Loading deploy/limbo/Dockerfile +11 −5 Changes for deploy/limbo/Dockerfile: 11 added lines, 5 removed lines. Original line number Diff line number Diff line Loading @@ -70,17 +70,23 @@ RUN set -eu; \ mkdir -p /limbo/plugins # Drop the login+readiness plugin in beside Limbo.jar. COPY --from=plugin /felis-limbo.jar /limbo/plugins/felis-limbo.jar # The entrypoint pins the game port to the operator's GamePort before launching Limbo. # The entrypoint pins the game port AND enables Velocity modern forwarding — refusing to # start without the secret, because a login gate that derives offline UUIDs would let # anyone claim any Minecraft identity (the Owner's included). COPY deploy/limbo/entrypoint.sh /usr/local/bin/felis-entrypoint.sh # The operator mounts the world PVC at /data. Runtime state lives there; /limbo # remains the immutable image seed copied into the volume by the entrypoint. WORKDIR /data ENV FELIS_HEALTH_PORT=8080 # FELIS_GAME_PORT is the port the entrypoint pins Limbo to; it MUST equal the operator's # GamePort (internal/operator/builders.go). Default 25565 — override only in lockstep # with the operator. ENV FELIS_GAME_PORT=25565 EXPOSE 25565 8080 # felis-entrypoint.sh pins server-port then execs `java -jar Limbo.jar --nogui` (headless: # the pod has no console). Limbo writes the rest of server.properties on first run and # loads ./spawn.schem as the spawn world. Invoked via `sh` so no +x bit is needed from the # (Windows) build host. # felis-entrypoint.sh pins server-port + velocity-modern/forwarding-secrets, then execs # `java -jar Limbo.jar --nogui` from /data (headless: the pod has no console). Limbo writes # the rest of server.properties on the persistent volume and loads ./spawn.schem as the # spawn world. Invoked via `sh` so no +x bit is needed from the (Windows) build host. ENTRYPOINT ["/bin/sh", "/usr/local/bin/felis-entrypoint.sh"] deploy/limbo/README.md +3 −3 Changes for deploy/limbo/README.md: 3 added lines, 3 removed lines. Original line number Diff line number Diff line Loading @@ -142,6 +142,6 @@ set them by hand: or a control-namespace ingress fence, it must also open the login-pod → felis-api-internal (8081) path. The Velocity default-landing and waiting-park wiring is printed by `felis setup` and enforces the invariant: fresh connections hit `login` first; nothing falls back to the lobby. The Velocity gate/lobby wiring is printed by `felis setup` and enforces the invariant: fresh connections hit `login` first, and only an authenticated release from that gate can enter the post-auth lobby or a remembered user backend. deploy/limbo/entrypoint.sh +74 −18 Changes for deploy/limbo/entrypoint.sh: 74 added lines, 18 removed lines. Original line number Diff line number Diff line #!/bin/sh # Felis login-limbo entrypoint. # # Pin Limbo's game port to the pod-facing port the operator contract uses. LOOHP/Limbo # defaults server-port to 30000, but the Felis operator drives everything — the Service # Port/TargetPort, the TCP/HTTP readiness probe, the container port and the Velocity # NetworkPolicy — off a single GamePort const (25565). A backend that bound 30000 would # be unreachable through that fence. Limbo writes a full server.properties on first run # and merges any partial we leave in place, so seeding/patching just server-port here is # enough; the spawn schematic still loads from ./spawn.schem. # Two things must be true before Limbo accepts a connection, and both are settings # Limbo writes into server.properties on first run: # # Idempotent by design: it runs on every start and rewrites only the server-port line, # so a persisted world volume that already carries a server.properties keeps all its # other settings. # server-port — pinned to the pod-facing port the operator contract uses. LOOHP/Limbo # defaults it to 30000, but