feat(plugins): add Velocity proxy and Fabric/Forge/NeoForge/Paper integration mods

Server-side integration plugins: the Velocity proxy plugin plus Fabric, Forge, NeoForge, and Paper mods with a shared module. Gradle build output is not tracked.
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# Felis server-side plugins
These are the in-cluster and edge plugins for Felis. Every module **except the
lobby** ships the in-game first leg of the §10 account-link flow: a player who is already online
(so Mojang has verified their UUID) runs `/link`; the plugin asks felis-api to
mint a one-time code for that UUID and shows it in chat. The player then enters
the code on the web panel → **Account** page (the second leg), which binds the
code to their logged-in account. The web side is already built.
The **Velocity** module additionally carries the §11 domain-autostart routing
loop — recognizing each server's subdomain, registering backends dynamically,
waking a sleeping target and holding the player until it is ready. It is a full
proxy plugin, not just `/link`; see **[Velocity routing](#velocity-routing-§11)**
below. The Fabric / Forge / NeoForge mods are `/link`-only.
The **Paper** module is different in kind: it is the §12 lobby UI face. It ships
**no** `/link` and holds **no** felis-api token — it only paints the `/menu`
(and `/server`) chest GUI and speaks the `felis:control` plugin-message channel
to Velocity, which is the only side that ever talks to felis-api. See
**[Lobby menu](#lobby-menu-§12)** below.
| Module | Platform | Target | Jar |
| ------------------ | --------------------------- | ----------------------------------- | ---------------------------- |
| `velocity/` | Velocity proxy plugin | velocity-api 3.3.0-SNAPSHOT | `felis-velocity-0.2.0.jar` |
| `fabric/` | Fabric server mod | MC 1.20.1 / fabric-loader 0.16.x | `felis-fabric-0.1.0.jar` |
| `forge/` | Forge server mod | MC 1.20.1 / Forge 47.3.0 | `felis-forge-0.1.0.jar` |
| `neoforge/` | NeoForge server mod | MC 1.20.4 / NeoForge 20.4.251 | `felis-neoforge-0.1.0.jar` |
| `paper/` | Paper server plugin (lobby) | paper-api 1.21.4-R0.1-SNAPSHOT | `felis-paper-0.1.0.jar` |
| `shared/` | *(not built on its own)* | — | source compiled into each |
## Architecture
Each platform is an **independent** Gradle build with its own `settings.gradle`,
not one root project mixing loader plugins (the loader Gradle plugins have
conflicting Gradle-version requirements — see below). The platform-neutral link
core lives in `shared/src/main/java` and is pulled into every module via:
```groovy
sourceSets { main { java { srcDir '../shared/src/main/java' } } }
```
The core (`best.lolicon.felis.link`) has **zero third-party dependencies** — it
uses the JDK's `java.net.http.HttpClient` and a small hand-written JSON parser —
so there is nothing to shade and each jar is self-contained.
- `LinkClient` — `POST {apiBaseUrl}/api/v1/internal/account/link/code` with
`Authorization: Bearer <service-token>` and body `{"mc_uuid":"<uuid>"}`;
`201 → {code, expires_at}`, otherwise the `{error:{code,message}}` envelope.
- `LinkConfigLoader` — reads `FELIS_API_BASE_URL` / `FELIS_SERVICE_TOKEN` (env
wins) or a `felis-link.properties` file written as a commented template on
first run. **The API URL and service token are deployment inputs and are never
compiled in.**
Threading: the command runs on the server thread; the HTTP call is dispatched to
a daemon single-thread executor and the reply is hopped back onto the server
thread, so a slow felis-api never stalls the tick loop. If config is missing the
plugin loads but never registers `/link`, so the server runs un-crippled.
All three mods use **official Mojang mappings**, so the MC class/method names are
identical across Fabric/Forge/NeoForge and the command handler is uniform; only
the `@Mod`/event-bus/config-dir glue differs per loader.
## Velocity routing (§11)
Velocity sits on the player-facing edge, off-cluster, so it is where
domain-autostart routing lives. Beyond `/link`, the Velocity plugin recognizes
each felis server by its subdomain, registers backends into Velocity's dynamic
server registry, and decides — per join — whether to send the player straight in,
wake a sleeping server and park them, or ask them to reconnect. It drives §9 wake
and §11 routing over the felis-api **internal** face (service-token auth), and
additionally terminates the `felis:control` plugin-message channel that backs the
§12 lobby menu — translating each lobby frame into the same wake/claim/status
calls, against the player's connection-derived identity rather than anything the
lobby claims. See **[Lobby menu](#lobby-menu-§12)** below.
