feat(auth)!: go fully passwordless and fix cross-check review findings
Remove password authentication everywhere; the only session doors are passkey (WebAuthn), email OTP, in-game bind codes, QR scan-login, and op-login vouching. Remediates the 33-finding cross-check review across backend, CLI, panel, plugins, and docs. Backend/CLI: - Drop password routes and fields from account/user/onboard/auth handlers; align tests (new account subtests, naming reserves "console", op-login/onboard/qr-login test updates). - Add migrations 0016_op_login.sql and 0017_drop_password.sql. - Thread panel/admin hostnames from hostcfg through api.go, setup_panel.go, tui_root.go and tui_preflight.go instead of hardcoding; bootstrap.sh writes panel-hostname/admin-hostname into felis.toml. - Reword breakglass and TUI copy for passwordless flows. Panel: - Delete the ChangePassword page and all password UI; align login/auth/api/types with the passwordless contract; add the migration and op-login approval flows. - i18n: convert ImageBuildPage durations/status badges and ServerLuckPerms strings to translation keys; drop 72 orphan keys per locale; unify the title as "Felis - Console". Plugins (all six rebuilt): - Velocity waiting router returns 503 at_capacity during wake; MOTD/control-channel copy and config comments. - Paper zh menu title; Limbo bind-code TTL 600s with panel_url preference; unified /link lines in fabric/forge/neoforge; shared link-client javadoc contract fixes. Docs: openapi.yaml, sequence-diagrams.md, deploy/limbo/README.md and plugins/README.md aligned with the implementation. BREAKING CHANGE: migration 0017 irreversibly drops users.password_hash and users.must_change_password; password login cannot be restored after migrating.
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@@ -120,10 +120,10 @@ sequenceDiagram
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Game->>Game: read verified online-mode UUID
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Game->>LinkClient: requestCode(mc_uuid)
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LinkClient->>APIInternal: POST /api/v1/internal/account/link/code {mc_uuid}
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APIInternal->>APIInternal: validate UUID; default auth_source=mojang if absent; generate 8-symbol code
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APIInternal->>APIInternal: validate UUID; derive auth_source from the UUID version nibble if absent (v3 → thirdparty, else mojang); generate 8-symbol code
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APIInternal->>Repo: CreateLinkCode(code, mc_uuid, auth_source, expires_at)
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Repo-->>APIInternal: inserted account_link_codes row
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APIInternal-->>LinkClient: 201 {code, expires_at}
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APIInternal-->>LinkClient: 201 {code, expires_at, panel_url?}
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LinkClient-->>Game: LinkCode
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Game-->>Player: show one-time code in chat
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