fix(lobby): 大厅变成安全的中转大厅并提示 /menu,大厅上限 200、登录门不限人数

This commit is contained in:
Lemon-miaow committed 2026-09-26 23:11:30 +08:00
1 parent fda14e9e45
commit 4425060d3e
12 files changed
+996 -4

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+22
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@@ -60,3 +60,25 @@ sourceSets {
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8'
}
// LobbyGuardTest drives the real LobbyGuard handlers with real paper-api events around
// Proxy-built fakes (plain main, no framework, like the velocity routing tests). It is
// not part of `build`, which the lobby image runs; plugins/test.sh runs `./gradlew lobbyTest`.
sourceSets {
lobbyTest {
java {
srcDir 'test'
include 'best/lolicon/felis/paper/Fakes.java'
include 'best/lolicon/felis/paper/LobbyGuardTest.java'
}
compileClasspath += sourceSets.main.output + configurations.compileClasspath
runtimeClasspath += output + compileClasspath
}
}
tasks.register('lobbyTest', JavaExec) {
group = 'verification'
description = 'Runs the LobbyGuardTest self-test main.'
classpath = sourceSets.lobbyTest.runtimeClasspath
mainClass = 'best.lolicon.felis.paper.LobbyGuardTest'
}
@@ -85,6 +85,12 @@ public final class FelisPaperPlugin extends JavaPlugin implements Listener, Plug
getServer().getMessenger().registerIncomingPluginChannel(this, Control.CHANNEL, this);
getServer().getPluginManager().registerEvents(this, this);
// The lobby is a hub nobody can hurt or be hurt in (LobbyGuard). Worlds loaded
// before this point get the rules here, later ones on their WorldLoadEvent.
LobbyGuard guard = new LobbyGuard(getLogger());
getServer().getPluginManager().registerEvents(guard, this);
getServer().getWorlds().forEach(guard::protect);
getLogger().info("felis-paper enabled: felis:control open, server list from the proxy. "
+ "Pure UI face — no felis-api token.");
}
@@ -406,7 +412,7 @@ public final class FelisPaperPlugin extends JavaPlugin implements Listener, Plug
// ---- helpers ----
/** zh mirrors the Velocity rule: render Chinese when the client locale is zh-*. */
private static boolean zh(Player player) {
static boolean zh(Player player) {
return "zh".equalsIgnoreCase(player.locale().getLanguage());
}
@@ -0,0 +1,267 @@
package best.lolicon.felis.paper;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.event.ClickEvent;
import net.kyori.adventure.text.event.HoverEvent;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.text.format.TextDecoration;
import org.bukkit.Difficulty;
import org.bukkit.GameMode;
import org.bukkit.GameRules;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerBucketFillEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.vehicle.VehicleDestroyEvent;
import org.bukkit.event.world.WorldLoadEvent;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* LobbyGuard keeps the lobby a hub: a place every authenticated player passes through
* on the way to a server, which nobody can hurt, get hurt in, or leave a mark on.
* Without it the lobby is a plain survival world: mobs at night, PvP, and every block
* broken or placed by a passer-by stays in the world volume for the next player.
*
* <p><b>World.</b> Every world is made peaceful with natural spawning, PvP, mob
* griefing and TNT off, time frozen at noon and the weather clear, and inventories
* kept. These are world rules (level.dat), so they are set here on enable and on
* every world load rather than in server.properties.
*
* <p><b>Players.</b> A player takes no damage and never goes hungry; one who falls out
* of the world is put back at spawn. Without {@link #BUILD_PERMISSION} (ops have it by
* default) a player joins in adventure mode at spawn and cannot break or place
* blocks, pour or scoop liquids, trample farmland, light fires, or harm any entity:
* mobs, item frames, paintings, armor stands and vehicles alike. Buttons, doors,
* pressure plates and containers keep working, so a lobby an admin builds with
* them still works for everyone.
*
* <p><b>Onboarding.</b> Every join gets one chat line saying what the lobby is for,
* with a click that runs {@code /menu}: the only way on from here, and one nobody
* would otherwise guess.
