Commit Graph
15 Commits
Author SHA1 Message Date
flyemoji 0c1cc598c1 feat(auth): migrate console login to passwordless
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.

- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
  login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
  methods an email can use. The single sanctioned existence oracle; methods
  are computed with no role branch, so staff and player accounts in the same
  credential state return byte-identical bodies (staffness invisible by
  construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
  /auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
  (migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
  tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.

Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
2026-07-04 21:47:12 +09:00
Lemon-miaow 3347cc05d5 feat(panel): implement user management administration panel with sessions and minecraft link support 2026-07-04 04:08:14 +08:00
flyemoji 54bc6ef211 fix(api): clear bound passkeys on password change to close a takeover foothold
handleChangePassword revoked other sessions but never cleared webauthn_credentials, and enrollment needs no step-up. A passkey planted through a transiently-hijacked session needs no password, so it survived the reset + session-revoke as a standing login foothold. Add DeleteAllPasskeyCredentialsForUser and call it in the change-password remediation so every passkey is unbound alongside the session revoke. Removing zero rows is a successful no-op. Email-OTP remains the fallback factor, so this never locks anyone out; the user re-enrolls a passkey afterward if they want one.
2026-07-02 06:55:21 +09:00
flyemoji 7278cd7c6a feat(passkey): require and record user verification at enrollment
Enrollment set no AuthenticatorSelection, so user verification defaulted to preferred (not enforced), and the UV/backup flags the ceremony reported were discarded. Set UserVerification=required so a bound passkey always proves possession AND user (a UV-incapable device falls back to email-OTP), and capture user_verified/backup_eligible/backup_state through VerifiedCredential -> PasskeyCredential -> webauthn_credentials (migration 0009) so a future login path can enforce UV per credential. Adds a negative test proving a presence-only authenticator is rejected, and asserts the roundtrip records UV=true.
2026-07-02 06:55:21 +09:00
Lemon-miaow 8ae65ae74a feat(panel): backup management 2026-07-02 03:30:50 +08:00
flyemoji fe2ece08cc feat(api): add public Bind-Code onboarding for the player console
Adds POST /api/v1/auth/bind, the one public pre-account entrypoint of the
player console (console.<root_domain>). An account-less player redeems the
one-time Bind Code minted in the in-game Login Lobby; in a single step the
platform creates a role=user player, links it to the verified in-game UUID,
and mints a host-only felis_session. Login is thus not forced at the edge
while operations stay app-authenticated.

The operator console (op.console.<root_domain>) is unaffected and stays
behind Zero Trust: a code whose UUID resolves to a staff (role=admin)
account is refused with 403 (ErrPlayerBindForbidden) without consuming the
code, so the public door provably never yields an admin principal — the
session it mints carries ViaAdminAccess=false and is host-only to console,
never sent to op.console.

Repo layer: new RedeemPlayerBindCode on the Repo interface, implemented on
PGRepo (single tx: resolve code, create-or-fetch the player, consume) and
the test fake. The returning-player branch is idempotent and is a deliberate
standing "log in via the game" door, not just first-time onboarding.

Honest labeling:
- ORACLE-VERIFIED (Go): account/session logic — role=user, refuse-staff,
  idempotent create-or-fetch, single-use code, and the op.console redline
  (player session rejected on admin routes). Covered by handlers_onboard_test
  and the OpenAPI parity gate.
- INTEGRATION-dependent: the endpoint's security rests on the Bind Code having
  been minted against an online-mode-Yggdrasil-authenticated UUID, a
  precondition that lives in velocity/Java and is not verifiable from this
  repo (CODE-ONLY). The Go layer proves the logic, not that identity guarantee.
- No app-level attempt cap: rate-limiting is deferred to the edge as for the
  public /auth/login; the ~1e12 keyspace, single use and short TTL make a
  blind app-level cap non-critical.
2026-07-01 18:00:13 +09:00
Lemon-miaow d2de11af22 feat(panel): fleet 2026-07-01 03:46:07 +08:00
flyemoji f2c916d378 feat(api): add passkey enrollment persistence layer
Phase 6 WebAuthn bind, enrollment-only slice (spec section 14). Adds the data
layer an already-authenticated principal needs to bind and manage passkeys:

