fix(panel): 加错误边界与新版本 chunk 自动刷新,无 WebGL 时仪表盘降级为平面视图

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Lemon-miaow committed 2026-09-24 15:27:29 +08:00
1 parent 248fa5d100
commit 18e2397272
13 files changed
+427 -9

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+7 -1
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@@ -1,5 +1,5 @@
import { useEffect, useState } from "react"; import { useEffect, useState } from "react";
import { NavLink, Outlet } from "react-router-dom"; import { NavLink, Outlet, useLocation } from "react-router-dom";
import { Cat, Globe, Sun, Moon, LogOut } from "lucide-react"; import { Cat, Globe, Sun, Moon, LogOut } from "lucide-react";
import { useTranslation } from "react-i18next"; import { useTranslation } from "react-i18next";
import * as SelectPrimitive from "@radix-ui/react-select"; import * as SelectPrimitive from "@radix-ui/react-select";
@@ -9,6 +9,7 @@ import { visibleSections, type NavSection } from "@/lib/nav";
import { Select, SelectContent, SelectItem } from "@/components/ui/select"; import { Select, SelectContent, SelectItem } from "@/components/ui/select";
import { useTheme } from "@/lib/theme"; import { useTheme } from "@/lib/theme";
import { api } from "@/lib/api"; import { api } from "@/lib/api";
import { ErrorBoundary } from "@/components/ErrorBoundary";
function SectionGroup({ section, isFirst }: { section: NavSection; isFirst: boolean }) { function SectionGroup({ section, isFirst }: { section: NavSection; isFirst: boolean }) {
const { t } = useTranslation("navigation"); const { t } = useTranslation("navigation");
@@ -138,6 +139,7 @@ function ThemeToggle() {
export function AppShell() { export function AppShell() {
const { isAdmin, isOwner } = useTier(); const { isAdmin, isOwner } = useTier();
const { pathname } = useLocation();
const { t, i18n } = useTranslation("navigation"); const { t, i18n } = useTranslation("navigation");
// Sections are derived purely from is_admin and is_owner: User-Side always, // Sections are derived purely from is_admin and is_owner: User-Side always,
// Admin-Side only for admins, Owner-Side only for the platform owner. Both // Admin-Side only for admins, Owner-Side only for the platform owner. Both
@@ -200,7 +202,11 @@ export function AppShell() {
</header> </header>
<main className="flex flex-1 flex-col p-6"> <main className="flex flex-1 flex-col p-6">
<div className="mx-auto flex w-full max-w-8xl flex-1 flex-col gap-6"> <div className="mx-auto flex w-full max-w-8xl flex-1 flex-col gap-6">
{/* A crash on one page leaves the navigation usable; moving to
another route clears it. */}
<ErrorBoundary resetKey={pathname}>
<Outlet /> <Outlet />
</ErrorBoundary>
</div> </div>
</main> </main>
</div> </div>
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@@ -0,0 +1,147 @@
import { Component, useState, type ErrorInfo, type ReactNode } from "react";
import { AlertTriangle, Check, Copy, Home, RefreshCw, Sparkles } from "lucide-react";
import { useTranslation } from "react-i18next";
import { Button } from "@/components/ui/button";
import { isChunkLoadError, reloadForNewDeploy } from "@/lib/chunk";
import { cn } from "@/lib/utils";
// ErrorBoundary keeps one broken render from unmounting the whole panel. The
// root boundary (main.tsx) covers the providers and the shell; the one around
// AppShell's Outlet keeps the navigation alive and resets on route change, so a
// crash on one page never strands the user there.