*/
final class LobbyGuard implements Listener {
/** Lets a player build in the lobby (default: ops). */
static final String BUILD_PERMISSION = "felis.lobby.build";
/** Noon: the lobby is always lit. */
private static final long NOON = 6000L;
static boolean guarded(Player player) {
return !player.hasPermission(BUILD_PERMISSION);
}
private final Logger log;
LobbyGuard(Logger log) {
this.log = log;
}
/**
* protect applies the world rules and logs what it could not set. The lobby's job is
* the menu, so a rule a server version refuses (or no longer has) costs the rule,
* never the plugin.
*/
void protect(World world) {
try {
applyRules(world);
} catch (RuntimeException | LinkageError e) {
log.log(Level.WARNING, "could not apply every lobby rule to world " + world.getName()
+ "; the menu is unaffected", e);
}
}
static void applyRules(World world) {
world.setDifficulty(Difficulty.PEACEFUL);
// Only a world with its own clock has a time of day to set; the nether and the
// end have none and refuse.
if (!world.isFixedTime()) {
world.setTime(NOON);
}
world.setStorm(false);
world.setThundering(false);
world.setGameRule(GameRules.PVP, false);
world.setGameRule(GameRules.SPAWN_MOBS, false);
world.setGameRule(GameRules.SPAWN_WANDERING_TRADERS, false);
world.setGameRule(GameRules.MOB_GRIEFING, false);
world.setGameRule(GameRules.TNT_EXPLODES, false);
world.setGameRule(GameRules.KEEP_INVENTORY, true);
world.setGameRule(GameRules.IMMEDIATE_RESPAWN, true);
world.setGameRule(GameRules.SHOW_ADVANCEMENT_MESSAGES, false);
world.setGameRule(GameRules.ADVANCE_TIME, false);
world.setGameRule(GameRules.ADVANCE_WEATHER, false);
}
@EventHandler
public void onWorldLoad(WorldLoadEvent event) {
protect(event.getWorld());
}
// ---- joining ----
@EventHandler
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
player.setFoodLevel(20);
if (guarded(player)) {
player.setGameMode(GameMode.ADVENTURE);
player.teleport(player.getWorld().getSpawnLocation());
}
player.sendMessage(hint(FelisPaperPlugin.zh(player)));
}
static Component hint(boolean zh) {
Component open = Component.text(zh ? "[打开服务器菜单]" : "[Open the server menu]",
NamedTextColor.GREEN, TextDecoration.BOLD)
.clickEvent(ClickEvent.runCommand("/menu"))
.hoverEvent(HoverEvent.showText(Component.text(zh ? "点击运行 /menu" : "Click to run /menu")));
return Component.text(zh ? "欢迎来到大厅。输入 /menu 或点击 " : "Welcome to the lobby. Type /menu or click ",
NamedTextColor.GOLD)
.append(open)
.append(Component.text(zh ? ",选一个服务器进入。" : " to pick a server to join.",
NamedTextColor.GOLD));
}
// ---- nobody gets hurt ----
@EventHandler(priority = EventPriority.LOW)
public void onDamage(EntityDamageEvent event) {
if (!(event.getEntity() instanceof Player player)) {
return;
}
event.setCancelled(true);
if (event.getCause() == EntityDamageEvent.DamageCause.VOID) {
player.teleport(player.getWorld().getSpawnLocation());
}
}
@EventHandler(priority = EventPriority.LOW)
public void onHunger(FoodLevelChangeEvent event) {
if (event.getEntity() instanceof Player) {
event.setCancelled(true);
}
}
// ---- nobody leaves a mark ----
@EventHandler(priority = EventPriority.LOW)
public void onBreak(BlockBreakEvent event) {
if (guarded(event.getPlayer())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onPlace(BlockPlaceEvent event) {
if (guarded(event.getPlayer())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onPour(PlayerBucketEmptyEvent event) {
if (guarded(event.getPlayer())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onScoop(PlayerBucketFillEvent event) {
if (guarded(event.getPlayer())) {
event.setCancelled(true);
}
}
/** Stepping on farmland or turtle eggs destroys them; pressure plates are left alone. */
@EventHandler(priority = EventPriority.LOW)
public void onTrample(PlayerInteractEvent event) {
Block block = event.getClickedBlock();
if (event.getAction() != Action.PHYSICAL || block == null || !guarded(event.getPlayer())) {
return;
}
Material type = block.getType();
if (type == Material.FARMLAND || type == Material.TURTLE_EGG) {
event.setCancelled(true);
}
}
/** Fire spreads and burns with nobody behind it, so only a builder may start one. */
@EventHandler(priority = EventPriority.LOW)
public void onIgnite(BlockIgniteEvent event) {