Two preconditions gate routing, **each fails safe** (routing turns off, `/link`
keeps working):
- **online mode** — `online-mode=true` in `velocity.toml`. The autostartPolicy
and allowlist gates trust Mojang-verified UUIDs; under offline mode the plugin
refuses to route on spoofable identities and logs an error.
- **root-domain** — the deployment zone (e.g. `mc.example.net`). This is the only
place the zone enters the proxy and is **never compiled in**; without it,
host-based routing has nothing to match and stays off.
What it does when routing is active:
| Surface | Behavior |
| ------- | -------- |
| Backend registry | Polls `GET /api/v1/servers` every 15 s and reconciles Velocity's dynamic registry. A failed poll **keeps existing registrations** — a control-plane blip never deregisters live backends. Addresses are registered *unresolved* (a sleeping backend's Service DNS may not resolve yet). |
| Join (`PlayerChooseInitialServerEvent`) | Resolves `subdomain.<root-domain>` → server. **Ready** → send straight in. **Not ready + lobby** → park in the lobby, wake, and transfer when ready. **Not ready + no lobby** → disconnect with a "reconnect shortly" message, still firing the wake so the reconnect lands faster. |
| Waiting queue | One scheduled drain every 2 s polls status once per distinct waited-on server; a waiter drops out on transfer, on the player leaving, or after a 120 s timeout. |
| Wake gate | The wake is `POST /api/v1/internal/servers/{name}/wake` keyed on the player's online-mode UUID. **403** (policy refused) tells the player and stops; **429** (wake already in flight) keeps waiting. |
| Server-list ping (`ProxyPingEvent`) | Answers from the cached lifecycle view with a phase-aware MOTD (online / starting / sleeping) — **read-only, never wakes** anything. Mirroring each backend's own MOTD by background-pinging ready servers is a later slice. |
| Join report (`ServerConnectedEvent`) | Reports real joins to a felis backend via `POST …/join-event`, so the reaper sees activity and the player is auto-added to the server allowlist. |
| `/felis`, `/felis list` | Operator status: online-mode, root-domain, lobby, and the known server set with phase/ready. |
Velocity-only config keys (read from the same `felis-link.properties` / env as
`/link`; env wins):
| Key | Env | Meaning |
| --- | --- | ------- |
| `root-domain` | `FELIS_ROOT_DOMAIN` | Routing zone, e.g. `mc.example.net`. Unset → routing off. |
| `lobby-server` | `FELIS_LOBBY_SERVER` | A `velocity.toml` static server to park players in while a backend wakes. Unset → players are asked to reconnect instead. Its name must not collide with a felis server name. |
## Lobby menu (§12)
The `paper/` module is the lobby's player-facing face for §27 scenario 10
(`/menu → plugin msg → velocity → api → 共用等待队列 → ready 后 Connect`). It runs
on the Paper lobby server and gives players a chest GUI instead of a command
line: `/menu` (alias `/server`) opens a grid of one tile per configured server,
and clicking a tile wakes, claims, or joins that backend.
**Pure UI face.** The lobby holds no felis-api token, opens no HTTP connection,
and keeps no waiting queue. Every action it takes is a single frame on the
`felis:control` plugin-message channel; every piece of state it shows arrives as
a frame on the same channel. Velocity (the `ControlChannel`, above) is the only
side that talks to felis-api. This is enforced **physically** by the build, not
just by convention: the module's `sourceSets` include-filter compiles in only the
paper package plus the three codec classes, so the lobby jar contains exactly
five classes —
```
best/lolicon/felis/link/Control.class (channel framing)
best/lolicon/felis/link/ControlFrame.class (the frame model)
best/lolicon/felis/link/Json.class (codec)
best/lolicon/felis/paper/FelisPaperPlugin.class
best/lolicon/felis/paper/MenuHolder.class
```
— and **no** `FelisApiClient`, `LinkClient`, or token-config class. If a codec
class ever grew a dependency on the API client, compilation would fail here
rather than silently widen the lobby's reach.
**Frames.** Upstream (lobby → velocity) carries `WakeRequest`, `ClaimRequest`,
and `StatusQuery`; downstream (velocity → lobby) carries `StatusUpdate`,
`TransferReady`, and `Error`. Opening the menu paints a grey "loading" tile per
server and fires a `StatusQuery` for each; the proxy answers with `StatusUpdate`
frames that repaint each tile by phase + ownership.