interface Props {
children: ReactNode;
/** Changing it clears a caught error (the Outlet passes the pathname). */
resetKey?: unknown;
/** Replaces the crash page, e.g. a flat fleet grid for the 3D card. */
fallback?: (error: unknown, reset: () => void) => ReactNode;
/** "screen" fills the viewport (root); "page" sits inside the shell. */
variant?: "screen" | "page";
}
interface State {
failed: boolean;
error: unknown;
}
export class ErrorBoundary extends Component<Props, State> {
state: State = { failed: false, error: null };
static getDerivedStateFromError(error: unknown): State {
return { failed: true, error };
}
componentDidCatch(error: unknown, info: ErrorInfo) {
console.error("felis panel: render failed", error, info.componentStack);
if (isChunkLoadError(error)) reloadForNewDeploy();
}
componentDidUpdate(prev: Props) {
if (this.state.failed && !Object.is(prev.resetKey, this.props.resetKey)) {
this.setState({ failed: false, error: null });
}
}
reset = () => this.setState({ failed: false, error: null });
render() {
if (!this.state.failed) return this.props.children;
if (this.props.fallback) return this.props.fallback(this.state.error, this.reset);
return <CrashPage error={this.state.error} onRetry={this.reset} screen={this.props.variant === "screen"} />;
}
}
function errorText(error: unknown): string {
if (error instanceof Error) return `${error.name}: ${error.message}`;
try {
return typeof error === "string" ? error : JSON.stringify(error);
} catch {
return String(error);
}
}
function CrashPage({ error, onRetry, screen }: { error: unknown; onRetry: () => void; screen: boolean }) {
const { t } = useTranslation("common");
const [copied, setCopied] = useState(false);
const updated = isChunkLoadError(error);
const detail = errorText(error);
async function copy() {
try {
await navigator.clipboard.writeText(`${detail}\n${window.location.href}`);
setCopied(true);
window.setTimeout(() => setCopied(false), 1500);
} catch {
// Clipboard denied: the text stays selectable in the details block.
}
}
return (
<div
role="alert"
className={cn(
"flex items-center justify-center px-4",
screen ? "min-h-screen bg-background text-foreground" : "flex-1 py-16",
)}
>
<div className="w-full max-w-md space-y-5 text-center">
<div
className={cn(
"mx-auto flex h-12 w-12 items-center justify-center rounded-full",
updated ? "bg-primary/10 text-primary" : "bg-destructive/10 text-destructive",
)}
>
{updated ? <Sparkles className="h-6 w-6" /> : <AlertTriangle className="h-6 w-6" />}
</div>
<div className="space-y-2">
<h1 className="text-lg font-semibold">{updated ? t("crash_updated_title") : t("crash_title")}</h1>
<p className="text-sm leading-relaxed text-muted-foreground">
{updated ? t("crash_updated_body") : t("crash_body")}
</p>
</div>
<div className="flex flex-wrap items-center justify-center gap-2">
<Button onClick={() => window.location.reload()} className="gap-1.5">
<RefreshCw className="h-4 w-4" />
{t("crash_reload")}
</Button>
{!updated && (
<Button variant="outline" onClick={onRetry}>
{t("try_again")}
</Button>
)}
{/* A plain anchor: the root boundary renders outside the router. */}
<Button variant="ghost" asChild className="gap-1.5">
<a href="/">
<Home className="h-4 w-4" />
{t("back_to_dashboard")}
</a>
</Button>
</div>
{!updated && (
<details className="group rounded-md border border-border/60 bg-muted/30 text-left text-xs">
<summary className="cursor-pointer select-none px-3 py-2 text-muted-foreground hover:text-foreground">
{t("crash_details")}
</summary>
<div className="flex items-start gap-2 border-t border-border/60 px-3 py-2">
<code className="min-w-0 flex-1 whitespace-pre-wrap break-all font-mono text-[11px] text-foreground">
{detail}
</code>
<Button
type="button"
variant="ghost"
size="icon"
className="h-7 w-7 shrink-0"
onClick={copy}
aria-label={t("crash_copy")}
title={t("crash_copy")}
>
{copied ? <Check className="h-3.5 w-3.5 text-emerald-500" /> : <Copy className="h-3.5 w-3.5" />}
</Button>
</div>
</details>
)}
</div>
</div>
);
}
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@@ -0,0 +1,67 @@
import { Link } from "react-router-dom";
import { Info } from "lucide-react";
import { useTranslation } from "react-i18next";
import { PHASE_KEY, phaseColor } from "@/components/PhaseBadge";
import { cn } from "@/lib/utils";
import type { Phase, ServerInfo } from "@/lib/types";
// FleetGrid is the flat stand-in for VoxelFleet when WebGL is unavailable or the
// 3D chunk failed: the same square layout and phase palette seen from above, so
// the legend under the card still reads correctly. It lives outside the three.js
// chunk so it renders even when that chunk cannot load.