if (!(event.getIgnitingEntity() instanceof Player player) || guarded(player)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onBurn(BlockBurnEvent event) {
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.LOW)
public void onHit(EntityDamageByEntityEvent event) {
if (guardedCulprit(event.getDamager())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onHangingBreak(HangingBreakByEntityEvent event) {
if (guardedCulprit(event.getRemover())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onVehicleDestroy(VehicleDestroyEvent event) {
if (guardedCulprit(event.getAttacker())) {
event.setCancelled(true);
}
}
/** Right-clicking an item frame takes or turns what it holds. */
@EventHandler(priority = EventPriority.LOW)
public void onFrame(PlayerInteractEntityEvent event) {
if (event.getRightClicked() instanceof ItemFrame && guarded(event.getPlayer())) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.LOW)
public void onArmorStand(PlayerArmorStandManipulateEvent event) {
if (guarded(event.getPlayer())) {
event.setCancelled(true);
}
}
/** guardedCulprit: the entity is a guarded player, or something one of them shot. */
private static boolean guardedCulprit(Entity culprit) {
if (culprit instanceof Projectile projectile && projectile.getShooter() instanceof Player shooter) {
return guarded(shooter);
}
return culprit instanceof Player player && guarded(player);
}
}
+5 -1
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@@ -3,7 +3,7 @@ version: 0.1.0
main: best.lolicon.felis.paper.FelisPaperPlugin
api-version: '1.21'
authors: [Felis]
description: Lobby UI face — /menu and /server open a chest GUI that drives the felis:control channel.
description: Lobby UI face — /menu and /server open a chest GUI that drives the felis:control channel; the lobby world is kept safe and unchanged.
commands:
menu:
description: Open the Felis server menu.
@@ -11,3 +11,7 @@ commands:
server:
description: Open the Felis server menu (alias of /menu).
usage: /server
permissions:
felis.lobby.build:
description: Build in the lobby. Everyone else joins in adventure mode and cannot change the world.
default: op
@@ -0,0 +1,178 @@
package best.lolicon.felis.paper;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.TextComponent;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import java.lang.reflect.InvocationHandler;
import java.lang.reflect.Proxy;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
/**
* Fakes are the paper-api interfaces LobbyGuardTest drives the real listener with,
* built with {@link Proxy}. They answer what the guard reads (a permission, a
* world, its spawn, a block's type, a shooter) and record what it does to a player.
*/
final class Fakes {
private Fakes() {
}
/** Returned by an {@link Answers} for a method it does not answer. */
static final Object UNANSWERED = new Object();
interface Answers {
Object answer(String method, Object[] args) throws Throwable;
}
/**
* fake builds an instance of an interface. Methods the answers leave unanswered
* return a zero value; the guard reads nothing it is not told.
*/
static <T> T fake(Class<T> type, Answers answers) {
InvocationHandler h = (proxy, m, args) -> {
Object[] a = args == null ? new Object[0] : args;
if (m.getDeclaringClass() == Object.class) {
switch (m.getName()) {
case "equals":
return proxy == a[0];
case "hashCode":
return System.identityHashCode(proxy);
default:
return type.getSimpleName() + "@fake";
}
}
Object r = answers.answer(m.getName(), a);
return r != UNANSWERED ? r : zero(m.getReturnType());
};
return type.cast(Proxy.newProxyInstance(type.getClassLoader(), new Class<?>[]{type}, h));
}
/** bare is an entity of the given type that answers nothing. */
static <T> T bare(Class<T> type) {
return fake(type, (m, a) -> UNANSWERED);
}
private static Object zero(Class<?> t) {
if (t == boolean.class) {
return false;
}
if (t == int.class || t == short.class || t == byte.class) {
return 0;
}
if (t == long.class) {
return 0L;
}
if (t == double.class || t == float.class) {
return 0.0;
}
return null;
}
/**
* A world whose spawn is a fixed location, and what was set on it. A clockless world
* (the nether, the end) says so through isFixedTime; refusesTime makes setTime throw
* the way Paper does for one.
