feat: initialize panel access before linking Minecraft accounts
Configure connection and storage before creating or resuming the one-time Owner login. Remove Minecraft prerequisites from setup and preserve established login credentials. Let staff preview and confirm roles from configured authentication sources using the existing account-link storage and game UUID mapping. Retain in-game code proof for players, add client-version and lobby guidance, and support NodePort passkey origins.
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@@ -135,5 +135,9 @@
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"schedule_limit": "This server already has as many scheduled tasks as it can hold. Delete one first.",
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"schedule_running": "This task is running right now. Try again once the run finishes.",
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"schedule_stale": "The server has a new owner since this task was saved. Save the task again before running it.",
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"bad_schedule": "The task was not saved: {{detail}}"
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"bad_schedule": "The task was not saved: {{detail}}",
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"auth_source_unknown": "Select a configured authentication source.",
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"auth_source_unavailable": "The authentication source is unavailable or returned an invalid role. Try again later.",
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"auth_source_lookup_unsupported": "Role lookup is not configured for this authentication source.",
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"minecraft_profile_not_found": "No role matched in this source. Check the role name or UUID."
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}
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