diff --git a/.github/workflows/e2e.yml b/.github/workflows/e2e.yml index f30d3da..24a1b1e 100644 --- a/.github/workflows/e2e.yml +++ b/.github/workflows/e2e.yml @@ -62,7 +62,7 @@ jobs: with: fetch-depth: 0 # the newest tag is the version's base, as on the dev channel - - uses: docker/setup-buildx-action@8d2750c68a42422c14e847fe6c8ac0403b4cbd6f # v3.12.0 + - uses: docker/setup-buildx-action@f87e5991a6d7451dcb8d9637bfbc97413f497069 # v4.4.1 - name: Free disk space run: sudo rm -rf /usr/share/dotnet /usr/local/lib/android /opt/ghc /opt/hostedtoolcache/CodeQL diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index aba745a..8c530ac 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -58,7 +58,7 @@ jobs: # runner (their build stages are pinned to $BUILDPLATFORM); the game images' runtime # stages run apt-get for the target platform, which for arm64 takes QEMU. - uses: docker/setup-qemu-action@99012661954931238ded8c8b007157a8430204e1 # v4.4.0 - - uses: docker/setup-buildx-action@8d2750c68a42422c14e847fe6c8ac0403b4cbd6f # v3.12.0 + - uses: docker/setup-buildx-action@f87e5991a6d7451dcb8d9637bfbc97413f497069 # v4.4.1 # Two architectures of five images plus BuildKit's cache outgrow the runner's free disk # with its preinstalled SDKs in place; none of them is used here.