the Felis operator drives everything (the # Service Port/TargetPort, the readiness probe, the container port and # the Velocity NetworkPolicy) off a single GamePort const (25565). A # backend that bound 30000 would be unreachable through that fence. # # velocity-modern — Velocity modern player-info forwarding. This is the ONLY reason the # forwarding-secrets login gate can be trusted to know WHO joined. With it on, Limbo # verifies the proxy's HMAC over the login payload and takes the # player's UUID from that signed payload (ClientConnection.java: # validateVelocityModernResponse → getVelocityDataFrom → new Player(..., # data.getUuid())). With it off, Limbo derives an OFFLINE UUID from the # username — and the felis-limbo plugin would then mint a /link code # bound to the WRONG Minecraft identity. The Owner IS a Minecraft # account, claimed by joining this gate, so that is account takeover, # not a cosmetic bug. # # Hence: NO SECRET, NO START. Refusing to boot is the safe failure — the operator marks the # server Failed, `felis setup` surfaces the reason and stops before asking for a link code. # A limbo that came up in offline mode would look perfectly healthy while handing out # forgeable identities. forwarding-secrets is Limbo's ';'-separated list; Felis writes one. # # Idempotent by design: it runs on every start and rewrites only the keys below, so a # persisted volume that already carries a server.properties keeps its other settings (and # the spawn schematic still loads from ./spawn.schem). set -eu PORT="${FELIS_GAME_PORT:-25565}" SECRET="${FELIS_FORWARDING_SECRET:-}" RUNTIME_DIR="/limbo" DATA_DIR="/data" PROPS="server.properties" if [ -f "$PROPS" ]; then if grep -q '^server-port=' "$PROPS"; then sed -i "s/^server-port=.*/server-port=${PORT}/" "$PROPS" else printf 'server-port=%s\n' "$PORT" >> "$PROPS" if [ -z "$SECRET" ]; then echo "felis-limbo: FATAL — FELIS_FORWARDING_SECRET is empty." >&2 echo " The login gate authenticates the Owner, so it must not run without Velocity modern" >&2 echo " forwarding: an unverified UUID would let anyone claim any Minecraft identity." >&2 echo " Provision the secret with deploy/bootstrap.sh, then re-run 'sudo felis setup'." >&2 exit 1 fi # Keep mutable server state on the operator-mounted PVC. Refresh code artifacts on # every boot so an image upgrade takes effect without replacing worlds or config. mkdir -p "$DATA_DIR/plugins" cp -f "$RUNTIME_DIR/Limbo.jar" "$DATA_DIR/Limbo.jar" cp -f "$RUNTIME_DIR/plugins/felis-limbo.jar" "$DATA_DIR/plugins/felis-limbo.jar" if [ -f "$RUNTIME_DIR/spawn.schem" ] && [ ! -f "$DATA_DIR/spawn.schem" ]; then cp "$RUNTIME_DIR/spawn.schem" "$DATA_DIR/spawn.schem" fi cd "$DATA_DIR" # set_prop KEY VALUE — replace the key's line, or append it if absent. set_prop() { if [ -f "$PROPS" ] && grep -q "^$1=" "$PROPS"; then # The secret is base64/hex-ish, but a '/' or '&' would still break a bare sed s///. # '|' as the delimiter plus escaping it is enough for every value we write. esc=$(printf '%s' "$2" | sed 's/[|\\&]/\\&/g') sed -i "s|^$1=.*|$1=${esc}|" "$PROPS" else printf 'server-port=%s\n' "$PORT" > "$PROPS" printf '%s=%s\n' "$1" "$2" >> "$PROPS" fi } echo "felis-limbo: pinned server-port=${PORT} (operator GamePort)" exec java -jar Limbo.jar --nogui "$@" set_prop server-port "$PORT" # velocity-modern is mutually exclusive with the two legacy schemes in Limbo's own # check — pin them off so a stale persisted properties file cannot silently downgrade # the gate to a forwarding mode that carries no signature at all. set_prop bungeecord false set_prop bungee-guard false set_prop velocity-modern true set_prop forwarding-secrets "$SECRET" echo "felis-limbo: server-port=${PORT}, velocity-modern=true (forwarding secret loaded, UUIDs are Mojang-verified)" JAVA_MEMORY_ARG="" if [ -n "${JAVA_MEMORY:-}" ]; then JAVA_MEMORY_ARG="-Xmx${JAVA_MEMORY}" fi set -f # JAVA_FLAGS is emitted by the operator as a whitespace-separated JVM argument list. # shellcheck disable=SC2086 exec java $JAVA_MEMORY_ARG ${JAVA_FLAGS:-} -jar Limbo.jar --nogui "$@" deploy/lobby/Dockerfile +31 −9 Changes for deploy/lobby/Dockerfile: 31 added lines, 9 removed lines. Original line number Diff line number Diff line Loading @@ -5,16 +5,22 @@ # the POST-auth /menu hub: it is reached only when the login gate transfers an # authenticated player onward, and it must never be a fallback target. # # Build: # Build (deploy/bootstrap.sh does this for you; the PAPER_JAR_URL comes from PaperMC's # Fill v3 API — api.papermc.io v2 has returned HTTP 410 since 2026-07-01): # docker build -f deploy/lobby/Dockerfile \ # --build-arg PAPER_JAR_URL=https://<mirror>/paper-1.21.x-<build>.jar \ # --build-arg PAPER_JAR_URL=https://fill-data.papermc.io/v1/objects/<sha>/paper-26.2-<build>.jar \ # -t felis-lobby:demo . # docker save felis-lobby:demo | sudo k3s ctr images import - # # felis.toml → [velocity] lobby_image = "felis-lobby:demo" # # Contract: the game server listens on 25565 (the CRD GamePort). The lobby speaks # only the felis:control plugin-message channel (spec §12) — it holds no felis-api # token. # The Paper version must match the LOGIN gate's: LOOHP/Limbo speaks exactly ONE protocol # per build (its SERVER_IMPLEMENTATION_VERSION), and a client has to satisfy both hops. # # Contract: the game server listens on 25565 (the CRD GamePort). The lobby speaks only the # felis:control plugin-message channel (spec §12) — it holds no felis-api token. It DOES # receive FELIS_FORWARDING_SECRET (operator-injected from the felis-forwarding-secret # Secret) and refuses to start without it: a lobby that cannot verify the proxy's signed # handshake would trust an offline, forgeable UUID. # ---- build the felis-paper plugin jar (Paper API is Java 21) ---- # gradle:8.14-jdk21 — an official Gradle image on JDK 21 (this tree vendors no Gradle Loading @@ -29,7 +35,10 @@ RUN cd plugins/paper \ && cp build/libs/*.jar /felis-paper.jar # ---- assemble the runtime ---- FROM eclipse-temurin:21-jre # 25-jre, not 21: Paper 26.2 declares `java.version.minimum = 25` (PaperMC Fill v3, # GET /v3/projects/paper/versions/26.2) and refuses to boot on anything older. A 25 JRE # also runs the plugin's Java-21 bytecode, so only the runtime moves. FROM eclipse-temurin:25-jre ARG PAPER_JAR_URL WORKDIR /paper RUN set -eu; \ Loading @@ -42,8 +51,21 @@ RUN set -eu; \ mkdir -p /paper/plugins; \ echo "eula=true" > /paper/eula.txt COPY --from=plugin /felis-paper.jar /paper/plugins/felis-paper.jar # The entrypoint writes the Velocity modern-forwarding config (and REFUSES to start # without the secret — an offline-mode lobby would trust forged identities) before # launching Paper. COPY deploy/lobby/entrypoint.sh /usr/local/bin/felis-entrypoint.sh # The operator mounts the world PVC at /data. Runtime state lives there; /paper # remains the immutable image seed copied into the volume by the entrypoint. WORKDIR /data # FELIS_GAME_PORT is the port the entrypoint pins Paper to; it MUST equal the operator's # GamePort (internal/operator/builders.go). Default 25565 — override only in lockstep # with the operator. ENV FELIS_GAME_PORT=25565 EXPOSE 25565 # nogui headless; the first boot generates server.properties (align online-mode / # forwarding with the Velocity proxy afterwards — see README). ENTRYPOINT ["java", "-jar", "paper.jar", "--nogui"] # felis-entrypoint.sh writes config/paper-global.yml + server.properties, then execs # `java -jar paper.jar --nogui` from /data (headless: the pod has no console). Invoked via # `sh` so no +x bit is needed from the (Windows) build host. ENTRYPOINT ["/bin/sh", "/usr/local/bin/felis-entrypoint.sh"] deploy/lobby/entrypoint.sh 0 → 100644 +85 −0 Changes for deploy/lobby/entrypoint.sh: 85 added lines, 0 removed lines. Original line number Diff line number Diff line #!