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fix(nano): always relay properties as an array
sessionProfile tagged properties with omitempty, so an upstream answer of "properties": [] (or null, or no key at all) reached Velocity with no properties key. A Yggdrasil root may legitimately answer that way for a player without a skin. Velocity 3.5.1's GameProfile deserializer passes the missing key on as null and ImmutableList.copyOf throws, so that player hangs at login with nothing logged, even though the same answer sent straight to Velocity is accepted. Mojang always sends textures, which is why the premium path and the hardware runs never hit it. Drop omitempty and replace a nil slice with an empty one before the response is written. Removing omitempty alone is not enough: a nil slice marshals as null, which Velocity rejects the same way. The new subtest feeds the relay [], null and a missing key and expects "properties":[] every time. The previous handler fails all three.