test(plugins): 登录闸门、大厅菜单和 mod /link 抽成可测类并补行为测试
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package best.lolicon.felis.link;
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import java.util.UUID;
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import java.util.concurrent.Executor;
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import java.util.function.Consumer;
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/**
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* ModLink is the {@code /link} command the Fabric, Forge and NeoForge mods share (the
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* §10 account-link flow): it takes the player's server-verified UUID, asks felis-api
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* for a one-time code off the server thread, and shows the code and where to redeem
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* it back on the server thread, so a slow felis-api never stalls the tick loop. A
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* failure reaches the player as one generic line, with the details in the server log.
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* Each mod only adapts its command source to {@link Source}; ModLinkTest drives this
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* class against a stub felis-api.
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*
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* <p>A mod mints a link code for the UUID its server reports, and only an online-mode
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* server has checked that UUID with Mojang. Behind a proxy the backend runs
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* offline-mode and the proxy's own {@code /link} already serves every backend; on a
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* cracked server the UUID is whatever the client claims, so a code minted there would
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* let anyone link someone else's Minecraft account. The mods therefore link only on a
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* standalone online-mode server.
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*/
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public final class ModLink {
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/** PLAYERS_ONLY answers /link from the console or a command block. */
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public static final String PLAYERS_ONLY = "/link 只能由玩家执行 / /link can only be run by a player.";
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/** OFFLINE_REPLY is the chat line a player gets on an offline-mode server. */
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public static final String OFFLINE_REPLY =
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"此服务器未开启正版验证,不能在这里绑定 / This server runs with online-mode off, so /link is unavailable here.";
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/** OFFLINE_LOG is the server-log line for the same refusal. */
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public static final String OFFLINE_LOG =
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"Felis link: refused /link because online-mode is off. The mod links only on a standalone "
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+ "online-mode server; behind the Felis proxy, the proxy serves /link.";
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/** REQUESTING is said at once, while the code is being fetched. */
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public static final String REQUESTING = "正在获取绑定码… / Requesting a link code…";
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/** FAILED is the one line a player gets for any failed fetch. */
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public static final String FAILED =
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"现在无法获取绑定码,请稍后再试 / Couldn't get a link code right now. Please try again in a moment.";
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/** CONSOLE_HINT says where to redeem a code that came without a panel URL. */
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public static final String CONSOLE_HINT = "在网页控制台 → 账户 中输入 / Enter it on the web console → Account.";
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/** Source is the command's caller as a mod sees it. */
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public interface Source {
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/** player is the UUID of the player running /link, or null for the console or a command block. */
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UUID player();
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/** onlineMode reports whether this server checks players with Mojang. */
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boolean onlineMode();
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/** fail answers the command with a failure line. */
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void fail(String line);
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/** tell sends the player a chat line; it is called on the server thread. */
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void tell(String line);
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/** onServerThread runs a task on the server thread. */
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void onServerThread(Runnable task);
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}
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private final LinkClient client;
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private final Executor io;
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private final Consumer<String> warn;
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/**
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* @param io runs the felis-api call; the mods pass one daemon thread
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* @param warn writes a warning to the server log
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*/
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public ModLink(LinkClient client, Executor io, Consumer<String> warn) {
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this.client = client;
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this.io = io;
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this.warn = warn;
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}
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/** run executes /link for one caller and returns the command result: 1 ran, 0 refused. */
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public int run(Source source) {
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UUID id = source.player();
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if (id == null) {
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source.fail(PLAYERS_ONLY);
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return 0;
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}
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if (!source.onlineMode()) {
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warn.accept(OFFLINE_LOG);
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source.fail(OFFLINE_REPLY);
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return 0;
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}
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source.tell(REQUESTING);
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io.execute(() -> {
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try {
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LinkCode code = client.requestCode(id);
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source.onServerThread(() -> {
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source.tell(codeLine(code));
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source.tell(code.panelUrl() != null ? "在此完成绑定 / Finish linking at: " + code.panelUrl() : CONSOLE_HINT);
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});
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} catch (LinkException e) {
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warn.accept("Felis link: link code request failed for " + id + " (status=" + e.statusCode()
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+ ", code=" + e.errorCode() + "): " + e.getMessage());
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source.onServerThread(() -> source.tell(FAILED));
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}
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});
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return 1;
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}
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static String codeLine(LinkCode code) {
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return "绑定码 / Link code: " + code.code() + "(几分钟内有效 / valid a few minutes)";
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}
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}
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@@ -1,24 +0,0 @@
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package best.lolicon.felis.link;
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/**
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* ModLinkPolicy is what the Fabric, Forge and NeoForge mods say when they refuse
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* {@code /link}. A mod mints a link code for the UUID its server reports, and only an
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* online-mode server has checked that UUID with Mojang. Behind a proxy the backend runs
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* offline-mode and the proxy's own {@code /link} already serves every backend; on a
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* cracked server the UUID is whatever the client claims, so a code minted there would
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* let anyone link someone else's Minecraft account. The mods therefore link only on a
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* standalone online-mode server.
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*/
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public final class ModLinkPolicy {
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/** OFFLINE_REPLY is the chat line a player gets on an offline-mode server. */
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public static final String OFFLINE_REPLY =
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"此服务器未开启正版验证,不能在这里绑定 / This server runs with online-mode off, so /link is unavailable here.";
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/** OFFLINE_LOG is the server-log line for the same refusal. */
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public static final String OFFLINE_LOG =
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"Felis link: refused /link because online-mode is off. The mod links only on a standalone "
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+ "online-mode server; behind the Felis proxy, the proxy serves /link.";
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private ModLinkPolicy() {
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}
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}
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