/bin/sh # Felis lobby (Paper) entrypoint. # # The lobby sits BEHIND the login gate: a player only reaches it once the limbo has # authenticated them and Velocity transferred them onward. For that transfer to arrive # with a real identity, Paper has to be told to verify the proxy's signed handshake — # otherwise it derives an offline UUID from the username and every /menu action would be # attributed to whoever typed the name. So, exactly as in deploy/limbo/entrypoint.sh: # NO SECRET, NO START. Refusing to boot is the safe failure; a lobby that came up in # offline mode would look healthy while trusting forged identities. # # Two files carry the settings: # # config/paper-global.yml proxies.velocity.{enabled,online-mode,secret} — enable modern # forwarding and share the proxy's HMAC key. online-mode mirrors # the proxy's own online-mode (true: Velocity did the Mojang # auth), which is what makes the forwarded UUID trustworthy. # # server.properties online-mode=false — the PROXY authenticated the player, so the # backend must not try to reach Mojang itself (Paper refuses to # start with velocity forwarding on and online-mode=true). This # is not a downgrade: the trust comes from the signed handshake. # server-port is pinned to the operator's GamePort (25565), the # single const the Service, probes and NetworkPolicy all key off. set -eu PORT="${FELIS_GAME_PORT:-25565}" SECRET="${FELIS_FORWARDING_SECRET:-}" RUNTIME_DIR="/paper" DATA_DIR="/data" PROPS="server.properties" if [ -z "$SECRET" ]; then echo "felis-lobby: FATAL — FELIS_FORWARDING_SECRET is empty." >&2 echo " Without Velocity modern forwarding Paper cannot verify who a joining player is," >&2 echo " and would trust an offline UUID derived from the username alone." >&2 echo " Provision the secret with deploy/bootstrap.sh, then re-run 'sudo felis setup'." >&2 exit 1 fi # Keep worlds, generated config, and plugin data on the operator-mounted PVC while # refreshing executable artifacts from the immutable image on every boot. mkdir -p "$DATA_DIR/plugins" cp -f "$RUNTIME_DIR/paper.jar" "$DATA_DIR/paper.jar" cp -f "$RUNTIME_DIR/plugins/felis-paper.jar" "$DATA_DIR/plugins/felis-paper.jar" printf 'eula=true\n' > "$DATA_DIR/eula.txt" cd "$DATA_DIR" # set_prop KEY VALUE — replace the key's line in server.properties, or append it if absent. set_prop() { if [ -f "$PROPS" ] && grep -q "^$1=" "$PROPS"; then sed -i "s|^$1=.*|$1=$2|" "$PROPS" else printf '%s=%s\n' "$1" "$2" >> "$PROPS" fi } set_prop server-port "$PORT" set_prop online-mode false # ponytail: rewritten whole, not merged. Paper loads this file and fills every key it does # not find with the default, then writes the full tree back — so a proxies-only file is a # complete, stable input, and the lobby's other globals are simply always the defaults. # That is true of a system server Felis owns end to end; if admins are ever allowed to tune # the lobby's globals, this has to become a real YAML merge (yq) instead. mkdir -p config cat > config/paper-global.yml <<YAML # Written by felis-lobby's entrypoint on every boot. Do not hand-edit: the forwarding # secret is injected from the felis-forwarding-secret Secret and must match the proxy. proxies: velocity: enabled: true online-mode: true secret: "${SECRET}" YAML echo "felis-lobby: server-port=${PORT}, velocity modern forwarding on (UUIDs are Mojang-verified)" JAVA_MEMORY_ARG="" if [ -n "${JAVA_MEMORY:-}" ]; then JAVA_MEMORY_ARG="-Xmx${JAVA_MEMORY}" fi set -f # JAVA_FLAGS is emitted by the operator as a whitespace-separated JVM argument list. # shellcheck disable=SC2086 exec java $JAVA_MEMORY_ARG ${JAVA_FLAGS:-} -jar paper.jar --nogui "$@" Loading