const TRANSIENT: ReadonlySet<Phase> = new Set<Phase>(["Starting", "Stopping"]);
export type FleetGridReason = "webgl" | "error";
export function FleetGrid({
servers,
reason,
}: {
servers: Pick<ServerInfo, "name" | "displayName" | "phase">[];
reason: FleetGridReason;
}) {
const { t } = useTranslation(["dashboard", "servers"]);
const cols = Math.max(1, Math.ceil(Math.sqrt(servers.length)));
const n = servers.length;
const tile = n <= 9 ? "3rem" : n <= 36 ? "1.75rem" : n <= 100 ? "1.25rem" : "0.875rem";
return (
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 overflow-auto p-4">
{servers.length === 0 ? (
<p className="text-xs text-muted-foreground">{t("dashboard:fleet_flat_empty")}</p>
) : (
<div
className="grid gap-2"
style={{ gridTemplateColumns: `repeat(${cols}, ${tile})`, gridAutoRows: tile }}
>
{servers.map((s) => {
const color = phaseColor(s.phase);
const label = `${s.displayName || s.name} · ${t(PHASE_KEY[s.phase] ?? PHASE_KEY.Unknown)}`;
return (
<Link
key={s.name}
to={`/servers/${s.name}`}
title={label}
aria-label={label}
className={cn(
"rounded-md ring-1 ring-inset ring-white/10 transition-transform hover:scale-110 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring",
TRANSIENT.has(s.phase) && "animate-pulse",
)}
style={{
backgroundColor: color,
backgroundImage: "linear-gradient(145deg, rgb(255 255 255 / 0.28), rgb(0 0 0 / 0.18))",
boxShadow: s.phase === "Running" ? `0 0 14px -2px ${color}` : undefined,
}}
/>
);
})}
</div>
)}
<p className="flex max-w-xs items-center gap-1.5 text-center text-[11px] leading-snug text-muted-foreground">
<Info className="h-3.5 w-3.5 shrink-0" />
{reason === "webgl" ? t("dashboard:fleet_flat_webgl") : t("dashboard:fleet_flat_error")}
</p>
</div>
);
}
+23 -2
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@@ -1,6 +1,8 @@
import { useEffect, useRef } from "react"; import { useEffect, useRef, useState } from "react";
import * as THREE from "three"; import * as THREE from "three";
import { phaseColor } from "@/components/PhaseBadge"; import { phaseColor } from "@/components/PhaseBadge";
import { FleetGrid } from "@/components/FleetGrid";
import { webglAvailable } from "@/lib/webgl";
import type { ServerInfo } from "@/lib/types"; import type { ServerInfo } from "@/lib/types";
// VoxelFleet renders the fleet as a grid of voxels, one per server, colored by // VoxelFleet renders the fleet as a grid of voxels, one per server, colored by
@@ -10,6 +12,8 @@ import type { ServerInfo } from "@/lib/types";
// • the render loop is paused while the tab is hidden (no background GPU burn); // • the render loop is paused while the tab is hidden (no background GPU burn);
// • everything is disposed on unmount (no context leak on route changes). // • everything is disposed on unmount (no context leak on route changes).
// Raw three.js (not react-three-fiber) keeps the dependency/build surface minimal. // Raw three.js (not react-three-fiber) keeps the dependency/build surface minimal.
// Without WebGL (acceleration off, some VMs and remote desktops) the renderer
// cannot be created at all, so the card falls back to the flat FleetGrid.
interface Props { interface Props {
servers: ServerInfo[]; servers: ServerInfo[];
@@ -18,7 +22,15 @@ interface Props {
const STARTING = "Starting"; const STARTING = "Starting";
export function VoxelFleet({ servers }: Props) { export function VoxelFleet({ servers }: Props) {
const [flat, setFlat] = useState(() => !webglAvailable());
if (flat) return <FleetGrid servers={servers} reason="webgl" />;
return <VoxelScene servers={servers} onUnsupported={() => setFlat(true)} />;
}
function VoxelScene({ servers, onUnsupported }: Props & { onUnsupported: () => void }) {
const mountRef = useRef<HTMLDivElement>(null); const mountRef = useRef<HTMLDivElement>(null);
const onUnsupportedRef = useRef(onUnsupported);
onUnsupportedRef.current = onUnsupported;
// Latest servers without re-running the heavy setup effect on every poll. // Latest servers without re-running the heavy setup effect on every poll.
const serversRef = useRef(servers); const serversRef = useRef(servers);
serversRef.current = servers; serversRef.current = servers;
@@ -32,7 +44,16 @@ export function VoxelFleet({ servers }: Props) {
camera.position.set(6, 5.5, 9); camera.position.set(6, 5.5, 9);
camera.lookAt(0, 0, 0); camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); // The probe can pass while the real context still fails (blocklisted GPU,
// context limit reached); three throws then, and the card goes flat.