*/
static final class FakeWorld {
final World world;
final Location spawn;
final List<String> calls = new ArrayList<>();
FakeWorld() {
this("world", false, false);
}
FakeWorld(String name, boolean fixedTime, boolean refusesTime) {
Location[] at = new Location[1];
world = fake(World.class, (m, a) -> {
switch (m) {
case "getSpawnLocation":
return at[0].clone();
case "getName":
return name;
case "isFixedTime":
return fixedTime;
case "setTime":
if (refusesTime) {
throw new IllegalArgumentException("Cannot set time in world without world clock");
}
calls.add("time " + a[0]);
return null;
case "setDifficulty":
case "setStorm":
case "setThundering":
calls.add(m + " " + a[0]);
return null;
default:
return UNANSWERED;
}
});
at[0] = new Location(world, 8.5, 70, -3.5);
spawn = at[0];
}
}
/** A player who either holds the lobby build permission or not, and what was done to them. */
static final class FakePlayer {
final Player player;
final List<Location> teleports = new ArrayList<>();
final List<Component> messages = new ArrayList<>();
GameMode gameMode = GameMode.SURVIVAL;
int food = 3;
FakePlayer(boolean builder, FakeWorld world, Locale locale) {
player = fake(Player.class, (m, a) -> {
switch (m) {
case "hasPermission":
return builder && LobbyGuard.BUILD_PERMISSION.equals(a[0]);
case "getWorld":
return world.world;
case "locale":
return locale;
case "teleport":
teleports.add((Location) a[0]);
return true;
case "setGameMode":
gameMode = (GameMode) a[0];
return null;
case "getGameMode":
return gameMode;
case "setFoodLevel":
food = (Integer) a[0];
return null;
case "sendMessage":
if (a.length > 0 && a[0] instanceof Component c) {
messages.add(c);
return null;
}
return UNANSWERED;
default:
return UNANSWERED;
}
});
}
}
static Block block(Material type) {
return fake(Block.class, (m, a) -> m.equals("getType") ? type : UNANSWERED);
}
/** text is the plain text of a component built with Component.text. */
static String text(Component c) {
StringBuilder sb = new StringBuilder();
if (c instanceof TextComponent t) {
sb.append(t.content());
}
for (Component child : c.children()) {
sb.append(text(child));
}
return sb.toString();
}
}
@@ -0,0 +1,325 @@
package best.lolicon.felis.paper;
import best.lolicon.felis.paper.Fakes.FakePlayer;
import best.lolicon.felis.paper.Fakes.FakeWorld;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.event.ClickEvent;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.damage.DamageSource;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Painting;
import org.bukkit.entity.Player;
import org.bukkit.entity.Villager;
import org.bukkit.event.Cancellable;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerBucketFillEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.vehicle.VehicleDestroyEvent;
import org.bukkit.event.world.WorldLoadEvent;
import org.bukkit.inventory.EquipmentSlot;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.function.Function;
import java.util.logging.Handler;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
/**
* LobbyGuardTest drives the real LobbyGuard handlers with real paper-api events built
* around fake players, worlds and entities: what a passer-by may not do to the lobby,
* that a builder may, that nobody is hurt or starved and a fall into the void lands at
* spawn, and what a player is told and set to on joining. Framework free: a failed
* assertion throws.
*
* <p>The game rules resolve through the server's registry, which a fake cannot stand in
* for; they are checked on a real Paper server. Here, the registry failing to load is
* what a rule the server refuses looks like, and the guard has to log it and carry on.
*
* <p>Run: {@code ./gradlew lobbyTest} in plugins/paper.
*/
// The paper-api event constructors are marked for removal (the server builds them);
// a test raising the events itself has no other way in.
