feat(runtime): add authenticated system backends

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flyemoji committed 2026-07-14 02:54:13 +09:00
1 parent fd062882ed
commit 16b7ad2756
6 files changed
+210 -38

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+11 -5
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@@ -70,17 +70,23 @@ RUN set -eu; \
mkdir -p /limbo/plugins
# Drop the login+readiness plugin in beside Limbo.jar.
COPY --from=plugin /felis-limbo.jar /limbo/plugins/felis-limbo.jar
# The entrypoint pins the game port to the operator's GamePort before launching Limbo.
# The entrypoint pins the game port AND enables Velocity modern forwarding — refusing to
# start without the secret, because a login gate that derives offline UUIDs would let
# anyone claim any Minecraft identity (the Owner's included).
COPY deploy/limbo/entrypoint.sh /usr/local/bin/felis-entrypoint.sh
# The operator mounts the world PVC at /data. Runtime state lives there; /limbo
# remains the immutable image seed copied into the volume by the entrypoint.
WORKDIR /data
ENV FELIS_HEALTH_PORT=8080
# FELIS_GAME_PORT is the port the entrypoint pins Limbo to; it MUST equal the operator's
# GamePort (internal/operator/builders.go). Default 25565 — override only in lockstep
# with the operator.
ENV FELIS_GAME_PORT=25565
EXPOSE 25565 8080
# felis-entrypoint.sh pins server-port then execs `java -jar Limbo.jar --nogui` (headless:
# the pod has no console). Limbo writes the rest of server.properties on first run and
# loads ./spawn.schem as the spawn world. Invoked via `sh` so no +x bit is needed from the
# (Windows) build host.
# felis-entrypoint.sh pins server-port + velocity-modern/forwarding-secrets, then execs
# `java -jar Limbo.jar --nogui` from /data (headless: the pod has no console). Limbo writes
# the rest of server.properties on the persistent volume and loads ./spawn.schem as the
# spawn world. Invoked via `sh` so no +x bit is needed from the (Windows) build host.
ENTRYPOINT ["/bin/sh", "/usr/local/bin/felis-entrypoint.sh"]
+3 -3
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@@ -142,6 +142,6 @@ set them by hand:
or a control-namespace ingress fence, it must also open the login-pod →
felis-api-internal (8081) path.
The Velocity default-landing and waiting-park wiring is printed by `felis setup`
and enforces the invariant: fresh connections hit `login` first; nothing falls
back to the lobby.
The Velocity gate/lobby wiring is printed by `felis setup` and enforces the
invariant: fresh connections hit `login` first, and only an authenticated release
from that gate can enter the post-auth lobby or a remembered user backend.
