fix(platform): control plane runs system-cluster-critical, so eviction refuses it (#8)

Following the first shield attempt (custom class, value 1e6) a live drill
showed the limit: kubelet evicted the game pods and then the api,
operator and registry anyway — evicting them was never what reclaimed
the disk — and with the images containerd-only, the GC stage left
everything in ImagePullBackOff. A custom class cannot be raised past 1e9
(the API caps user-defined values), while kubelet's eviction refusal
needs >= 2e9, so the control plane now uses the built-in
system-cluster-critical.

Re-drilled: disk filled to 1.7G free -> login/lobby evicted, and kubelet
logged "cannot evict a critical pod" for felis-api/operator/registry,
which stayed Running throughout. Recovery facts now in troubleshooting
13b: the DiskPressure condition lingers ~5m after space is freed
(--eviction-pressure-transition-period), and game images GC'd while
their pods were evicted need the documented re-import (verified: 25s to
Running).
This commit is contained in:
Lemon-miaow committed 2026-09-22 21:55:54 +08:00
1 parent fe310743a2
commit 0a2d654e68
5 files changed
+72 -77

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+4 -3
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@@ -34,9 +34,10 @@ type Object interface {
// Deployments and the in-cluster registry (Deployment + Service + PVC), which
// make the SAs and NetworkPolicy peers refer to something real, plus the
// world-archive PVC that backs backup/restore when a backup PVC is named (see
// workloads.go). Workloads also carries the one cluster-scoped object, the
// felis-control-plane PriorityClass (node-pressure eviction shield — a
// PriorityClass is not namespaced by design); everything else is namespaced.
// workloads.go). Every object here is namespaced; the control plane's
// node-pressure eviction shield is the BUILT-IN system-cluster-critical
// PriorityClass the pod templates reference (workloads.go controlPlanePriorityName),
// not an object this bundle renders.
// The reaper CronJob is also part of Workloads, rendered only when the retention
// storage topology is supplied (WorldsHostPath + BackupPVC + ArchiveLocalPath —
// workloads.go documents the gate and the shape-asserted hostPath caveat). The
+28 -35
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@@ -7,7 +7,6 @@ import (
appsv1 "k8s.io/api/apps/v1"
batchv1 "k8s.io/api/batch/v1"
corev1 "k8s.io/api/core/v1"
schedulingv1 "k8s.io/api/scheduling/v1"
"k8s.io/apimachinery/pkg/api/resource"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/intstr"
@@ -177,14 +176,13 @@ func InternalAPIBaseURL(controlNamespace string) string {
// felis-operator Deployment, and the in-cluster registry (Deployment + Service +
// PVC), the world-archive PVC when p.BackupPVC names it (it backs the
// backup/restore Jobs and the reaper), plus the reaper CronJob when
// reaperEnabled(p). Every pod template carries the felis-control-plane
// PriorityClass (controlPlanePriorityClass below), the node-pressure eviction
// shield. FelisImage is required — `felis manifests` enforces it (fail-loud), so
// a rendered bundle always names a concrete image.
// reaperEnabled(p). Every pod template carries the built-in
// system-cluster-critical PriorityClass (controlPlanePriorityName), the
// node-pressure eviction shield. FelisImage is required — `felis manifests`
// enforces it (fail-loud), so a rendered bundle always names a concrete image.
func Workloads(p Params) []Object {
p = p.withDefaults()
objs := []Object{
controlPlanePriorityClass(),
APIDeployment(p),
apiService(p),
apiInternalService(p),
@@ -204,35 +202,30 @@ func Workloads(p Params) []Object {
}
// controlPlanePriorityName is the PriorityClass every control-plane workload runs
// under (api, operator, reaper, registry). Node-pressure eviction (a full disk
// being the realistic case on a game box) removes pods in ASCENDING priority, and
// a classless pod is priority 0 — the same as the game servers, which are exactly
// the pods a burst of joins has just filled the node with. A full disk then takes
// the api/operator down too, and recovery needs a human: with no reachable
// registry on an air-gapped box the images are gone, so the fix is a re-run of the
// installer to re-import them. The class is an eviction shield, not a preemption
// lever: PreemptionPolicy=Never, so a busy node never loses a running game server
// merely to schedule the api. Value 1,000,000 sits above every game pod (0) and
// far below the kubelet's system-reserved classes (2,000,000,000).
const (
controlPlanePriorityName = "felis-control-plane"
controlPlanePriorityValue int32 = 1_000_000
controlPlanePriorityReason = "Felis control plane (api/operator/reaper/registry) survives node-pressure eviction before game servers"
)
// controlPlanePriorityClass renders the cluster-scoped PriorityClass the
// control-plane pod templates reference (the ONE cluster-scoped object in the
// bundle; a PriorityClass is not namespaced by design).
func controlPlanePriorityClass() *schedulingv1.PriorityClass {
never := corev1.PreemptNever
return &schedulingv1.PriorityClass{
TypeMeta: metav1.TypeMeta{APIVersion: "scheduling.k8s.io/v1", Kind: "PriorityClass"},
ObjectMeta: metav1.ObjectMeta{Name: controlPlanePriorityName},
Value: controlPlanePriorityValue,
PreemptionPolicy: &never,
Description: controlPlanePriorityReason,
}
}
// under (api, operator, reaper, registry): the BUILT-IN system-cluster-critical,
