fix(operator): 有玩家在线时停服先在游戏里预告 30 秒,期间改回运行会取消
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@@ -342,6 +342,11 @@ type MinecraftServerStatus struct {
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// or the server stops, so the empty-duration counter starts fresh each time
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// the server becomes unoccupied.
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EmptySince *metav1.Time `json:"emptySince,omitempty"`
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// StopNoticeAt is when the operator told the players on a server that it is
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// about to stop (desiredState flipped to Stopped with players online). The stop
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// itself waits until StopNoticeWindow has passed since then; the stamp is cleared
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// once the server is scaled down, or when desiredState goes back to Running first.
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StopNoticeAt *metav1.Time `json:"stopNoticeAt,omitempty"`
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// AutoRestarts counts how often the operator recreated the pod of a start
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// that timed out (at most MaxAutoRestarts, with a doubling backoff); reaching Ready or
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// stopping resets it.
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@@ -121,6 +121,9 @@ func (in *MinecraftServerStatus) DeepCopyInto(out *MinecraftServerStatus) {
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if in.EmptySince != nil {
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out.EmptySince = in.EmptySince.DeepCopy()
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}
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if in.StopNoticeAt != nil {
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out.StopNoticeAt = in.StopNoticeAt.DeepCopy()
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}
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if in.LastAutoRestartAt != nil {
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out.LastAutoRestartAt = in.LastAutoRestartAt.DeepCopy()
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}
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