@SuppressWarnings("removal")
public final class LobbyGuardTest {
private static final List<LogRecord> WARNINGS = new ArrayList<>();
private static final LobbyGuard GUARD = new LobbyGuard(capturingLogger());
private static final DamageSource HIT = Fakes.bare(DamageSource.class);
private static int checks;
private static FakeWorld world;
public static void main(String[] args) {
world = new FakeWorld();
passerByLeavesNoMark();
builderMayBuild();
mechanismsStillWork();
fire();
nobodyIsHurt();
joining();
worldRules();
System.out.println("LobbyGuardTest OK (" + checks + " checks)");
}
/** Every way a player could change the world, as the event a guarded or builder player raises. */
private static List<Case> marks() {
List<Case> cases = new ArrayList<>();
cases.add(new Case("break a block", p -> new BlockBreakEvent(Fakes.block(Material.STONE), p)));
cases.add(new Case("place a block", p -> new BlockPlaceEvent(Fakes.block(Material.DIRT), null,
Fakes.block(Material.STONE), null, p, true, EquipmentSlot.HAND)));
cases.add(new Case("pour a bucket", p -> new PlayerBucketEmptyEvent(p, Fakes.block(Material.AIR),
Fakes.block(Material.STONE), BlockFace.UP, Material.LAVA_BUCKET, null, EquipmentSlot.HAND)));
cases.add(new Case("scoop a bucket", p -> new PlayerBucketFillEvent(p, Fakes.block(Material.WATER),
Fakes.block(Material.STONE), BlockFace.UP, Material.BUCKET, null, EquipmentSlot.HAND)));
cases.add(new Case("trample farmland", p -> interact(p, Action.PHYSICAL, Material.FARMLAND)));
cases.add(new Case("trample turtle eggs", p -> interact(p, Action.PHYSICAL, Material.TURTLE_EGG)));
cases.add(new Case("hit a cow", p -> hit(p, Fakes.bare(Cow.class))));
cases.add(new Case("hit a villager", p -> hit(p, Fakes.bare(Villager.class))));
cases.add(new Case("shoot an armor stand", p -> hit(arrowFrom(p), Fakes.bare(ArmorStand.class))));
cases.add(new Case("pop an item frame", p -> hit(p, Fakes.bare(ItemFrame.class))));
cases.add(new Case("break a painting", p -> new HangingBreakByEntityEvent(Fakes.bare(Painting.class), p, HIT)));
cases.add(new Case("shoot a painting down",
p -> new HangingBreakByEntityEvent(Fakes.bare(Painting.class), arrowFrom(p), HIT)));
cases.add(new Case("break a minecart", p -> new VehicleDestroyEvent(Fakes.bare(Minecart.class), HIT, p)));
cases.add(new Case("turn an item frame", p -> new PlayerInteractEntityEvent(p, Fakes.bare(ItemFrame.class))));
cases.add(new Case("strip an armor stand", p -> new PlayerArmorStandManipulateEvent(p,
Fakes.bare(ArmorStand.class), null, null, EquipmentSlot.HEAD, EquipmentSlot.HAND)));
cases.add(new Case("light a fire", p -> new BlockIgniteEvent(Fakes.block(Material.GRASS_BLOCK),
BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL, p)));
return cases;
}
private static void passerByLeavesNoMark() {
Player p = new FakePlayer(false, world, Locale.US).player;
for (Case c : marks()) {
assertEq("a passer-by cannot " + c.what, true, c.fire(p));
}
}
private static void builderMayBuild() {
Player p = new FakePlayer(true, world, Locale.US).player;
for (Case c : marks()) {
assertEq("a builder can " + c.what, false, c.fire(p));
}
}
private static void mechanismsStillWork() {
Player p = new FakePlayer(false, world, Locale.US).player;
assertEq("a pressure plate still works", false,
dispatch(interact(p, Action.PHYSICAL, Material.STONE_PRESSURE_PLATE)));
assertEq("a button still works", false,
dispatch(interact(p, Action.RIGHT_CLICK_BLOCK, Material.STONE_BUTTON)));
assertEq("a chest still opens", false, dispatch(interact(p, Action.RIGHT_CLICK_BLOCK, Material.CHEST)));
assertEq("talking to a villager still works", false,
dispatch(new PlayerInteractEntityEvent(p, Fakes.bare(Villager.class))));
}
private static void fire() {
assertEq("fire spreading on its own is stopped", true, dispatch(new BlockIgniteEvent(
