diff --git a/plugins/limbo/src/main/java/best/lolicon/felis/limbo/FelisLimboPlugin.java b/plugins/limbo/src/main/java/best/lolicon/felis/limbo/FelisLimboPlugin.java index 40eb108..ccb9af4 100644 --- a/plugins/limbo/src/main/java/best/lolicon/felis/limbo/FelisLimboPlugin.java +++ b/plugins/limbo/src/main/java/best/lolicon/felis/limbo/FelisLimboPlugin.java @@ -1,5 +1,7 @@ package best.lolicon.felis.limbo; +import best.lolicon.felis.link.Control; +import best.lolicon.felis.link.ControlFrame; import best.lolicon.felis.link.FelisApiClient; import best.lolicon.felis.link.LinkClient; import best.lolicon.felis.link.LinkCode; @@ -21,13 +23,12 @@ import net.kyori.adventure.text.Component; import net.kyori.adventure.text.event.ClickEvent; import net.kyori.adventure.text.format.NamedTextColor; -import java.io.ByteArrayOutputStream; -import java.io.DataOutputStream; import java.io.File; import java.io.IOException; import java.io.OutputStream; import java.net.InetSocketAddress; import java.nio.charset.StandardCharsets; +import java.util.Set; import java.util.UUID; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.atomic.AtomicBoolean; @@ -61,12 +62,25 @@ import java.util.logging.Logger; * browser — never the WeChat/QQ in-app browser, where WebAuthn/passkey does not * work (the web entry additionally guards this, see internal/panel); *
  • polls {@code link/status/{uuid}} until the player redeems the code on the web - * console, then transfers them to the lobby via a BungeeCord {@code Connect} - * plugin message;
  • - *
  • disconnects (fail-closed) on blacklist, on a mint/transport failure, or when - * the login window elapses — "rather refuse than admit unauthenticated".
  • + * console, then asks the proxy to move them to the lobby with a + * {@code felis:control} {@code LoginRelease} frame, re-sent with backoff until + * the player has left (the proxy re-checks the link before it lets them go); + *
  • disconnects (fail-closed) on blacklist, on a refused mint, or when the login + * window elapses — "rather refuse than admit unauthenticated".
  • * * + *

    A felis-api outage at join (transport error or 5xx) is retried with backoff for + * {@link #START_RETRY_WINDOW_MILLIS} before the player is turned away. Each retry + * also sends a {@code LoginRelease}: the proxy keeps recent link confirmations for + * exactly this case, so a player who was signed in minutes ago can still get + * through a felis-api restart, and anyone else is refused there. + * + *

    The release used to be a BungeeCord {@code Connect} on {@code bungeecord:main}. + * Velocity answers that channel itself, before any plugin can see it, so leaving it + * on for the gate left it on for every user backend (KickPlayer, ConnectOther). The + * installer now switches it off and the proxy accepts {@code LoginRelease} only from + * this server. + * *

    Config (deployment inputs, never compiled in). The API base URL and * service token come from {@code FELIS_API_BASE_URL} / {@code FELIS_SERVICE_TOKEN} * (env wins, else a {@code felis-link.properties} template in the plugin data dir) via @@ -96,9 +110,13 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { private static final long MIN_TIMEOUT_SECONDS = 30L; private static final long MAX_TIMEOUT_SECONDS = 3600L; - // The BungeeCord plugin-message channel Velocity intercepts to move a player to - // another backend. "Connect" + the target server name is the classic transfer. - private static final String BUNGEE_CHANNEL = "bungeecord:main"; + // Backoff between retries, in ticks (≈1s, 2s, 4s, then every 8s): used both for a + // felis-api outage at join and for re-sending the release until the player leaves. + private static final long[] BACKOFF_TICKS = {20L, 40L, 80L, 160L}; + // How long a felis-api outage at join is retried before the player is turned away. + static final long START_RETRY_WINDOW_MILLIS = 60_000L; + // How long the release is re-sent after sign-in before giving up with a message. + private static final long RELEASE_WINDOW_MILLIS = 120_000L; // ---- readiness state ---- private final AtomicBoolean ready = new AtomicBoolean(false); @@ -112,9 +130,13 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { private volatile String lobbyServer; private volatile long timeoutMillis; - // Per-player poll task ids, so a