- migration 0007: webauthn_credentials (one bound passkey per row, public
  attestation material only) and webauthn_challenges (server-stashed ceremony
  state between begin and finish, single-use via consumed_at). Both rows are
  bound to a known user_id; there is no usernameless login lookup, since the
  assertion/login path is a deferred slice.
- PasskeyCredential type and five Repo methods (create/consume challenge,
  create/list/delete credential) with the PG semantics the handlers rely on:
  supersede-prior-live on begin, expiry-before-consume single-use on finish,
  credential_id UNIQUE -> ErrConflict, owner-scoped delete -> ErrNotFound.
- ErrPasskeyChallengeInvalid sentinel for a missing/expired/consumed ceremony.
2026-07-01 02:14:28 +09:00
flyemoji 9c46632929 feat(cli): add felis setup first-run console with reclaim protection and cfsetup idempotency
- Add `felis setup` TUI for initial Owner provisioning and optional Cloudflare edge
- Refactor breakGlass to share console TUI model (runConsoleTUI) with setup mode
- Session auth respects configured [auth].admin_hostname; fallback to op.console.<root>
- Protect linked Yggdrasil admins from Mojang-priority reclaim (spec §B3)
- cfsetup: idempotent Access app/policy creation, better 401/403 errors, GET + lookup
- Bootstrap: auto-install cloudflared, symlink /etc/felis/felis.toml
- Add sequence diagrams for ping-to-join, claim, and link flows
2026-06-28 16:41:37 +09:00
flyemoji a29571de39 feat(api): reclaim squatted usernames for Mojang-priority players (spec §B3)
When the configured third-party Yggdrasil and the official Mojang service
issue the same username under different UUIDs, the non-genuine squatter is
displaced in favour of the real Mojang owner (正版优先). This adds the
Go-verifiable data layer of that flow on the internal (velocity) face.

- migration 0006: username_blacklist (barred squatter UUIDs) and
  player_data_holds (the displaced account's 30-day data stash), both keyed
  by mc_uuid so the genuine Mojang player — identical username, different
  UUID — is never caught by the bar.
- POST /api/v1/internal/player/reclaim bars the squatter UUID and stashes
  its data in one transaction (all-or-nothing). It is idempotent on a
  retried callback and returns the hold's effective expiry — the first
  reclaim's window, never a fresh now()+30d — so the rejected player is told
  the truth about how long their data is kept.
- GET /api/v1/internal/player/blacklist/{mc_uuid} is the login-gate check
  velocity calls to reject a barred squatter before admitting them.

Scope: velocity collision-routing, the limbo prompt, the authlib
dual-backend and the data-inherit flow are code-only (Java plus a QR-bound
device session a row cannot express) and are not part of this slice. Unit
tests cover the handlers and the in-memory repo contract; the Postgres SQL
path is exercised by integration only.
2026-06-27 13:41:19 +09:00
flyemoji 1f8b9bb5d0 feat(api): record account-link auth source (mojang|thirdparty)
Capture which Yggdrasil authenticated an in-game UUID when a link code is
minted (spec §10 dual-Yggdrasil) and copy it onto the durable account_links
row at verify. The value originates in-game — the web verify side never sees
the authentication — so it threads through account_link_codes, mirroring how
mc_uuid (not user_id) lives on a code.

- migration 0005: add link_auth_source enum + auth_source column on both
  account_link_codes and account_links; DEFAULT 'mojang' backfills existing
  rows and sets the Mojang-priority default for a mint that omits the field
- mint validates an explicit auth_source (unknown value -> 400); verify
  surfaces it in the 200 body and refreshes it on idempotent re-verify
2026-06-27 13:01:19 +09:00
flyemoji dbe34a175f feat(api): add player email OTP verification (spec §B2 onboarding)
Forced web onboarding proves a player controls an email before it is
bound to their account. POST /api/v1/account/email/start mints a random
6-digit code, mails it (or logs it server-side when no Mailer is wired —
the demo has no SMTP), and POST /api/v1/account/email/verify redeems it,
flipping users.email_verified in the same transaction that consumes the
code.

