Commit Graph
3 Commits
Author SHA1 Message Date
flyemoji 7860152f57 feat(auth)!: go fully passwordless and fix cross-check review findings
Remove password authentication everywhere; the only session doors are
passkey (WebAuthn), email OTP, in-game bind codes, QR scan-login, and
op-login vouching. Remediates the 33-finding cross-check review across
backend, CLI, panel, plugins, and docs.

Backend/CLI:
- Drop password routes and fields from account/user/onboard/auth
  handlers; align tests (new account subtests, naming reserves
  "console", op-login/onboard/qr-login test updates).
- Add migrations 0016_op_login.sql and 0017_drop_password.sql.
- Thread panel/admin hostnames from hostcfg through api.go,
  setup_panel.go, tui_root.go and tui_preflight.go instead of
  hardcoding; bootstrap.sh writes panel-hostname/admin-hostname
  into felis.toml.
- Reword breakglass and TUI copy for passwordless flows.

Panel:
- Delete the ChangePassword page and all password UI; align
  login/auth/api/types with the passwordless contract; add the
  migration and op-login approval flows.
- i18n: convert ImageBuildPage durations/status badges and
  ServerLuckPerms strings to translation keys; drop 72 orphan keys
  per locale; unify the title as "Felis - Console".

Plugins (all six rebuilt):
- Velocity waiting router returns 503 at_capacity during wake;
  MOTD/control-channel copy and config comments.
- Paper zh menu title; Limbo bind-code TTL 600s with panel_url
  preference; unified /link lines in fabric/forge/neoforge; shared
  link-client javadoc contract fixes.

Docs: openapi.yaml, sequence-diagrams.md, deploy/limbo/README.md and
plugins/README.md aligned with the implementation.

BREAKING CHANGE: migration 0017 irreversibly drops
users.password_hash and users.must_change_password; password login
cannot be restored after migrating.
2026-07-20 04:47:32 +09:00
flyemoji 0c1cc598c1 feat(auth): migrate console login to passwordless
Replace console password auth with a passwordless surface — the pre-session
login doors plus an identifier-first discovery endpoint — and remove the
password paths.

- Login doors (Public, pre-session): email-OTP, passkey assertion, op.console
  login with in-game approval, and setup-token redeem.
- /api/v1/auth/options: identifier-first discovery reporting which console
  methods an email can use. The single sanctioned existence oracle; methods
  are computed with no role branch, so staff and player accounts in the same
  credential state return byte-identical bodies (staffness invisible by
  construction).
- Remove password auth: drop StaffUser.PasswordHash and the /auth/login,
  /auth/change-password and /users/{id}/reset-password endpoints (and test).
- Data layer: UserByEmail, verified-email uniqueness, setup-token store
  (migration 0012).
- Reconcile docs/openapi.yaml with the served surface; the method/path/face/
  tier parity gate (TestOpenAPIMatchesServedRoutes) passes.
- felis TUI: in-game MC bind, owner/break-glass OP provisioning, version.
- Velocity /felis command suite.

Consolidates the accumulated backend migration work; the frontend (panel/)
is left untouched. Full Go tree green on WSL (go build ./... && go test ./...).
2026-07-04 21:47:12 +09:00
flyemoji fe2ece08cc feat(api): add public Bind-Code onboarding for the player console
Adds POST /api/v1/auth/bind, the one public pre-account entrypoint of the
player console (console.<root_domain>). An account-less player redeems the
one-time Bind Code minted in the in-game Login Lobby; in a single step the
platform creates a role=user player, links it to the verified in-game UUID,
and mints a host-only felis_session. Login is thus not forced at the edge
while operations stay app-authenticated.

The operator console (op.console.<root_domain>) is unaffected and stays
behind Zero Trust: a code whose UUID resolves to a staff (role=admin)
account is refused with 403 (ErrPlayerBindForbidden) without consuming the
code, so the public door provably never yields an admin principal — the
session it mints carries ViaAdminAccess=false and is host-only to console,
never sent to op.console.

Repo layer: new RedeemPlayerBindCode on the Repo interface, implemented on
PGRepo (single tx: resolve code, create-or-fetch the player, consume) and
the test fake. The returning-player branch is idempotent and is a deliberate
standing "log in via the game" door, not just first-time onboarding.

Honest labeling:
- ORACLE-VERIFIED (Go): account/session logic — role=user, refuse-staff,
  idempotent create-or-fetch, single-use code, and the op.console redline
  (player session rejected on admin routes). Covered by handlers_onboard_test
  and the OpenAPI parity gate.
- INTEGRATION-dependent: the endpoint's security rests on the Bind Code having
  been minted against an online-mode-Yggdrasil-authenticated UUID, a
  precondition that lives in velocity/Java and is not verifiable from this
  repo (CODE-ONLY). The Go layer proves the logic, not that identity guarantee.
- No app-level attempt cap: rate-limiting is deferred to the edge as for the
  public /auth/login; the ~1e12 keyspace, single use and short TTL make a
  blind app-level cap non-critical.
2026-07-01 18:00:13 +09:00