deploy/limbo/Dockerfile +11 −5 Changes for deploy/limbo/Dockerfile: 11 added lines, 5 removed lines. Original line number Diff line number Diff line Loading @@ -70,17 +70,23 @@ RUN set -eu; \ mkdir -p /limbo/plugins # Drop the login+readiness plugin in beside Limbo.jar. COPY --from=plugin /felis-limbo.jar /limbo/plugins/felis-limbo.jar # The entrypoint pins the game port to the operator's GamePort before launching Limbo. # The entrypoint pins the game port AND enables Velocity modern forwarding — refusing to # start without the secret, because a login gate that derives offline UUIDs would let # anyone claim any Minecraft identity (the Owner's included). COPY deploy/limbo/entrypoint.sh /usr/local/bin/felis-entrypoint.sh # The operator mounts the world PVC at /data. Runtime state lives there; /limbo # remains the immutable image seed copied into the volume by the entrypoint. WORKDIR /data ENV FELIS_HEALTH_PORT=8080 # FELIS_GAME_PORT is the port the entrypoint pins Limbo to; it MUST equal the operator's # GamePort (internal/operator/builders.go). Default 25565 — override only in lockstep # with the operator. ENV FELIS_GAME_PORT=25565 EXPOSE 25565 8080 # felis-entrypoint.sh pins server-port then execs `java -jar Limbo.jar --nogui` (headless: # the pod has no console). Limbo writes the rest of server.properties on first run and # loads ./spawn.schem as the spawn world. Invoked via `sh` so no +x bit is needed from the # (Windows) build host. # felis-entrypoint.sh pins server-port + velocity-modern/forwarding-secrets, then execs # `java -jar Limbo.jar --nogui` from /data (headless: the pod has no console). Limbo writes # the rest of server.properties on the persistent volume and loads ./spawn.schem as the # spawn world. Invoked via `sh` so no +x bit is needed from the (Windows) build host. ENTRYPOINT ["/bin/sh", "/usr/local/bin/felis-entrypoint.sh"]
deploy/limbo/README.md +3 −3 Changes for deploy/limbo/README.md: 3 added lines, 3 removed lines. Original line number Diff line number Diff line Loading @@ -142,6 +142,6 @@ set them by hand: or a control-namespace ingress fence, it must also open the login-pod → felis-api-internal (8081) path. The Velocity default-landing and waiting-park wiring is printed by `felis setup` and enforces the invariant: fresh connections hit `login` first; nothing falls back to the lobby. The Velocity gate/lobby wiring is printed by `felis setup` and enforces the invariant: fresh connections hit `login` first, and only an authenticated release from that gate can enter the post-auth lobby or a remembered user backend.
deploy/limbo/entrypoint.sh +74 −18 Changes for deploy/limbo/entrypoint.sh: 74 added lines, 18 removed lines. Original line number Diff line number Diff line #!/bin/sh # Felis login-limbo entrypoint. # # Pin Limbo's game port to the pod-facing port the operator contract uses. LOOHP/Limbo # defaults server-port to 30000, but the Felis operator drives everything — the Service # Port/TargetPort, the TCP/HTTP readiness probe, the container port and the Velocity # NetworkPolicy — off a single GamePort const (25565). A backend that bound 30000 would # be unreachable through that fence. Limbo writes a full server.properties on first run # and merges any partial we leave in place, so seeding/patching just server-port here is # enough; the spawn schematic still loads from ./spawn.schem. # Two things must be true before Limbo accepts a connection, and both are settings # Limbo writes into server.properties on first run: # # Idempotent by design: it runs on every start and rewrites only the server-port line, # so a persisted world volume that already carries a server.properties keeps all its # other settings. # server-port — pinned to the pod-facing port the operator contract uses. LOOHP/Limbo # defaults it to 30000, but