fix(menu): 大厅菜单按玩家标出每台服能否启动及原因,自己的服排前面,状态改成中文
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@@ -46,16 +46,20 @@
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# message (the stub answers a wake from the server's state in felis-api's own
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# order, so it cannot hand the router an answer the real API never gives),
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# felis:control acts only for the connection's player and holds its
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# frame budget, and Velocity's own /server steps aside for the backend's while
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# frame budget, the menu list leads with the player's own servers and falls
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# back to names alone when felis-api or the call pool cannot answer, and Velocity's own /server steps aside for the backend's while
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# one another proxy plugin registered stays. They ride the module's verified dependency set, which is why
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# they live in Gradle rather than in the javac mains above.
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#
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# 4. The lobby guard self-test (`./gradlew lobbyTest` in plugins/paper): LobbyGuard
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# 4. The lobby self-tests (`./gradlew lobbyTest` in plugins/paper): LobbyGuard
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# runs against real paper-api events around fake players and worlds, so a
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# passer-by cannot change the lobby while a builder can, nobody is hurt or
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# starved, a fall into the void lands at spawn, a join sets adventure mode and
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# names /menu with a click, and a world rule the server refuses is logged
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# without taking the menu down with it.
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# without taking the menu down with it. MenuTiles decides each menu tile from
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# the server's status and felis-api's verdict for the player: Join when it is up,
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# Claim when ownerless, a grey tile with the reason (and no frame) when the
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# player may not start it, the phase in the player's language.
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#
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# No test framework: the mains are the same javac one-liners their javadocs document,
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# so a local run and CI run the same bytes.
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