**Anti-spoof (§14).** The `player` field a lobby puts in a frame is **not**
trusted. Velocity derives the acting player and UUID from the `ServerConnection`
the plugin message arrived on, and the server-side autostartPolicy / ownership
gates authorize against that verified identity. The frame's `server` field is the
trusted payload — it only names *which* tile was clicked. A fully compromised
lobby therefore cannot act as another player or reach the API directly.
**Button rules** (the tile a click sends depends on the last `StatusUpdate`):
| Tile state | Label | Frame sent |
| ---------- | ----- | ---------- |
| ownerless + stopped (`claimable`) | **Claim & Start** | `ClaimRequest{server}` |
| owned + running (`ready`) | **Join** | `WakeRequest{server}` |
| owned + stopped | **Wake** | `WakeRequest{server}` |
"Join" and "Wake" are the **same** upstream frame (`WakeRequest`) — only the
label differs; the proxy treats a wake of an already-running owned server as a
join. A refusal comes back as an `Error` frame (`not_linked` / `quota_exceeded` /
`already_claimed` → a friendly message), which is the only place a claim/quota/
policy failure surfaces to the player; readiness arrives as `TransferReady` just
before the proxy Connects them.
> **Status.** This slice is **code-complete and compile-verified** (paper jar
> builds green on a Java-21 toolchain; the velocity end compiles the full shared
> tree; the wire codec round-trips). It is **not** live-verified — there is no
> running Paper + Velocity + real players in this environment — so §27 scenario 10
> stays **FAIL (live-unverified)** in the spec matrix until it can be exercised
> end-to-end on a real deployment.
## Building
The platforms need different Gradle versions (a real, measured constraint, not a
preference):
| Module | Gradle | Why |
| ----------- | ----------- | --------------------------------------------------------------- |
| `velocity` | 9.5.1 (system) | plain `java` plugin — no loader Gradle plugin |
| `fabric` | 8.8 (wrapper) | loom 1.7.4 uses `Problems.forNamespace`, removed in Gradle 9 |
| `forge` | 8.8 (wrapper) | ForgeGradle 6 is Gradle-8-only |
| `neoforge` | 8.14 (wrapper) | NeoGradle 7.1.38 requires Gradle API ≥ 8.14 |
| `paper` | 9.5.1 (system), **JDK 21 toolchain** | plain `java` plugin, but paper-api 1.21.4 is published for Java 21, so it declares a `JavaLanguageVersion.of(21)` toolchain — Gradle picks a detected JDK 21 to compile regardless of which JDK runs Gradle |
```bash
# Velocity — system Gradle is fine
gradle -p plugins/velocity build
# Paper — system Gradle too, but it compiles on a Java-21 toolchain (see table)
gradle -p plugins/paper build
# Fabric / Forge / NeoForge — use the per-module wrapper
plugins/fabric/gradlew -p plugins/fabric build
plugins/forge/gradlew -p plugins/forge build
plugins/neoforge/gradlew -p plugins/neoforge build
```
Requires JDK 17 — **except `paper`, which needs a Java-21 toolchain available to
Gradle** (paper-api 1.21.4 is a Java-21 artifact; the rest of the suite is Java
17). The first build of each mod downloads and remaps/decompiles Minecraft, so it
takes a few minutes; subsequent builds are fast. Jars land in each module's
`build/libs/`.
## Deploying
Drop the matching jar into the server/proxy mods or plugins directory, start
once to generate `config/felis-link.properties` (or `plugins/felis-link/…` on
Velocity), then set `api-base-url` and `service-token` — or provide
`FELIS_API_BASE_URL` and `FELIS_SERVICE_TOKEN` in the environment, which take
precedence. The service token is the same one felis-api compares for its
internal endpoints; treat it as a secret.
On **Velocity**, also set `root-domain` (and optionally `lobby-server`) in the
same file to turn on §11 routing, and make sure `online-mode=true` in
`velocity.toml` — without either, the proxy still serves `/link` but routing
stays off (see **[Velocity routing](#velocity-routing-§11)**). The config dir is
`plugins/felis-link/` because the plugin id is `felis-link` (kept stable across
the 0.1 → 0.2 jar so existing config carries over).
On the **Paper lobby** there is no token to set, because the lobby never talks to
felis-api. Drop `felis-paper-…jar` into `plugins/`, start once to generate
`plugins/FelisPaper/config.yml`, and list the felis server names (the CRD
`metadata.name`, not the display title) you want as tiles under `servers:`. The
lobby must sit behind the same Velocity proxy as the backends — it reaches the
control plane only through the proxy's `felis:control` terminus — so it needs no
`api-base-url` and no `service-token` of its own.