the Felis operator drives everything (the # Service Port/TargetPort, the readiness probe, the container port and # the Velocity NetworkPolicy) off a single GamePort const (25565). A # backend that bound 30000 would be unreachable through that fence. # # velocity-modern — Velocity modern player-info forwarding. This is the ONLY reason the # forwarding-secrets login gate can be trusted to know WHO joined. With it on, Limbo # verifies the proxy's HMAC over the login payload and takes the # player's UUID from that signed payload (ClientConnection.java: # validateVelocityModernResponse → getVelocityDataFrom → new Player(..., # data.getUuid())). With it off, Limbo derives an OFFLINE UUID from the # username — and the felis-limbo plugin would then mint a /link code # bound to the WRONG Minecraft identity. The Owner IS a Minecraft # account, claimed by joining this gate, so that is account takeover, # not a cosmetic bug. # # Hence: NO SECRET, NO START. Refusing to boot is the safe failure — the operator marks the # server Failed, `felis setup` surfaces the reason and stops before asking for a link code. # A limbo that came up in offline mode would look perfectly healthy while handing out # forgeable identities. forwarding-secrets is Limbo's ';'-separated list; Felis writes one. # # Idempotent by design: it runs on every start and rewrites only the keys below, so a # persisted volume that already carries a server.properties keeps its other settings (and # the spawn schematic still loads from ./spawn.schem). set -eu PORT="${FELIS_GAME_PORT:-25565}" SECRET="${FELIS_FORWARDING_SECRET:-}" RUNTIME_DIR="/limbo" DATA_DIR="/data" PROPS="server.properties" if [ -f "$PROPS" ]; then if grep -q '^server-port=' "$PROPS"; then sed -i "s/^server-port=.*/server-port=${PORT}/" "$PROPS" else printf 'server-port=%s\n' "$PORT" >> "$PROPS" if [ -z "$SECRET" ]; then echo "felis-limbo: FATAL — FELIS_FORWARDING_SECRET is empty." >&2 echo " The login gate authenticates the Owner, so it must not run without Velocity modern" >&2 echo " forwarding: an unverified UUID would let anyone claim any Minecraft identity." >&2 echo " Provision the secret with deploy/bootstrap.sh, then re-run 'sudo felis setup'." >&2 exit 1 fi # Keep mutable server state on the operator-mounted PVC. Refresh code artifacts on # every boot so an image upgrade takes effect without replacing worlds or config. mkdir -p "$DATA_DIR/plugins" cp -f "$RUNTIME_DIR/Limbo.jar" "$DATA_DIR/Limbo.jar" cp -f "$RUNTIME_DIR/plugins/felis-limbo.jar" "$DATA_DIR/plugins/felis-limbo.jar" if [ -f "$RUNTIME_DIR/spawn.schem" ] && [ ! -f "$DATA_DIR/spawn.schem" ]; then cp "$RUNTIME_DIR/spawn.schem" "$DATA_DIR/spawn.schem" fi cd "$DATA_DIR" # set_prop KEY VALUE — replace the key's line, or append it if absent. set_prop() { if [ -f "$PROPS" ] && grep -q "^$1=" "$PROPS"; then # The secret is base64/hex-ish, but a '/' or '&' would still break a bare sed s///. # '|' as the delimiter plus escaping it is enough for every value we write. esc=$(printf '%s' "$2" | sed 's/[|\\&]/\\&/g') sed -i "s|^$1=.*|$1=${esc}|" "$PROPS" else printf 'server-port=%s\n' "$PORT" > "$PROPS" printf '%s=%s\n' "$1" "$2" >> "$PROPS" fi } echo "felis-limbo: pinned server-port=${PORT} (operator GamePort)" exec java -jar Limbo.jar --nogui "$@" set_prop server-port "$PORT" # velocity-modern is mutually exclusive with the two legacy schemes in Limbo's own # check — pin them off so a stale persisted properties file cannot silently downgrade # the gate to a forwarding mode that carries no signature at all. set_prop bungeecord false set_prop bungee-guard false set_prop velocity-modern true set_prop forwarding-secrets "$SECRET" echo "felis-limbo: server-port=${PORT}, velocity-modern=true (forwarding secret loaded, UUIDs are Mojang-verified)" JAVA_MEMORY_ARG="" if [ -n "${JAVA_MEMORY:-}" ]; then JAVA_MEMORY_ARG="-Xmx${JAVA_MEMORY}" fi set -f # JAVA_FLAGS is emitted by the operator as a whitespace-separated JVM argument list. # shellcheck disable=SC2086 exec java $JAVA_MEMORY_ARG ${JAVA_FLAGS:-} -jar Limbo.jar --nogui "$@"
