docs: 重写 README
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@@ -282,7 +282,7 @@ before the proxy Connects them.
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> no real game client has joined through the stack, so §27 scenario 10 stays
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> **FAIL (live-unverified)** until such a join is exercised. The client-independent
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> faces (proxy edge, subdomain MOTD, login boundary, backend registration) are
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> exercised on a live deployment — see `AUDIT-2026-09-22.md`.
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> exercised on a live deployment.
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## Building
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