Brute force is bounded two ways: a 10-minute TTL and a 5-attempt cap,
both enforced in the repo so the fake and Postgres agree. Only the
sha-256 of the code is stored; the digits live only in the email. Both
routes are app-tier external — verifying your own email is scoped to the
principal, never names another user.
2026-06-27 12:29:52 +09:00
flyemoji 2d0bbb0c37 feat(cli): attribute break-glass recovery to the SysAdmin who runs it
Root is machine authority, not a human identity, so `felis breakGlass`
now also records WHICH SysAdmin broke the glass. Even under
`sudo felis breakGlass` an account and password are entered in the TUI;
the root gate is necessary but no longer sufficient for accountability.

The console resolves one of three modes up front and audits the
difference:

- bootstrap (no staff account exists yet): the typed credential mints
  the first Owner; the act is attributed to the OS user ($SUDO_USER,
  else root) and recorded verified:false.
- recovery (an admin already exists): the operator authenticates as an
  existing admin via bcrypt; the verified identity is the accountable
  actor and the row is recorded verified:true.
- root override (the typed credential did not verify): a deliberate
  OVERRIDE token proceeds under local-root authority, attributed to the
  OS user and recorded verified:false. Break-glass never refuses -
  recovering when no admin password can be produced is its whole job.

Attribution is best-effort, not proof (whoever runs this is root and can
edit Postgres directly); the audit row is honest about which it is.

- internal/api: AuditEntry gains an optional jsonb Payload (nil maps to
  SQL NULL, so existing callers are unaffected); PGRepo.Audit writes it
  and a new PGRepo.AdminExists drives the bootstrap-vs-recovery switch.
- the accountability row is written the instant the credential changes,
  before local auth is enabled, so a failed toggle write can never leave
  a reset credential with no "who did it" record.
- local_auth_enabled is now one exported api.LocalAuthEnabledKey shared
  by the break-glass writer and the per-request reader, replacing two
  drifting copies of the literal.
- break-glass password entry reuses the panel's 8-72-byte rule so a
  credential set here is never later rejected by web change-password.

Covered by Go unit tests over a fake owner store: auth match/non-match,
the three audit modes and their payloads, that a dead audit sink does
not fail the recovery, that the audit precedes the toggle write, and a
headless drive of the TUI state machine asserting no credential reaches
provisioning without a verified admin or an explicit OVERRIDE.
2026-06-27 11:48:41 +09:00
flyemoji af14f02f38 feat(api): local-password authentication backend
Add username+password login for Owner/Operator staff accounts on
op.console, the primary web login when Zero Trust is not in front of the
API. Three handlers form the whole surface: login mints a server-side
session cookie, logout revokes it idempotently, and change-password
re-verifies the current password before rotating the hash and clearing
must_change_password.

- Session cookies are HttpOnly+Secure+SameSite=Lax, host-only, stored
  server-side as a SHA-256 hash with a 12h TTL.
- Login is anti-enumeration: every failure runs a uniform bcrypt compare
  against a dummy hash and returns the same vague error.
- Credential-bearing writes require Content-Type: application/json,
  returning 415 otherwise, to close the cross-site form-POST forgery
  vector as a belt to the SameSite cookie.
- Local auth fails closed: login is rejected unless local_auth_enabled
  is set, so a Zero-Trust-only deployment never accepts a local password.
- Extend the users table with a nullable password_hash and
  must_change_password; staff are role=admin rows with a hash, players
  are role=user rows with hash NULL.
- /me now reports must_change_password so the panel can force a
  first-login change.

Covered by Go unit tests (handlers, content-type guard, anti-enumeration,
forced-change lockdown) and the OpenAPI route-parity gate.
2026-06-27 04:22:45 +09:00
flyemoji b508fccc6f feat(api): add felis-api service with permissions, modpack lane, and fleet read
The dual-faced felis-api: internal (service) and external (public/app/admin) routes behind a Zero-Trust guard. Includes the access domain (whitelist, ban, and LuckPerms permission/group control over the owner-gated RCON path), the modpack submission endpoints, and the admin-tier SysAdmin fleet read. Structured access fields are charset-validated before assembly so no field can splice a second RCON command.
2026-06-26 23:32:38 +09:00