deploy/lobby/Dockerfile +31 −9 Changes for deploy/lobby/Dockerfile: 31 added lines, 9 removed lines. Original line number Diff line number Diff line Loading @@ -5,16 +5,22 @@ # the POST-auth /menu hub: it is reached only when the login gate transfers an # authenticated player onward, and it must never be a fallback target. # # Build: # Build (deploy/bootstrap.sh does this for you; the PAPER_JAR_URL comes from PaperMC's # Fill v3 API — api.papermc.io v2 has returned HTTP 410 since 2026-07-01): # docker build -f deploy/lobby/Dockerfile \ # --build-arg PAPER_JAR_URL=https://<mirror>/paper-1.21.x-<build>.jar \ # --build-arg PAPER_JAR_URL=https://fill-data.papermc.io/v1/objects/<sha>/paper-26.2-<build>.jar \ # -t felis-lobby:demo . # docker save felis-lobby:demo | sudo k3s ctr images import - # # felis.toml → [velocity] lobby_image = "felis-lobby:demo" # # Contract: the game server listens on 25565 (the CRD GamePort). The lobby speaks # only the felis:control plugin-message channel (spec §12) — it holds no felis-api # token. # The Paper version must match the LOGIN gate's: LOOHP/Limbo speaks exactly ONE protocol # per build (its SERVER_IMPLEMENTATION_VERSION), and a client has to satisfy both hops. # # Contract: the game server listens on 25565 (the CRD GamePort). The lobby speaks only the # felis:control plugin-message channel (spec §12) — it holds no felis-api token. It DOES # receive FELIS_FORWARDING_SECRET (operator-injected from the felis-forwarding-secret # Secret) and refuses to start without it: a lobby that cannot verify the proxy's signed # handshake would trust an offline, forgeable UUID. # ---- build the felis-paper plugin jar (Paper API is Java 21) ---- # gradle:8.14-jdk21 — an official Gradle image on JDK 21 (this tree vendors no Gradle Loading @@ -29,7 +35,10 @@ RUN cd plugins/paper \ && cp build/libs/*.jar /felis-paper.jar # ---- assemble the runtime ---- FROM eclipse-temurin:21-jre # 25-jre, not 21: Paper 26.2 declares `java.version.minimum = 25` (PaperMC Fill v3, # GET /v3/projects/paper/versions/26.2) and refuses to boot on anything older. A 25 JRE # also runs the plugin's Java-21 bytecode, so only the runtime moves. FROM eclipse-temurin:25-jre ARG PAPER_JAR_URL WORKDIR /paper RUN set -eu; \ Loading @@ -42,8 +51,21 @@ RUN set -eu; \ mkdir -p /paper/plugins; \ echo "eula=true" > /paper/eula.txt COPY --from=plugin /felis-paper.jar /paper/plugins/felis-paper.jar # The entrypoint writes the Velocity modern-forwarding config (and REFUSES to start # without the secret — an offline-mode lobby would trust forged identities) before # launching Paper. COPY deploy/lobby/entrypoint.sh /usr/local/bin/felis-entrypoint.sh # The operator mounts the world PVC at /data. Runtime state lives there; /paper # remains the immutable image seed copied into the volume by the entrypoint. WORKDIR /data # FELIS_GAME_PORT is the port the entrypoint pins Paper to; it MUST equal the operator's # GamePort (internal/operator/builders.go). Default 25565 — override only in lockstep # with the operator. ENV FELIS_GAME_PORT=25565 EXPOSE 25565 # nogui headless; the first boot generates server.properties (align online-mode / # forwarding with the Velocity proxy afterwards — see README). ENTRYPOINT ["java", "-jar", "paper.jar", "--nogui"] # felis-entrypoint.sh writes config/paper-global.yml + server.properties, then execs # `java -jar paper.jar --nogui` from /data (headless: the pod has no console). Invoked via # `sh` so no +x bit is needed from the (Windows) build host. ENTRYPOINT ["/bin/sh", "/usr/local/bin/felis-entrypoint.sh"]