completed/abandoned login cancels its own timer - // rather than polling a departed UUID forever. + // Per-player task ids (the link poll, a join retry, or the next release), so a + // completed/abandoned login cancels its own timer rather than polling a departed + // UUID forever. private final ConcurrentHashMap pollTasks = new ConcurrentHashMap<>(); + // Players whose release loop is running; the async link poll can observe "linked" + // twice before its cancellation lands, and the release must start once. + private final Set releasing = ConcurrentHashMap.newKeySet(); @Override public void onEnable() { @@ -141,6 +163,7 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { // cancelTask(plugin) tears down every scheduled task this plugin owns. getServer().getScheduler().cancelTask(this); pollTasks.clear(); + releasing.clear(); } // ---- readiness endpoint (unchanged behavior) ---- @@ -227,12 +250,17 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { public void onJoin(PlayerJoinEvent event) { Player player = event.getPlayer(); UUID id = player.getUniqueId(); + releasing.remove(id); // a reconnect starts a fresh login + long startedAt = System.currentTimeMillis(); // Everything below touches the network; run it off the tick thread so a slow // felis-api never stalls the server loop. The player waits in the limbo world. - getServer().getScheduler().runTaskAsync(this, () -> beginLogin(id)); + getServer().getScheduler().runTaskAsync(this, () -> beginLogin(id, 0, startedAt)); } - private void beginLogin(UUID id) { + private void beginLogin(UUID id, int attempt, long startedAt) { + if (online(id) == null) { + return; // left while a retry was pending + } try { if (apiClient.isBlacklisted(id)) { disconnectOnMain(id, "该用户名已被回收保护 / This username is under reclaim protection. Contact staff."); @@ -243,16 +271,37 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { // useless code. Only unlinked players get one. The on-demand /link // command (proxy + lobby) stays the door to a fresh web session. if (apiClient.linkStatus(id)) { - getServer().getScheduler().runTask(this, () -> transferToLobby(id)); + getServer().getScheduler().runTask(this, () -> startRelease(id)); return; } LinkCode code = linkClient.requestCode(id); getServer().getScheduler().runTask(this, () -> presentAndPoll(id, code)); } catch (LinkException e) { - // Fail closed: we could not reach the auth backend, so we cannot admit the - // player. Refuse the connection rather than let them idle unauthenticated. - LOG.warning("FelisLimbo: login start failed for " + id + " — " + e.getMessage()); - disconnectOnMain(id, "登录服务暂不可用,请稍后重连 / Login service unavailable, please reconnect shortly."); + boolean outage = e.statusCode() == 0 || e.statusCode() >= 500; + if (!outage || System.currentTimeMillis() - startedAt > START_RETRY_WINDOW_MILLIS) { + // Fail closed: felis-api refused, or stayed unreachable for the whole + // retry window. Refuse the connection rather than let them idle + // unauthenticated. + LOG.warning("FelisLimbo: login start failed for " + id + " after " + (attempt + 1) + + " attempt(s) — " + e.getMessage()); + disconnectOnMain(id, "登录服务暂不可用,请稍后重连 / Login service unavailable, please reconnect shortly."); + return; + } + LOG.info("FelisLimbo: felis-api unavailable at login for " + id + " (attempt " + (attempt + 1) + + "): " + e.getMessage()); + getServer().getScheduler().runTask(this, () -> { + Player player = online(id); + if (player == null) { + return; + } + if (attempt == 0) { + player.sendMessage("§e[Felis] 登录服务繁忙,正在重试… / The login service is busy — retrying…"); + } + sendRelease(player); + }); + int taskId = getServer().getScheduler().runTaskLaterAsync( + this, () -> beginLogin(id, attempt + 1, startedAt), backoff(attempt)); + track(id, taskId); } } @@ -281,11 +330,7 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { long deadline = System.currentTimeMillis() + timeoutMillis; int taskId = getServer().getScheduler().runTaskTimerAsync( this, () -> pollOnce(id, deadline), POLL_PERIOD_TICKS, POLL_PERIOD_TICKS); - // Replace any prior task for this UUID (a reconnect) and cancel the stale one. - Integer previous = pollTasks.put(id, taskId); - if (previous != null) { - getServer().getScheduler().cancelTask(previous); - } + track(id, taskId); } private void pollOnce(UUID id, long