Fakes.block(Material.OAK_PLANKS), BlockIgniteEvent.IgniteCause.SPREAD, (Entity) null)));
assertEq("lightning starts no fire", true, dispatch(new BlockIgniteEvent(
Fakes.block(Material.GRASS_BLOCK), BlockIgniteEvent.IgniteCause.LIGHTNING, (Entity) null)));
assertEq("fire burns nothing away", true, dispatch(new BlockBurnEvent(Fakes.block(Material.OAK_LOG), null)));
}
private static void nobodyIsHurt() {
FakePlayer builder = new FakePlayer(true, world, Locale.US);
for (DamageCause cause : new DamageCause[]{DamageCause.FALL, DamageCause.LAVA, DamageCause.DROWNING,
DamageCause.ENTITY_ATTACK, DamageCause.STARVATION}) {
FakePlayer p = new FakePlayer(false, world, Locale.US);
assertEq("a player takes no " + cause + " damage", true,
dispatch(new EntityDamageEvent(p.player, cause, HIT, 4)));
assertEq("... and stays where they are", 0, p.teleports.size());
}
assertEq("a builder takes no damage either", true,
dispatch(new EntityDamageEvent(builder.player, DamageCause.FALL, HIT, 4)));
FakePlayer other = new FakePlayer(false, world, Locale.US);
assertEq("a player cannot hurt another", true,
dispatch(new EntityDamageByEntityEvent(other.player, builder.player, DamageCause.ENTITY_ATTACK, HIT, 4)));
FakePlayer faller = new FakePlayer(true, world, Locale.US);
assertEq("falling out of the world does no damage", true,
dispatch(new EntityDamageEvent(faller.player, DamageCause.VOID, HIT, 4)));
assertEq("... and lands the player at spawn", List.of(world.spawn), faller.teleports);
Cow cow = Fakes.bare(Cow.class);
assertEq("a mob is not made immortal", false, dispatch(new EntityDamageEvent(cow, DamageCause.FALL, HIT, 4)));
assertEq("nobody goes hungry", true,
dispatch(new FoodLevelChangeEvent(new FakePlayer(false, world, Locale.US).player, 2)));
}
private static void joining() {
FakePlayer p = new FakePlayer(false, world, Locale.US);
GUARD.onJoin(new PlayerJoinEvent(p.player, Component.text("joined")));
assertEq("a passer-by joins in adventure mode", GameMode.ADVENTURE, p.gameMode);
assertEq("... at spawn", List.of(world.spawn), p.teleports);
assertEq("... fed", 20, p.food);
assertEq("... and told about the menu once", 1, p.messages.size());
Component hint = p.messages.get(0);
assertEq("the hint names /menu", true, Fakes.text(hint).contains("Type /menu"));
assertEq("the hint runs /menu when clicked", List.of("/menu"), commands(hint));
FakePlayer builder = new FakePlayer(true, world, Locale.US);
builder.gameMode = GameMode.CREATIVE;
GUARD.onJoin(new PlayerJoinEvent(builder.player, Component.text("joined")));
assertEq("a builder keeps their game mode", GameMode.CREATIVE, builder.gameMode);
assertEq("... and their place", 0, builder.teleports.size());
assertEq("... and is told about the menu too", List.of("/menu"), commands(builder.messages.get(0)));
FakePlayer zh = new FakePlayer(false, world, Locale.SIMPLIFIED_CHINESE);
GUARD.onJoin(new PlayerJoinEvent(zh.player, Component.text("joined")));
assertEq("a Chinese client is told in Chinese", true, Fakes.text(zh.messages.get(0)).contains("输入 /menu"));
assertEq("... with the same click", List.of("/menu"), commands(zh.messages.get(0)));
}
private static void worldRules() {
FakeWorld overworld = new FakeWorld("world", false, false);
WARNINGS.clear();
GUARD.onWorldLoad(new WorldLoadEvent(overworld.world));
assertEq("a loaded world is made peaceful, noon and clear",
List.of("setDifficulty PEACEFUL", "time 6000", "setStorm false", "setThundering false"),
overworld.calls);
FakeWorld nether = new FakeWorld("world_nether", true, true);
GUARD.protect(nether.world);
assertEq("a world without a clock is not given a time",
List.of("setDifficulty PEACEFUL", "setStorm false", "setThundering false"), nether.calls);
// Paper 26 throws for setTime on a clockless world; had the check missed one, the
// plugin, and with it /menu, would not come up.
