# Keep the felis image build context lean, but mind the embeds: three trees MUST
# stay in the context or the image build fails. internal/store/migrations/*.sql,
# deploy/bootstrap.sh and deploy/crd/*.yaml are //go:embed-ed by Go packages the
# binary compiles, and internal/panel/static is the panel the Dockerfile panel
# stage builds from panel/. Exclude only build-irrelevant trees below; never add
# panel/, deploy/, or internal/ here without checking `grep -rn go:embed`.
.git
.claude
**/node_modules
# The MAIN felis binary //go:embed-s all four plugin source trees (see
# bootstrap_asset.go): `felis bootstrap-assets game-stack` emits them as the tar the
# limbo/lobby images and the host Velocity install build from. Every plugins/ source
# tree the embed names MUST stay in this context or `go build ./cmd/felis` fails with
# "pattern plugins/<x>/...: no matching files found".
# `plugins/*` excludes each sibling module individually (so plugins/ itself is still
# walked and the negations below can re-include), then the embedded source trees are
# pulled back in and their Gradle outputs re-excluded to keep the context lean.
plugins/*
!plugins/limbo
!plugins/paper
!plugins/shared
!plugins/velocity
plugins/**/build
plugins/**/.gradle
docs
*.md
Dockerfile
.dockerignore
.gitignore
*.pem
*.key
felis
felis.exe