deploy/lobby/entrypoint.sh 0 → 100644 +85 −0 Changes for deploy/lobby/entrypoint.sh: 85 added lines, 0 removed lines. Original line number Diff line number Diff line #!/bin/sh # Felis lobby (Paper) entrypoint. # # The lobby sits BEHIND the login gate: a player only reaches it once the limbo has # authenticated them and Velocity transferred them onward. For that transfer to arrive # with a real identity, Paper has to be told to verify the proxy's signed handshake — # otherwise it derives an offline UUID from the username and every /menu action would be # attributed to whoever typed the name. So, exactly as in deploy/limbo/entrypoint.sh: # NO SECRET, NO START. Refusing to boot is the safe failure; a lobby that came up in # offline mode would look healthy while trusting forged identities. # # Two files carry the settings: # # config/paper-global.yml proxies.velocity.{enabled,online-mode,secret} — enable modern # forwarding and share the proxy's HMAC key. online-mode mirrors # the proxy's own online-mode (true: Velocity did the Mojang # auth), which is what makes the forwarded UUID trustworthy. # # server.properties online-mode=false — the PROXY authenticated the player, so the # backend must not try to reach Mojang itself (Paper refuses to # start with velocity forwarding on and online-mode=true). This # is not a downgrade: the trust comes from the signed handshake. # server-port is pinned to the operator's GamePort (25565), the # single const the Service, probes and NetworkPolicy all key off. set -eu PORT="${FELIS_GAME_PORT:-25565}" SECRET="${FELIS_FORWARDING_SECRET:-}" RUNTIME_DIR="/paper" DATA_DIR="/data" PROPS="server.properties" if [ -z "$SECRET" ]; then echo "felis-lobby: FATAL — FELIS_FORWARDING_SECRET is empty." >&2 echo " Without Velocity modern forwarding Paper cannot verify who a joining player is," >&2 echo " and would trust an offline UUID derived from the username alone." >&2 echo " Provision the secret with deploy/bootstrap.sh, then re-run 'sudo felis setup'." >&2 exit 1 fi # Keep worlds, generated config, and plugin data on the operator-mounted PVC while # refreshing executable artifacts from the immutable image on every boot. mkdir -p "$DATA_DIR/plugins" cp -f "$RUNTIME_DIR/paper.jar" "$DATA_DIR/paper.jar" cp -f "$RUNTIME_DIR/plugins/felis-paper.jar" "$DATA_DIR/plugins/felis-paper.jar" printf 'eula=true\n' > "$DATA_DIR/eula.txt" cd "$DATA_DIR" # set_prop KEY VALUE — replace the key's line in server.properties, or append it if absent. set_prop() { if [ -f "$PROPS" ] && grep -q "^$1=" "$PROPS"; then sed -i "s|^$1=.*|$1=$2|" "$PROPS" else printf '%s=%s\n' "$1" "$2" >> "$PROPS" fi } set_prop server-port "$PORT" set_prop online-mode false # ponytail: rewritten whole, not merged. Paper loads this file and fills every key it does # not find with the default, then writes the full tree back — so a proxies-only file is a # complete, stable input, and the lobby's other globals are simply always the defaults. # That is true of a system server Felis owns end to end; if admins are ever allowed to tune # the lobby's globals, this has to become a real YAML merge (yq) instead. mkdir -p config cat > config/paper-global.yml <<YAML # Written by felis-lobby's entrypoint on every boot. Do not hand-edit: the forwarding # secret is injected from the felis-forwarding-secret Secret and must match the proxy. proxies: velocity: enabled: true online-mode: true secret: "${SECRET}" YAML echo "felis-lobby: server-port=${PORT}, velocity modern forwarding on (UUIDs are Mojang-verified)" JAVA_MEMORY_ARG="" if [ -n "${JAVA_MEMORY:-}" ]; then JAVA_MEMORY_ARG="-Xmx${JAVA_MEMORY}" fi set -f # JAVA_FLAGS is emitted by the operator as a whitespace-separated JVM argument list. # shellcheck disable=SC2086 exec java $JAVA_MEMORY_ARG ${JAVA_FLAGS:-} -jar paper.jar --nogui "$@"