fix(panel): 服务器地址改为一键复制并带上非默认游戏端口,玩家列表去掉无意义的连接地址列,管理员列改称内部地址
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@@ -3091,6 +3091,8 @@ egress_mode = "${FELIS_EGRESS_MODE}"
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# into k3s by build_game_stack below, so setup never has to be told "build these first".
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login_image = "${FELIS_LIMBO_IMAGE}"
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lobby_image = "${FELIS_LOBBY_IMAGE}"
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# The public port players connect on; the panel shows it in server addresses.
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game_port = ${FELIS_GAME_PORT}
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[registry]
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url = "${REGISTRY_URL}"
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@@ -1412,7 +1412,7 @@ run_write() { # out-file
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persisted_auth_source_blocks() { :; }
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. "$FNFILE"
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FELIS_ROOT_DOMAIN=r.example.com DB_USER=u DB_PASSWORD=p DB_NAME=d MINECRAFT_NS=minecraft \
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FELIS_EGRESS_MODE=nodeport FELIS_LIMBO_IMAGE=li FELIS_LOBBY_IMAGE=lo \
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FELIS_EGRESS_MODE=nodeport FELIS_LIMBO_IMAGE=li FELIS_LOBBY_IMAGE=lo FELIS_GAME_PORT=25570 \
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REGISTRY_URL=registry.felis.svc:5000 BUILD_NS=felis-build FELIS_ARCHIVE_LOCAL_PATH=/a \
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FELIS_OFFSITE_BUCKET= write_felis_toml "$OUT_TOML" 127.0.0.1'
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}
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@@ -1435,6 +1435,7 @@ expect "a re-run carries the archive retention window" 'retention = "30d"' "$out
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expect "a re-run carries the on-demand backup count" 'manual_keep = 3' "$out"
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expect "a re-run carries the on-demand backup cooldown" 'manual_cooldown = "1h"' "$out"
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expect "the archive mount stays installer-owned" 'local_path = "/a"' "$out"
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expect "the panel learns the public game port" 'game_port = 25570' "$out"
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expect "a re-run keeps the off-site bucket, set apart from the next section" '[offsite]
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endpoint = "https://objects.example"
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bucket = "felis-offsite"
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