let renderer: THREE.WebGLRenderer;
try {
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
} catch (err) {
console.warn("felis panel: WebGL renderer unavailable, showing the flat fleet", err);
onUnsupportedRef.current();
return;
}
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.domElement.style.position = "absolute"; renderer.domElement.style.position = "absolute";
renderer.domElement.style.top = "0"; renderer.domElement.style.top = "0";
+8 -1
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@@ -19,5 +19,12 @@
"toggle_theme": "Toggle theme", "toggle_theme": "Toggle theme",
"pagination_prev": "Previous", "pagination_prev": "Previous",
"pagination_next": "Next", "pagination_next": "Next",
"pagination_of": "Page {{current}} of {{total}}" "pagination_of": "Page {{current}} of {{total}}",
"crash_title": "This page hit an error",
"crash_body": "The panel ran into a problem rendering this page. Reloading usually fixes it; if it keeps happening, send the error details below to your admin.",
"crash_updated_title": "The panel was updated",
"crash_updated_body": "A new version of the panel was just released. Reload to open this page.",
"crash_reload": "Reload",
"crash_details": "Error details",
"crash_copy": "Copy error details"
} }
@@ -44,5 +44,8 @@
"legend_unknown": "Unknown", "legend_unknown": "Unknown",
"welcome_title": "Welcome to Felis Lolicon", "welcome_title": "Welcome to Felis Lolicon",
"welcome_desc": "You have logged into the User Dashboard. Go to 'My Servers' to view and claim nodes allocated to you, or manage their sleep, wake, and console logs.", "welcome_desc": "You have logged into the User Dashboard. Go to 'My Servers' to view and claim nodes allocated to you, or manage their sleep, wake, and console logs.",
"go_to_servers_btn": "Manage My Servers" "go_to_servers_btn": "Manage My Servers",
"fleet_flat_webgl": "WebGL is unavailable in this browser, so the fleet is shown flat.",
"fleet_flat_error": "The 3D view failed to load, so the fleet is shown flat.",
"fleet_flat_empty": "No servers yet"
} }
+8 -1
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@@ -19,5 +19,12 @@
"toggle_theme": "切换主题", "toggle_theme": "切换主题",
"pagination_prev": "上一页", "pagination_prev": "上一页",
"pagination_next": "下一页", "pagination_next": "下一页",
"pagination_of": "第 {{current}} / {{total}} 页" "pagination_of": "第 {{current}} / {{total}} 页",
"crash_title": "这个页面出错了",
"crash_body": "面板渲染这个页面时遇到了问题。重新加载通常就能恢复;如果反复出现,请把下面的错误信息发给管理员。",
"crash_updated_title": "面板已更新",
"crash_updated_body": "面板刚发布了新版本,这个页面需要重新加载才能打开。",
"crash_reload": "重新加载",
"crash_details": "错误信息",
"crash_copy": "复制错误信息"
} }
@@ -44,5 +44,8 @@
"legend_unknown": "未知状态", "legend_unknown": "未知状态",
"welcome_title": "欢迎使用 Felis 编排平台", "welcome_title": "欢迎使用 Felis 编排平台",
"welcome_desc": "您已成功登录用户控制台。您可以在「我的服务器」页面查看并认领分配给您的专属节点,或者对其进行休眠、启动和控制台日志监控。", "welcome_desc": "您已成功登录用户控制台。您可以在「我的服务器」页面查看并认领分配给您的专属节点,或者对其进行休眠、启动和控制台日志监控。",
"go_to_servers_btn": "操作我的服务器" "go_to_servers_btn": "操作我的服务器",
"fleet_flat_webgl": "浏览器未启用 WebGL,已切换为平面视图。",
"fleet_flat_error": "3D 视图加载失败,已切换为平面视图。",
"fleet_flat_empty": "还没有服务器"
} }
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@@ -0,0 +1,55 @@
import { describe, it, expect } from "vitest";
import { claimChunkReload, isChunkLoadError } from "./chunk";
// After a deploy an old tab's lazy import 404s. The panel reloads once to pick up
// the new chunks; these cases pin which errors count and that a second failure
// inside the window surfaces instead of looping.
