test(plugins): 登录闸门、大厅菜单和 mod /link 抽成可测类并补行为测试
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@@ -1,11 +1,9 @@
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package best.lolicon.felis.fabric;
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import best.lolicon.felis.link.LinkClient;
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import best.lolicon.felis.link.LinkCode;
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import best.lolicon.felis.link.LinkConfig;
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import best.lolicon.felis.link.LinkConfigLoader;
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import best.lolicon.felis.link.LinkException;
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import best.lolicon.felis.link.ModLinkPolicy;
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import best.lolicon.felis.link.ModLink;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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@@ -16,40 +14,39 @@ import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerPlayer;
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import org.slf4j.Logger;
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import java.io.IOException;
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import java.util.UUID;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executor;
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import java.util.concurrent.Executors;
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/**
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* FelisFabricMod is the Fabric (dedicated-server) leg of the §10 account-link
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* flow. A server-side {@code /link} command takes the player's already-verified
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* UUID, asks felis-api for a one-time code, and shows it in chat; the player then
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* redeems it on the web console. The HTTP call is pushed onto a daemon I/O thread
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* and the reply is hopped back onto the server thread, so a slow felis-api never
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* stalls the tick loop. Failures collapse to a generic chat line with details
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* confined to the server log.
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* redeems it on the web console. The command itself is the shared {@link ModLink}
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* (the HTTP call on a daemon I/O thread, the reply back on the server thread, one
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* generic line for any failure); this class registers it and adapts the command
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* source.
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*/
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public final class FelisFabricMod implements DedicatedServerModInitializer {
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private static final Logger LOGGER = LogUtils.getLogger();
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private final ExecutorService io = Executors.newSingleThreadExecutor(r -> {
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private final Executor io = Executors.newSingleThreadExecutor(r -> {
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Thread t = new Thread(r, "felis-link-io");
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t.setDaemon(true);
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return t;
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});
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private LinkClient linkClient;
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private ModLink link;
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@Override
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public void onInitializeServer() {
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try {
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LinkConfig config = LinkConfigLoader.load(
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FabricLoader.getInstance().getConfigDir().resolve("felis-link.properties"));
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this.linkClient = new LinkClient(config);
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this.link = new ModLink(new LinkClient(config), io, LOGGER::warn);
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} catch (IOException e) {
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LOGGER.error("Felis link disabled: {}", e.getMessage());
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return;
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@@ -60,44 +57,48 @@ public final class FelisFabricMod implements DedicatedServerModInitializer {
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}
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private void register(CommandDispatcher<CommandSourceStack> dispatcher) {
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dispatcher.register(Commands.literal("link").executes(ctx -> {
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CommandSourceStack source = ctx.getSource();
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ServerPlayer player;
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try {
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player = source.getPlayerOrException();
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} catch (CommandSyntaxException e) {
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source.sendFailure(Component.literal("/link 只能由玩家执行 / /link can only be run by a player."));
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return 0;
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}
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if (!source.getServer().usesAuthentication()) {
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LOGGER.warn(ModLinkPolicy.OFFLINE_LOG);
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source.sendFailure(Component.literal(ModLinkPolicy.OFFLINE_REPLY));
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return 0;
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}
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requestAndReply(source.getServer(), player);
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return 1;
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}));
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dispatcher.register(Commands.literal("link").executes(ctx -> link.run(new LinkSource(ctx.getSource()))));
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}
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private void requestAndReply(MinecraftServer server, ServerPlayer player) {
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UUID uuid = player.getUUID();
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player.sendSystemMessage(Component.literal("正在获取绑定码… / Requesting a link code…"));
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io.submit(() -> {
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/** LinkSource is a command source as the shared /link sees it. */
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private static final class LinkSource implements ModLink.Source {
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private final CommandSourceStack source;
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private final ServerPlayer player; // null for the console or a command block
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LinkSource(CommandSourceStack source) {
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this.source = source;
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ServerPlayer p;
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try {
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LinkCode code = linkClient.requestCode(uuid);
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server.execute(() -> {
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player.sendSystemMessage(Component.literal(
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"绑定码 / Link code: " + code.code() + "(几分钟内有效 / valid a few minutes)"));
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player.sendSystemMessage(Component.literal(code.panelUrl() != null
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? "在此完成绑定 / Finish linking at: " + code.panelUrl()
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: "在网页控制台 → 账户 中输入 / Enter it on the web console → Account."));
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});
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} catch (LinkException e) {
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LOGGER.warn("link code request failed for {} (status={}, code={}): {}",
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uuid, e.statusCode(), e.errorCode(), e.getMessage());
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server.execute(() -> player.sendSystemMessage(Component.literal(
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"现在无法获取绑定码,请稍后再试 / Couldn't get a link code right now. Please try again in a moment.")));
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p = source.getPlayerOrException();
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} catch (CommandSyntaxException e) {
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p = null;
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}
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});
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this.player = p;
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}
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@Override
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public UUID player() {
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return player != null ? player.getUUID() : null;
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}
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@Override
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public boolean onlineMode() {
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return source.getServer().usesAuthentication();
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}
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@Override
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public void fail(String line) {
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source.sendFailure(Component.literal(line));
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}
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@Override
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public void tell(String line) {
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player.sendSystemMessage(Component.literal(line));
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}
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@Override
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public void onServerThread(Runnable task) {
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source.getServer().execute(task);
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}
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}
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}
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