+76 -20
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@@ -1,31 +1,87 @@
#!/bin/sh
# Felis login-limbo entrypoint.
#
# Pin Limbo's game port to the pod-facing port the operator contract uses. LOOHP/Limbo
# defaults server-port to 30000, but the Felis operator drives everything — the Service
# Port/TargetPort, the TCP/HTTP readiness probe, the container port and the Velocity
# NetworkPolicy — off a single GamePort const (25565). A backend that bound 30000 would
# be unreachable through that fence. Limbo writes a full server.properties on first run
# and merges any partial we leave in place, so seeding/patching just server-port here is
# enough; the spawn schematic still loads from ./spawn.schem.
# Two things must be true before Limbo accepts a connection, and both are settings
# Limbo writes into server.properties on first run:
#
# Idempotent by design: it runs on every start and rewrites only the server-port line,
# so a persisted world volume that already carries a server.properties keeps all its
# other settings.
# server-port — pinned to the pod-facing port the operator contract uses. LOOHP/Limbo
# defaults it to 30000, but the Felis operator drives everything (the
# Service Port/TargetPort, the readiness probe, the container port and
# the Velocity NetworkPolicy) off a single GamePort const (25565). A
# backend that bound 30000 would be unreachable through that fence.
#
# velocity-modern — Velocity modern player-info forwarding. This is the ONLY reason the
# forwarding-secrets login gate can be trusted to know WHO joined. With it on, Limbo
# verifies the proxy's HMAC over the login payload and takes the
# player's UUID from that signed payload (ClientConnection.java:
# validateVelocityModernResponse → getVelocityDataFrom → new Player(...,
# data.getUuid())). With it off, Limbo derives an OFFLINE UUID from the
# username — and the felis-limbo plugin would then mint a /link code
# bound to the WRONG Minecraft identity. The Owner IS a Minecraft
# account, claimed by joining this gate, so that is account takeover,
# not a cosmetic bug.
#
# Hence: NO SECRET, NO START. Refusing to boot is the safe failure — the operator marks the
# server Failed, `felis setup` surfaces the reason and stops before asking for a link code.
# A limbo that came up in offline mode would look perfectly healthy while handing out
# forgeable identities. forwarding-secrets is Limbo's ';'-separated list; Felis writes one.
#
# Idempotent by design: it runs on every start and rewrites only the keys below, so a
# persisted volume that already carries a server.properties keeps its other settings (and
# the spawn schematic still loads from ./spawn.schem).
set -eu
PORT="${FELIS_GAME_PORT:-25565}"
SECRET="${FELIS_FORWARDING_SECRET:-}"
RUNTIME_DIR="/limbo"
DATA_DIR="/data"
PROPS="server.properties"
if [ -f "$PROPS" ]; then
if grep -q '^server-port=' "$PROPS"; then
sed -i "s/^server-port=.*/server-port=${PORT}/" "$PROPS"
else
printf 'server-port=%s\n' "$PORT" >> "$PROPS"
fi
else
printf 'server-port=%s\n' "$PORT" > "$PROPS"
if [ -z "$SECRET" ]; then
echo "felis-limbo: FATAL — FELIS_FORWARDING_SECRET is empty." >&2
echo " The login gate authenticates the Owner, so it must not run without Velocity modern" >&2
echo " forwarding: an unverified UUID would let anyone claim any Minecraft identity." >&2
echo " Provision the secret with deploy/bootstrap.sh, then re-run 'sudo felis setup'." >&2
exit 1
fi
echo "felis-limbo: pinned server-port=${PORT} (operator GamePort)"
exec java -jar Limbo.jar --nogui "$@"
# Keep mutable server state on the operator-mounted PVC. Refresh code artifacts on
# every boot so an image upgrade takes effect without replacing worlds or config.
mkdir -p "$DATA_DIR/plugins"
cp -f "$RUNTIME_DIR/Limbo.jar" "$DATA_DIR/Limbo.jar"
cp -f "$RUNTIME_DIR/plugins/felis-limbo.jar" "$DATA_DIR/plugins/felis-limbo.jar"
if [ -f "$RUNTIME_DIR/spawn.schem" ] && [ ! -f "$DATA_DIR/spawn.schem" ]; then
cp "$RUNTIME_DIR/spawn.schem" "$DATA_DIR/spawn.schem"
fi
cd "$DATA_DIR"
# set_prop KEY VALUE — replace the key's line, or append it if absent.
set_prop() {
if [ -f "$PROPS" ] && grep -q "^$1=" "$PROPS"; then
# The secret is base64/hex-ish, but a '/' or '&' would still break a bare sed s///.
# '|' as the delimiter plus escaping it is enough for every value we write.
esc=$(printf '%s' "$2" | sed 's/[|\\&]/\\&/g')
sed -i "s|^$1=.*|$1=${esc}|" "$PROPS"
else
printf '%s=%s\n' "$1" "$2" >> "$PROPS"
fi
}
set_prop server-port "$PORT"
# velocity-modern is mutually exclusive with the two legacy schemes in Limbo's own
# check — pin them off so a stale persisted properties file cannot silently downgrade
# the gate to a forwarding mode that carries no signature at all.
set_prop bungeecord false
set_prop bungee-guard false
set_prop velocity-modern true
set_prop forwarding-secrets "$SECRET"
echo "felis-limbo: server-port=${PORT}, velocity-modern=true (forwarding secret loaded, UUIDs are Mojang-verified)"
JAVA_MEMORY_ARG=""
if [ -n "${JAVA_MEMORY:-}" ]; then
JAVA_MEMORY_ARG="-Xmx${JAVA_MEMORY}"
fi
set -f
# JAVA_FLAGS is emitted by the operator as a whitespace-separated JVM argument list.
# shellcheck disable=SC2086
exec java $JAVA_MEMORY_ARG ${JAVA_FLAGS:-} -jar Limbo.jar --nogui "$@"