deadline) { @@ -301,11 +346,7 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { } try { if (apiClient.linkStatus(id)) { - // Keep polling until the player actually leaves this backend. The - // proxy independently re-checks link status before releasing the - // gate; a transient failure there denies this attempt, so retrying - // avoids stranding an authenticated player in limbo. - getServer().getScheduler().runTask(this, () -> transferToLobby(id)); + getServer().getScheduler().runTask(this, () -> startRelease(id)); } } catch (LinkException e) { // A transient poll failure is not fatal — keep trying until the deadline. @@ -313,18 +354,67 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { } } - private void transferToLobby(UUID id) { - Player player = getServer().getPlayer(id); - if (player == null || !player.isValid()) { + // startRelease runs on the main thread once the player is known to be linked: stop + // the link poll, say so once, and start asking the proxy for the lobby. + private void startRelease(UUID id) { + Player player = online(id); + if (player == null || !releasing.add(id)) { return; } - try { - player.sendMessage("§a[Felis] 登录成功,正在进入大厅… / Signed in — sending you to the lobby…"); - player.sendPluginMessage(BUNGEE_CHANNEL, bungeeConnect(lobbyServer)); - } catch (IOException | RuntimeException e) { - LOG.warning("FelisLimbo: transfer to lobby failed for " + id + " — " + e.getMessage()); - disconnectOnMain(id, "进入大厅失败,请重连 / Could not reach the lobby. Please reconnect."); + cancelPoll(id); + player.sendMessage("§a[Felis] 登录成功,正在进入大厅… / Signed in — sending you to the lobby…"); + releaseAttempt(id, 0, System.currentTimeMillis() + RELEASE_WINDOW_MILLIS); + } + + // releaseAttempt sends one LoginRelease and schedules the next. The proxy re-checks + // the link before it moves the player, and a transient failure there only denies + // that one attempt, so the gate keeps asking (with backoff, silently) until the + // player is gone or the window closes. + private void releaseAttempt(UUID id, int attempt, long deadline) { + Player player = online(id); + if (player == null) { + releasing.remove(id); + cancelPoll(id); + return; } + if (System.currentTimeMillis() > deadline) { + releasing.remove(id); + LOG.warning("FelisLimbo: " + id + " was not released to the lobby within " + + (RELEASE_WINDOW_MILLIS / 1000) + "s"); + disconnectOnMain(id, "进入大厅失败,请重连 / Could not reach the lobby. Please reconnect."); + return; + } + sendRelease(player); + int taskId = getServer().getScheduler().runTaskLater( + this, () -> releaseAttempt(id, attempt + 1, deadline), backoff(attempt)); + track(id, taskId); + } + + private void sendRelease(Player player) { + try { + player.sendPluginMessage(Control.CHANNEL, Control.encode(ControlFrame.loginRelease(player.getName()))); + } catch (IOException | RuntimeException e) { + // The next attempt sends again; the window bounds how long we keep trying. + LOG.warning("FelisLimbo: could not send the lobby release for " + player.getUniqueId() + + " — " + e.getMessage()); + } + } + + private Player online(UUID id) { + Player player = getServer().getPlayer(id); + return player != null && player.isValid() ? player : null; + } + + // track records the player's current task, cancelling the one it replaces. + private void track(UUID id, int taskId) { + Integer previous = pollTasks.put(id, taskId); + if (previous != null && previous != taskId) { + getServer().getScheduler().cancelTask(previous); + } + } + + private static long backoff(int attempt) { + return BACKOFF_TICKS[Math.min(attempt, BACKOFF_TICKS.length - 1)]; } private void cancelPoll(UUID id) { @@ -361,18 +451,6 @@ public final class FelisLimboPlugin extends LimboPlugin implements Listener { page); } - // bungeeConnect frames a BungeeCord "Connect" sub-channel message: the UTF string - // "Connect" followed by the target server name. Velocity intercepts this on the - // bungeecord:main channel and moves the player to that backend. - private static byte[] bungeeConnect(String server) throws IOException { - ByteArrayOutputStream buf = new ByteArrayOutputStream(); - try (DataOutputStream out = new DataOutputStream(buf)) { - out.writeUTF("Connect"); - out.writeUTF(server); - } - return buf.toByteArray(); - } - // ---- env helpers ---- private static int healthPort() {