FakeWorld odd = new FakeWorld("odd", false, true);
WARNINGS.clear();
GUARD.protect(odd.world);
assertEq("a rule the server refuses is logged", true,
WARNINGS.stream().anyMatch(r -> r.getMessage().contains("world odd")));
assertEq("... as a warning, not a crash", Level.WARNING, WARNINGS.get(0).getLevel());
}
// ---- helpers ----
private record Case(String what, Function<Player, Cancellable> event) {
boolean fire(Player p) {
return dispatch(event.apply(p));
}
}
private static PlayerInteractEvent interact(Player p, Action action, Material type) {
return new PlayerInteractEvent(p, action, null, Fakes.block(type), BlockFace.UP, EquipmentSlot.HAND);
}
private static EntityDamageByEntityEvent hit(Entity damager, Entity victim) {
return new EntityDamageByEntityEvent(damager, victim, DamageCause.ENTITY_ATTACK, HIT, 4);
}
private static Arrow arrowFrom(Player shooter) {
return Fakes.fake(Arrow.class, (m, a) -> m.equals("getShooter") ? shooter : Fakes.UNANSWERED);
}
/**
* dispatch hands the event to every LobbyGuard handler that takes its type, the way
* Bukkit would, and reports whether it ended up cancelled.
*/
private static boolean dispatch(Cancellable event) {
if (event instanceof PlayerArmorStandManipulateEvent e) {
GUARD.onArmorStand(e);
} else if (event instanceof PlayerInteractEntityEvent e) {
GUARD.onFrame(e);
} else if (event instanceof PlayerInteractEvent e) {
GUARD.onTrample(e);
} else if (event instanceof BlockBreakEvent e) {
GUARD.onBreak(e);
} else if (event instanceof BlockPlaceEvent e) {
GUARD.onPlace(e);
} else if (event instanceof PlayerBucketEmptyEvent e) {
GUARD.onPour(e);
} else if (event instanceof PlayerBucketFillEvent e) {
GUARD.onScoop(e);
} else if (event instanceof BlockIgniteEvent e) {
GUARD.onIgnite(e);
} else if (event instanceof BlockBurnEvent e) {
GUARD.onBurn(e);
} else if (event instanceof HangingBreakByEntityEvent e) {
GUARD.onHangingBreak(e);
} else if (event instanceof VehicleDestroyEvent e) {
GUARD.onVehicleDestroy(e);
} else if (event instanceof FoodLevelChangeEvent e) {
GUARD.onHunger(e);
} else if (event instanceof EntityDamageByEntityEvent e) {
// Bukkit hands a by-entity hit to the plain damage handlers too.
GUARD.onHit(e);
GUARD.onDamage(e);
} else if (event instanceof EntityDamageEvent e) {
GUARD.onDamage(e);
} else {
throw new AssertionError("no handler for " + event.getClass().getSimpleName());
}
return event.isCancelled();
}
/** commands lists the run-command clicks anywhere in a component. */
private static List<String> commands(Component c) {
List<String> out = new ArrayList<>();
ClickEvent<?> click = c.clickEvent();
if (click != null && click.action() == ClickEvent.Action.RUN_COMMAND
&& click.payload() instanceof ClickEvent.Payload.Text text) {
out.add(text.value());
}
for (Component child : c.children()) {
out.addAll(commands(child));
}
return out;
}
private static Logger capturingLogger() {
Logger log = Logger.getLogger("LobbyGuardTest");
log.setUseParentHandlers(false);
log.addHandler(new Handler() {
@Override
public void publish(LogRecord record) {
if (record.getLevel().intValue() >= Level.WARNING.intValue()) {
WARNINGS.add(record);
}
}
@Override
public void flush() {
}
@Override
public void close() {
}
});
return log;
}
private static void assertEq(String what, Object want, Object got) {
if (want == null ? got != null : !want.equals(got)) {
throw new AssertionError(what + ": got " + got + ", want " + want);
}
checks++;
}
}