feat: customize login and lobby spaces from the panel
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54 files changed
+1146
-158
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@@ -9,7 +9,7 @@ import (
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)
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// The lobby and login gate take their player cap from server.properties, which the
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// entrypoint rewrites on every boot over whatever the volume already holds. These run
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// login gate rewrites on every boot; the lobby seeds it only when absent. These run
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// the shipped entrypoints the way a pod does (image and volume paths pointed into temp
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// dirs, java replaced by a stub that exits) and read the file the server would start on.
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@@ -91,11 +91,11 @@ func assertProp(t *testing.T, props, key, want string) {
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var lobbyImage = []string{"paper.jar", "plugins/felis-paper.jar", "plugins/LuckPerms.jar"}
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func TestLobbyEntrypointLiftsThePlayerCap(t *testing.T) {
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t.Run("over the cap Paper wrote on an earlier boot", func(t *testing.T) {
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func TestLobbyEntrypointSeedsAndPreservesThePlayerCap(t *testing.T) {
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t.Run("preserves an administrator capacity", func(t *testing.T) {
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props := runEntrypoint(t, "deploy/lobby/entrypoint.sh", `RUNTIME_DIR="/paper"`, lobbyImage,
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"#Minecraft server properties\nmax-players=20\nmotd=Kept as it was\n")
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assertProp(t, props, "max-players", "200")
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assertProp(t, props, "max-players", "20")
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assertProp(t, props, "motd", "Kept as it was")
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})
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t.Run("on a first boot", func(t *testing.T) {
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