function memory(): Pick<Storage, "getItem" | "setItem"> & { data: Map<string, string> } {
const data = new Map<string, string>();
return { data, getItem: (k) => data.get(k) ?? null, setItem: (k, v) => void data.set(k, v) };
}
describe("isChunkLoadError", () => {
it("recognizes each browser's wording", () => {
for (const msg of [
"Failed to fetch dynamically imported module: https://x/assets/VoxelFleet-abc.js",
"error loading dynamically imported module",
"Importing a module script failed.",
"Unable to preload CSS for /assets/index-abc.css",
]) {
expect(isChunkLoadError(new TypeError(msg))).toBe(true);
}
});
it("leaves ordinary render errors alone", () => {
expect(isChunkLoadError(new TypeError("Cannot read properties of undefined (reading 'name')"))).toBe(false);
expect(isChunkLoadError(null)).toBe(false);
});
});
describe("claimChunkReload", () => {
it("allows the first reload and stamps it", () => {
const s = memory();
expect(claimChunkReload(s, 1_000_000)).toBe(true);
expect(s.data.size).toBe(1);
});
it("refuses a second reload inside the window", () => {
const s = memory();
claimChunkReload(s, 1_000_000);
expect(claimChunkReload(s, 1_010_000)).toBe(false);
});
it("allows another reload once the window has passed", () => {
const s = memory();
claimChunkReload(s, 1_000_000);
expect(claimChunkReload(s, 1_031_000)).toBe(true);
});
it("declines without storage, since nothing could stop a loop", () => {
expect(claimChunkReload(null, 1_000_000)).toBe(false);
const broken = { getItem: () => { throw new Error("denied"); }, setItem: () => {} };
expect(claimChunkReload(broken, 1_000_000)).toBe(false);
});
});
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@@ -0,0 +1,66 @@
import { lazy, type ComponentType } from "react";
// A deploy replaces the hashed chunks, so a tab opened before it asks for files
// that no longer exist (panel.go answers index.html and the dynamic import
// fails). One full reload picks up the new index and its chunk names; the
// sessionStorage stamp keeps a real outage from turning into a reload loop.
const RELOAD_KEY = "felis:chunk-reload-at";
const RELOAD_WINDOW_MS = 30_000;
const CHUNK_ERROR =
/Failed to fetch dynamically imported module|error loading dynamically imported module|Importing a module script failed|Unable to preload CSS|ChunkLoadError/i;
/** isChunkLoadError recognizes a failed lazy import in Chrome, Firefox and Safari. */
export function isChunkLoadError(err: unknown): boolean {
const text = err instanceof Error ? `${err.name} ${err.message}` : String(err ?? "");
return CHUNK_ERROR.test(text);
}
type Stamp = Pick<Storage, "getItem" | "setItem">;
/** claimChunkReload reports whether this tab may reload now and, if so, stamps
* the attempt. Without usable storage there is no loop guard, so it declines. */
export function claimChunkReload(storage: Stamp | null, now: number): boolean {
if (!storage) return false;
try {
const last = Number(storage.getItem(RELOAD_KEY) ?? 0);
if (Number.isFinite(last) && now - last < RELOAD_WINDOW_MS) return false;
storage.setItem(RELOAD_KEY, String(now));
return true;
} catch {
return false;
}
}
/** reloadForNewDeploy reloads the page once per window; false means the caller
* must surface the error instead. */
export function reloadForNewDeploy(): boolean {
let storage: Stamp | null = null;
try {
storage = window.sessionStorage;
} catch {
// Storage blocked (privacy mode): no guard, no automatic reload.
}
if (!claimChunkReload(storage, Date.now())) return false;
window.location.reload();
return true;
}
/** lazyWithReload is React.lazy that reloads once when the chunk has gone. */
export function lazyWithReload<T extends ComponentType<any>>(factory: () => Promise<{ default: T }>) {
return lazy(() =>
factory().catch((err: unknown) => {
if (isChunkLoadError(err) && reloadForNewDeploy()) return new Promise<{ default: T }>(() => {});
throw err;
}),
);
}
/** installPreloadReload covers Vite's own modulepreload/CSS preloads, which
* fail through the vite:preloadError event instead of the import promise. */
export function installPreloadReload(): void {
window.addEventListener("vite:preloadError", (event) => {
if (reloadForNewDeploy()) event.preventDefault();
});
}
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@@ -0,0 +1,18 @@
// webglAvailable probes once whether this browser can create a WebGL context
// (hardware acceleration off, some VMs and remote desktops cannot). The probe
// context is released right away so the fleet view still gets its own.
