test(plugins): 登录闸门、大厅菜单和 mod /link 抽成可测类并补行为测试

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Lemon-miaow committed 2026-09-27 05:55:58 +08:00
1 parent 6d5aca79fb
commit 9a238780e5
19 files changed
+2802 -826

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@@ -1,11 +1,9 @@
package best.lolicon.felis.neoforge;
import best.lolicon.felis.link.LinkClient;
import best.lolicon.felis.link.LinkCode;
import best.lolicon.felis.link.LinkConfig;
import best.lolicon.felis.link.LinkConfigLoader;
import best.lolicon.felis.link.LinkException;
import best.lolicon.felis.link.ModLinkPolicy;
import best.lolicon.felis.link.ModLink;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
@@ -13,7 +11,6 @@ import com.mojang.logging.LogUtils;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.network.chat.Component;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.bus.api.SubscribeEvent;
@@ -25,16 +22,16 @@ import org.slf4j.Logger;
import java.io.IOException;
import java.util.UUID;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executor;
import java.util.concurrent.Executors;
/**
* FelisNeoForgeMod is the NeoForge server-side leg of the §10 account-link flow. On
* {@link RegisterCommandsEvent} it installs a {@code /link} command that mints a
* one-time code from felis-api for the player's already-verified UUID. As on the
* other loaders, the HTTP call runs on a daemon I/O thread and the reply is hopped
* back onto the server thread; failures collapse to a generic chat line with details
* kept to the server log. If config is missing the mod stays loaded but never
* one-time code from felis-api for the player's already-verified UUID. The command
* is the shared {@link ModLink}, as on the other loaders (the HTTP call on a daemon
* I/O thread, the reply back on the server thread, one generic line for any
* failure). If config is missing the mod stays loaded but never
* registers the command, so the server runs un-crippled.
*
* <p>NeoForge constructs the mod with the mod event bus injected; the command event
@@ -44,18 +41,18 @@ import java.util.concurrent.Executors;
public final class FelisNeoForgeMod {
private static final Logger LOGGER = LogUtils.getLogger();
private final ExecutorService io = Executors.newSingleThreadExecutor(r -> {
private final Executor io = Executors.newSingleThreadExecutor(r -> {
Thread t = new Thread(r, "felis-link-io");
t.setDaemon(true);
return t;
});
private LinkClient linkClient;
private ModLink link;
public FelisNeoForgeMod(IEventBus modEventBus) {
try {
LinkConfig config = LinkConfigLoader.load(
FMLPaths.CONFIGDIR.get().resolve("felis-link.properties"));
this.linkClient = new LinkClient(config);
this.link = new ModLink(new LinkClient(config), io, LOGGER::warn);
NeoForge.EVENT_BUS.register(this);
LOGGER.info("Felis link ready; /link will be registered.");
} catch (IOException e) {
@@ -69,44 +66,48 @@ public final class FelisNeoForgeMod {
}
private void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(Commands.literal("link").executes(ctx -> {
CommandSourceStack source = ctx.getSource();
ServerPlayer player;
try {
player = source.getPlayerOrException();
} catch (CommandSyntaxException e) {
source.sendFailure(Component.literal("/link 只能由玩家执行 / /link can only be run by a player."));
return 0;
}
if (!source.getServer().usesAuthentication()) {
LOGGER.warn(ModLinkPolicy.OFFLINE_LOG);
source.sendFailure(Component.literal(ModLinkPolicy.OFFLINE_REPLY));
return 0;
}
requestAndReply(source.getServer(), player);
return 1;
}));
dispatcher.register(Commands.literal("link").executes(ctx -> link.run(new LinkSource(ctx.getSource()))));
}
private void requestAndReply(MinecraftServer server, ServerPlayer player) {
UUID uuid = player.getUUID();
player.sendSystemMessage(Component.literal("正在获取绑定码… / Requesting a link code…"));
io.submit(() -> {
/** LinkSource is a command source as the shared /link sees it. */
private static final class LinkSource implements ModLink.Source {
private final CommandSourceStack source;
private final ServerPlayer player; // null for the console or a command block
LinkSource(CommandSourceStack source) {
this.source = source;
ServerPlayer p;
try {
LinkCode code = linkClient.requestCode(uuid);
server.execute(() -> {
player.sendSystemMessage(Component.literal(
"绑定码 / Link code: " + code.code() + "(几分钟内有效 / valid a few minutes)"));
player.sendSystemMessage(Component.literal(code.panelUrl() != null
? "在此完成绑定 / Finish linking at: " + code.panelUrl()
: "在网页控制台 → 账户 中输入 / Enter it on the web console → Account."));
});
} catch (LinkException e) {
LOGGER.warn("link code request failed for {} (status={}, code={}): {}",
uuid, e.statusCode(), e.errorCode(), e.getMessage());
server.execute(() -> player.sendSystemMessage(Component.literal(
"现在无法获取绑定码,请稍后再试 / Couldn't get a link code right now. Please try again in a moment.")));
p = source.getPlayerOrException();
} catch (CommandSyntaxException e) {
p = null;
}
});
this.player = p;
}
@Override
public UUID player() {
return player != null ? player.getUUID() : null;
}
@Override
public boolean onlineMode() {
return source.getServer().usesAuthentication();
}
@Override
public void fail(String line) {
source.sendFailure(Component.literal(line));
}
@Override
public void tell(String line) {
player.sendSystemMessage(Component.literal(line));
}
@Override
public void onServerThread(Runnable task) {
source.getServer().execute(task);
}
}
}