feat(auth)!: go fully passwordless and fix cross-check review findings
Remove password authentication everywhere; the only session doors are passkey (WebAuthn), email OTP, in-game bind codes, QR scan-login, and op-login vouching. Remediates the 33-finding cross-check review across backend, CLI, panel, plugins, and docs. Backend/CLI: - Drop password routes and fields from account/user/onboard/auth handlers; align tests (new account subtests, naming reserves "console", op-login/onboard/qr-login test updates). - Add migrations 0016_op_login.sql and 0017_drop_password.sql. - Thread panel/admin hostnames from hostcfg through api.go, setup_panel.go, tui_root.go and tui_preflight.go instead of hardcoding; bootstrap.sh writes panel-hostname/admin-hostname into felis.toml. - Reword breakglass and TUI copy for passwordless flows. Panel: - Delete the ChangePassword page and all password UI; align login/auth/api/types with the passwordless contract; add the migration and op-login approval flows. - i18n: convert ImageBuildPage durations/status badges and ServerLuckPerms strings to translation keys; drop 72 orphan keys per locale; unify the title as "Felis - Console". Plugins (all six rebuilt): - Velocity waiting router returns 503 at_capacity during wake; MOTD/control-channel copy and config comments. - Paper zh menu title; Limbo bind-code TTL 600s with panel_url preference; unified /link lines in fabric/forge/neoforge; shared link-client javadoc contract fixes. Docs: openapi.yaml, sequence-diagrams.md, deploy/limbo/README.md and plugins/README.md aligned with the implementation. BREAKING CHANGE: migration 0017 irreversibly drops users.password_hash and users.must_change_password; password login cannot be restored after migrating.
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@@ -23,6 +23,7 @@ var reserved = map[string]struct{}{
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"lobby": {},
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"admin": {},
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"panel": {},
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"console": {}, // the player web console (console.<root>); op.console carries a dot and can never collide
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"api": {},
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"felis": {},
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"velocity": {},
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@@ -112,12 +113,6 @@ func ValidateSystemServerName(name string) error {
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return nil
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}
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// IsReserved reports whether label is on the reserved list.
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func IsReserved(label string) bool {
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_, ok := reserved[label]
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return ok
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}
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// worldVolumeName mirrors operator.dataVolumeName: the per-server StatefulSet's
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// volumeClaimTemplate is named "world", so a single-replica server's world PVC
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// is "world-<name>-0". This is the one naming convention shared by the operator
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