let cached: boolean | undefined;
export function webglAvailable(): boolean {
if (cached !== undefined) return cached;
try {
const canvas = document.createElement("canvas");
const gl = canvas.getContext("webgl2") ?? canvas.getContext("webgl");
gl?.getExtension("WEBGL_lose_context")?.loseContext();
cached = gl != null;
} catch {
cached = false;
}
return cached;
}
+6
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@@ -2,10 +2,16 @@ import React from "react";
import ReactDOM from "react-dom/client"; import ReactDOM from "react-dom/client";
import "./i18n"; import "./i18n";
import App from "./App"; import App from "./App";
import { ErrorBoundary } from "./components/ErrorBoundary";
import { installPreloadReload } from "./lib/chunk";
import "./index.css"; import "./index.css";
installPreloadReload();
ReactDOM.createRoot(document.getElementById("root")!).render( ReactDOM.createRoot(document.getElementById("root")!).render(
<React.StrictMode> <React.StrictMode>
<ErrorBoundary variant="screen">
<App /> <App />
</ErrorBoundary>
</React.StrictMode>, </React.StrictMode>,
); );
+14 -2
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@@ -1,4 +1,4 @@
import { lazy, Suspense, useMemo } from "react"; import { Suspense, useMemo } from "react";
import { Link } from "react-router-dom"; import { Link } from "react-router-dom";
import { import {
Activity, Activity,
@@ -20,13 +20,19 @@ import { Button } from "@/components/ui/button";
import { Loading, ErrorState } from "@/components/States"; import { Loading, ErrorState } from "@/components/States";
import { StatCard } from "@/components/StatCard"; import { StatCard } from "@/components/StatCard";
import { PageHeader } from "@/components/PageHeader"; import { PageHeader } from "@/components/PageHeader";
import { ErrorBoundary } from "@/components/ErrorBoundary";
import { FleetGrid } from "@/components/FleetGrid";
import { api } from "@/lib/api"; import { api } from "@/lib/api";
import { useAsync, useConfig } from "@/lib/hooks"; import { useAsync, useConfig } from "@/lib/hooks";
import { lazyWithReload } from "@/lib/chunk";
import { webglAvailable } from "@/lib/webgl";
import type { Phase, ServerInfo, WhitelistImage } from "@/lib/types"; import type { Phase, ServerInfo, WhitelistImage } from "@/lib/types";
// three.js is heavy and only the Dashboard renders it — split it into its own // three.js is heavy and only the Dashboard renders it — split it into its own
// async chunk so the rest of the panel doesn't pay for it on first load. // async chunk so the rest of the panel doesn't pay for it on first load.
const VoxelFleet = lazy(() => // A failed chunk reloads the tab once (new deploy); after that the card falls
// back to the flat grid instead of taking the page down.
const VoxelFleet = lazyWithReload(() =>
import("@/components/VoxelFleet").then((m) => ({ default: m.VoxelFleet })), import("@/components/VoxelFleet").then((m) => ({ default: m.VoxelFleet })),
); );
@@ -426,9 +432,15 @@ function FleetView({
</CardHeader> </CardHeader>
<CardContent className="flex-1 flex flex-col p-0 justify-between"> <CardContent className="flex-1 flex flex-col p-0 justify-between">
<div className="flex-1 min-h-[220px] w-full bg-gradient-to-b from-transparent to-primary/5 border-b relative"> <div className="flex-1 min-h-[220px] w-full bg-gradient-to-b from-transparent to-primary/5 border-b relative">
<ErrorBoundary fallback={() => <FleetGrid servers={servers} reason="error" />}>
{webglAvailable() ? (
<Suspense fallback={<Loading label={t("loading_scene")} />}> <Suspense fallback={<Loading label={t("loading_scene")} />}>
<VoxelFleet servers={servers} /> <VoxelFleet servers={servers} />
</Suspense> </Suspense>
) : (
<FleetGrid servers={servers} reason="webgl" />
)}
</ErrorBoundary>
</div> </div>
{/* 状态图例说明 + 指标统计 */} {/* 状态图例说明 + 指标统计 */}
<div className="p-4 space-y-3 text-xs bg-muted/10"> <div className="p-4 space-y-3 text-xs bg-muted/10">