fix(setup): 绑定码可重试并说明连接方式
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@@ -57,6 +57,33 @@ func rootDomainEmbeddedIP(rootDomain string) string {
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return ""
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}
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// setupGameAddress is where the operator joins in Minecraft to bind the Owner: the
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// IP a nip.io or sslip.io root domain spells out (nothing to resolve), otherwise the
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// root domain, with the port when it is not Minecraft's default. The proxy lands
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// every fresh connection on the login server whatever name it was dialled by.
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func setupGameAddress(rootDomain string, gamePort int) string {
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host := rootDomainEmbeddedIP(rootDomain)
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if host == "" {
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host = strings.TrimSpace(strings.TrimSuffix(rootDomain, "."))
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}
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if host == "" {
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return ""
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}
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if gamePort == 0 || gamePort == 25565 {
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return host
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}
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return net.JoinHostPort(host, strconv.Itoa(gamePort))
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}
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// gameAddrIsIP reports whether addr, a host or host:port, names its host by IP.
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func gameAddrIsIP(addr string) bool {
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host := addr
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if h, _, err := net.SplitHostPort(addr); err == nil {
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host = h
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}
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return net.ParseIP(host) != nil
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}
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func localPanelOrigin() string {
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return fmt.Sprintf("https://127.0.0.1:%d", setupPanelNodePort())
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}
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