定的地址,文档与 OpenAPI 同步 2026-09-25 15:35:26 +08:00
Lemon-miaow a883c1fe07 feat(api): 内部面 token 按调用方拆分为 velocity/limbo/build/ops 并按路由限定调用方,审计来源区分调用方,安装器生成并下发各自 Secret,新增 felis rotate-token 轮换命令 2026-09-25 15:21:41 +08:00
Lemon-miaow d3769b5c31 feat(api): 添加或删除 passkey、修改邮箱前须 5 分钟内用已有因子重新验证,变更后邮件通知账户,面板加确认对话框与修改邮箱入口 2026-09-25 14:47:54 +08:00
Lemon-miaow 857c73a66a fix(audit): 审计按账号 id 归属并记录来源 IP/UA,登录失败与限速入审计和指标,写入失败计数告警 2026-09-24 16:02:44 +08:00
Lemon-miaow e0d23780d8 fix(auth): make the owner role real — provisioning, staff doors, panel guards
Found live while verifying the admin email-edit fix: the Owner account could
not load /api/v1/users at all. Root cause: migration 0011 adds the 'owner'
role and gates every user-administration route on it, but NOTHING ever wrote
it. break-glass (UpsertOwner), the setup MC-bind (CompleteOwnerSetup), and the
re-provision path all forced 'admin', so in a fresh install the entire
owner tier — list/create/edit/disable/delete users, quotas, sessions — was
unreachable. The role was a dead letter in the other direction too: staff
predicates that predate the role did not know it.

- UpsertOwner and CompleteOwnerSetup now write role='owner'; the username-
  conflict arm re-asserts it, which is also the documented pre-0011 promotion
  path ("re-provision via break-glass"). InsertOperator stays plain 'admin'.
- Staff doors learn the role: op-login start/finish admit the Owner; the
  player email door refuses it like any staff account; the in-game approver
  check already used staffRole.
- Reclaim protection: IsProtectedAdminLink (and the break-glass bootstrap
  switch AdminExists) count admin OR owner — the Owner must never be displaced
  by a Mojang-priority reclaim.
- Panel guards make migration 0011's claim true now that owner rows exist: an
  owner can never be demoted, deleted, or disabled through the API (only the
  local break-glass console resets the identity); username/email edits still
  work.

Tests: pgint pins both provisioning paths, the protected-link predicate and
the reset/promote semantics; hermetic suites cover the owner-admitting staff
door, the owner-refusing player door, the three panel guards, and break-glass
attribution.
2026-09-23 03:30:29 +08:00
flyemoji d26acc20ae feat(api): let in-game staff manage any server without claiming it
The web face has always granted staff the run of the fleet (isOwnerOrAdmin
passes an admin for stop/command/console/access on any node), but the
internal face explicitly had "no admin tier": a linked administrator in game
could only wake servers they owned or that autostartPolicy permitted. The
only way to manage another player's (or an unclaimed) server from inside the
game was to claim it — seizing ownership and burning the admin's own quota.

Give authorizeWakeByUUID the admin tier on the same trust anchor the op-login
approve already uses: verified online-mode UUID -> account link -> stored
role. A linked staff member now wakes ANY node under any policy (so
`/felis go` works fleet-wide without claiming); the owner bypass and the
policy gates are unchanged, and an unlinked UUID still fails safe.

Centralize the staff-role rule while at it: staffRole(role) in auth.go
(admin, plus owner as its superset) now backs Principal.IsAdmin, the session
ViaAdminAccess grading, the op-login approve gate and the new wake tier.
That also fixes a real hole in the approve gate, which required role=admin
exactly: an Owner manually promoted to role='owner' per migration 0011's
upgrade note would have been refused by their own in-game approval door.

The lobby menu still renders "Claim & Start" on ownerless tiles — claiming
becomes optional for staff rather than the only entry — so the velocity
plugin needs no change.
2026-07-20 11:10:23 +09:00
flyemoji 0c1cc598c1 feat(auth): migrate console login to passwordless
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.

- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
  login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
  methods an email can use. The single sanctioned existence oracle; methods
  are computed with no role branch, so staff and player accounts in the same
  credential state return byte-identical bodies (staffness invisible by
  construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
  /auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
  (migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
  tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.

Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
2026-07-04 21:47:12 +09:00
Lemon-miaow 3347cc05d5 feat(panel): implement user management administration panel with sessions and minecraft link support 2026-07-04 04:08:14 +08:00
flyemoji af14f02f38 feat(api): local-password authentication backend
Add username+password login for Owner/Operator staff accounts on
op.console, the primary web login when Zero Trust is not in front of the
API. Three handlers form the whole surface: login mints a server-side
session cookie, logout revokes it idempotently, and change-password
re-verifies the current password before rotating the hash and clearing
must_change_password.

- Session cookies are HttpOnly+Secure+SameSite=Lax, host-only, stored
  server-side as a SHA-256 hash with a 12h TTL.
- Login is anti-enumeration: every failure runs a uniform bcrypt compare
  against a dummy hash and returns the same vague error.
- Credential-bearing writes require Content-Type: application/json,
  returning 415 otherwise, to close the cross-site form-POST forgery
  vector as a belt to the SameSite cookie.
- Local auth fails closed: login is rejected unless local_auth_enabled
  is set, so a Zero-Trust-only deployment never accepts a local password.
- Extend the users table with a nullable password_hash and
  must_change_password; staff are role=admin rows with a hash, players
  are role=user rows with hash NULL.
- /me now reports must_change_password so the panel can force a
  first-login change.

Covered by Go unit tests (handlers, content-type guard, anti-enumeration,
forced-change lockdown) and the OpenAPI route-parity gate.
2026-06-27 04:22:45 +09:00
flyemoji b508fccc6f feat(api): add felis-api service with permissions, modpack lane, and fleet read
The dual-faced felis-api: internal (service) and external (public/app/admin) routes behind a Zero-Trust guard. Includes the access domain (whitelist, ban, and LuckPerms permission/group control over the owner-gated RCON path), the modpack submission endpoints, and the admin-tier SysAdmin fleet read. Structured access fields are charset-validated before assembly so no field can splice a second RCON command.
2026-06-26 23:32:38 +09:00