feat(metrics): publish felis_servers_total from a fleet snapshot

A per-object reconcile cannot maintain felis_servers_total (spec §23): it
sees one server per call, so it could never Set a correct fleet-wide gauge
and inc/dec on transitions would drift on any missed event. Add a snapshot
producer instead.

metrics.SyncServerGauge Resets the GaugeVec then Sets one child per state,
so a state that drains to zero reports 0 rather than a stale last value.
operator.GaugeSyncer is a manager.Runnable that periodically Lists the
fleet and republishes from it, defaulting an unset desiredState to Stopped.

SyncOnce is exercised end-to-end against a fake client (List, default,
republish); the ticker loop in Start is the only untested I/O edge.
This commit is contained in:
flyemoji committed 2026-06-30 12:52:53 +09:00
1 parent 2a93a9e0cb
commit 79eae7f669
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package operator
import (
"context"
"time"
"felis.lolicon.best/internal/apis/felis/v1alpha1"
"felis.lolicon.best/internal/metrics"
ctrl "sigs.k8s.io/controller-runtime"
"sigs.k8s.io/controller-runtime/pkg/client"
)
// defaultGaugeInterval is the republish cadence used when none is configured.
const defaultGaugeInterval = 30 * time.Second
// GaugeSyncer periodically republishes felis_servers_total (spec §23) from a
// full List of MinecraftServers.
//
// felis_servers_total is a fleet-wide gauge partitioned by desiredState, which a
// per-object Reconcile fundamentally cannot maintain: one reconcile observes a
// single server, so it could never Set a correct fleet count and inc/dec on
// transitions would drift on any missed event. A periodic full-snapshot sidesteps
// that — every tick re-derives the entire gauge from the live list (and
// metrics.SyncServerGauge Resets first), so the published value is always exactly
// the current fleet and never accumulates stale state.
//
// It is registered as a manager.Runnable (mgr.Add), sharing the manager's cached,
// namespace-scoped client and lifecycle; it stops when the manager's context is
// cancelled.
type GaugeSyncer struct {
// Client is the manager's cached client (namespace-scoped like the operator).
Client client.Client
// Interval is the republish cadence; defaults to defaultGaugeInterval.
Interval time.Duration
}
// Start runs the republish loop until ctx is cancelled, satisfying
// manager.Runnable. The ticker loop and the live List are the untestable I/O
// edge; the List->translate->gauge work it delegates to SyncOnce is exercised
// against a fake client. A failed sync is logged best-effort, not fatal — the
// next tick re-derives the gauge from scratch regardless.
func (g *GaugeSyncer) Start(ctx context.Context) error {
interval := g.Interval
if interval <= 0 {
interval = defaultGaugeInterval
}
t := time.NewTicker(interval)
defer t.Stop()
// Publish once up front so the gauge is populated before the first tick.
if err := g.SyncOnce(ctx); err != nil {
ctrl.LoggerFrom(ctx).Error(err, "gauge: initial fleet sync failed")
}
for {
select {
case <-ctx.Done():
return nil
case <-t.C:
if err := g.SyncOnce(ctx); err != nil {
ctrl.LoggerFrom(ctx).Error(err, "gauge: fleet sync failed")
}
}
}
}
// SyncOnce Lists the fleet once and republishes felis_servers_total from it.
// Separated from Start so the List->translate->gauge path is unit-testable
// against a fake client, leaving only the ticker loop untested.
func (g *GaugeSyncer) SyncOnce(ctx context.Context) error {
var list v1alpha1.MinecraftServerList
if err := g.Client.List(ctx, &list); err != nil {
return err
}
metrics.SyncServerGauge(serverStates(list.Items))
return nil
}
// serverStates maps each server to its desiredState, defaulting an unset state
// to Stopped (the CRD default, spec §4). Pure, so the labelling rule is covered
// by SyncOnce's fake-client test rather than only at runtime.
func serverStates(items []v1alpha1.MinecraftServer) []string {
states := make([]string, 0, len(items))
for i := range items {
s := string(items[i].Spec.DesiredState)
if s == "" {
s = string(v1alpha1.DesiredStopped)
}
states = append(states, s)
}
return states
}
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package operator_test
import (
"context"
"testing"
"felis.lolicon.best/internal/apis/felis/v1alpha1"
"felis.lolicon.best/internal/metrics"
"felis.lolicon.best/internal/operator"
"github.com/prometheus/client_golang/prometheus/testutil"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"sigs.k8s.io/controller-runtime/pkg/client/fake"
)
func gaugeServer(name string, state v1alpha1.DesiredState) *v1alpha1.MinecraftServer {
return &v1alpha1.MinecraftServer{
ObjectMeta: metav1.ObjectMeta{Name: name, Namespace: "minecraft"},
Spec: v1alpha1.MinecraftServerSpec{Subdomain: name, DesiredState: state},
}
}
// TestGaugeSyncerPublishesFleetStateFromCluster drives SyncOnce against a fake
// client to verify the whole production path bar the ticker: List the fleet,
// translate each server to its desiredState (an unset state defaulting to
// Stopped), and republish felis_servers_total partitioned by that state.
func TestGaugeSyncerPublishesFleetStateFromCluster(t *testing.T) {
scheme := newScheme(t)
c := fake.NewClientBuilder().
WithScheme(scheme).
WithObjects(
gaugeServer("a", v1alpha1.DesiredRunning),
gaugeServer("b", v1alpha1.DesiredRunning),
gaugeServer("c", v1alpha1.DesiredStopped),
gaugeServer("d", ""), // unset desiredState must be counted as Stopped
).
Build()
g := &operator.GaugeSyncer{Client: c}
if err := g.SyncOnce(context.Background()); err != nil {
t.Fatalf("SyncOnce: %v", err)
}
if got := testutil.ToFloat64(metrics.ServersTotal.WithLabelValues("Running")); got != 2 {
t.Errorf("servers_total{state=Running} = %v, want 2", got)
}
// One explicit Stopped plus one unset (defaulted to Stopped) = 2.
if got := testutil.ToFloat64(metrics.ServersTotal.WithLabelValues("Stopped")); got != 2 {
t.Errorf("servers_total{state=Stopped} = %v, want 2", got)
}
}