// not a class we render. Two live findings force it:
//
// - ordering alone is not enough. With the disk at k3s's eviction threshold
// (nodefs.available<5%) a drill watched the kubelet evict the game pods first
// — and then the api, operator and registry too, because evicting them was
// never what would reclaim the disk. The images live only in the node's
// containerd (air-gapped), so once their pods were gone the kubelet GC'd them
// and recovery degenerated into ImagePullBackOff plus a manual re-import.
// - a class we render cannot reach the critical threshold: user-defined
// PriorityClasses are capped at 1e9, while kubelet's
// `IsCriticalPodBasedOnPriority` — and with it the eviction manager's
// "cannot evict a critical pod" refusal — needs ≥ 2e9. Only the built-in
// classes carry those values.
//
// system-cluster-critical keeps the panel/console alive through a full-disk
// incident (which is what lets an operator see it and act) and makes the control
// plane schedule before game pods after a reboot. Its preemptionPolicy is
// PreemptLowerPriority (built-in classes fix it; the API rejects a per-pod
// override), so a control-plane pod that cannot fit MAY preempt a game pod:
// accepted deliberately — the management plane must be placeable, and the
// alternative is an unreachable box. Game pods stay at the default 0 and are
// still the first casualties of node pressure.
const controlPlanePriorityName = "system-cluster-critical"
// reaperEnabled reports whether the retention CronJob should render. It needs all
// three storage coordinates: WorldsHostPath (where worlds live, mounted to read
+14 -31
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@@ -6,7 +6,6 @@ import (
appsv1 "k8s.io/api/apps/v1"
batchv1 "k8s.io/api/batch/v1"
corev1 "k8s.io/api/core/v1"
schedulingv1 "k8s.io/api/scheduling/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/labels"
)
@@ -460,8 +459,8 @@ func TestRegistry_DeploymentServicePVC(t *testing.T) {
// internal Service must be present or the login pod's felis-api:8081 path is dead.
func TestWorkloads_BundleContents(t *testing.T) {
objs := Workloads(testParams())
if len(objs) != 9 {
t.Fatalf("Workloads returned %d objects, want 9", len(objs))
if len(objs) != 8 {
t.Fatalf("Workloads returned %d objects, want 8", len(objs))
}
var haveInternalSvc bool
for _, o := range objs {
@@ -479,24 +478,20 @@ func TestWorkloads_BundleContents(t *testing.T) {
}
// TestControlPlanePriorityClass pins the node-pressure eviction shield: every
// control-plane pod template (api/operator/reaper/registry) references the one
// PriorityClass, which outranks the default-0 game pods by eviction order while
// never preempting them, and is the bundle's only cluster-scoped object. Without
// this, a full disk evicts the api alongside the game pods and (no reachable
// registry on an air-gapped box) recovery needs a human re-importing images.
// control-plane pod template (api/operator/reaper/registry) runs under the
// BUILT-IN system-cluster-critical class (value 2e9), at which kubelet's
// eviction manager refuses to evict the pod. A live drill showed the whole
// cascade with plain ordering: disk pressure evicted the game pods and then the
// control plane, whose images (air-gapped, containerd-only) were GC'd →
// ImagePullBackOff plus a manual re-import. User-defined classes are capped at
// 1e9 (API-enforced), so the built-in class is the only way to reach the
// critical threshold.
func TestControlPlanePriorityClass(t *testing.T) {
objs := Workloads(reaperParams()) // include the reaper CronJob's pod template
var class *schedulingv1.PriorityClass
clusterScoped := 0
deployments, cronJobs := 0, 0
for _, o := range objs {
if o.GetNamespace() == "" {
clusterScoped++
}
switch v := o.(type) {
case *schedulingv1.PriorityClass:
class = v
case *appsv1.Deployment:
deployments++
if v.Spec.Template.Spec.PriorityClassName != controlPlanePriorityName {
@@ -509,25 +504,13 @@ func TestControlPlanePriorityClass(t *testing.T) {
}
}
}
if class == nil {
t.Fatal("Workloads must render the control-plane PriorityClass")
}
if class.Name != controlPlanePriorityName || class.Value != controlPlanePriorityValue {
t.Errorf("class = %s/%d, want %s/%d", class.Name, class.Value, controlPlanePriorityName, controlPlanePriorityValue)
}
if class.PreemptionPolicy == nil || *class.PreemptionPolicy != corev1.PreemptNever {
t.Errorf("class preemptionPolicy = %v, want Never (an eviction shield, never a lever against running game servers)", class.PreemptionPolicy)
}
if clusterScoped != 1 {
t.Errorf("bundle has %d cluster-scoped objects, want exactly the PriorityClass", clusterScoped)
}
if deployments != 3 || cronJobs != 1 {
t.Errorf("scanned %d deployments / %d cronjobs, want 3 / 1 — a pod template escaped the class check", deployments, cronJobs)
}
// The class must outrank the default game-pod priority (0); equality would make
// the eviction order nondeterministic between the api and a full game server.
if controlPlanePriorityValue <= 0 {
t.Errorf("control-plane priority %d must exceed the default 0 game-pod priority", controlPlanePriorityValue)
// The name must be the built-in critical class: any custom class is capped at
// 1e9 by the API server and would be evictable.
if controlPlanePriorityName != "system-cluster-critical" {
t.Errorf("control-plane priority class = %q; only the built-in critical classes reach the 2e9 eviction-refusal threshold", controlPlanePriorityName)
}
}